The Predator AA Tree

Discussion in 'Ranger' started by ARCHIVED-Sydares, Nov 20, 2009.

  1. ARCHIVED-Sydares Guest

    Predator AA tree:

    While you're revamping AAs, please take a SERIOUS look at Stamina and Wisdom lines.

    The stamina line is great for assassins, but because of the puzzling lack of ranged autoattack support on Surrounding Attacks, it's entirely useless for the only other class that shares this AA tree.
    The wisdom line - does anyone actually spec into this? Again, if they do, they're not rangers.

    As a ranger, there's no "Ifs" "ands" or "buts" about it, you only have One (1) viable spec for the predator tree [Strength: 4/6/4/8/1 Agi: 4/8/4/8/1 Int: 4/4/4/8/0 or minor variations therein according to flavor] , and that's boring as sin.

    What can you do?

    1) Unlink the Predator tree. Assassins and Rangers are simply too different to share any of the same AAs.


    2) Make it so the desirable effects WORK FOR BOTH CLASSES, and that there are desirable variations for varying playstyles for both classes. Currently, it's a complete mess that favors assassins to a ridiculous degree, but even they have limited options because so much of this tree is useless fluff.
  2. ARCHIVED-Walford Guest

    seems reasonable to me. emphasis on the word 'SERIOUS' look.
  3. ARCHIVED-Lethe5683 Guest

    Sydares wrote:
    The wisdom line is really pretty crappy for assassins too except for soloing.
  4. ARCHIVED-Sydares Guest

    Trisscuit@Lucan DLere wrote:
    I'd heard rumblings that the occasional assassin took it - I wouldn't touch it, myself, but I tried not to make sweeping generalizations where they didn't exist.
  5. ARCHIVED-Neiloch Guest

    May be boring to not have that variation but in reality for any class to take full advantage of an aspect of their class there is only one spec. For a sk or pally they only have one spec that best utilizes tanking ability except for maybe minor adjustments for skills caps. But they can use a different spec for more DPS, just the same rangers COULD use a different spec for for more defense, it just wouldn't be worth using it in anything outside soloing.

    In terms of 'specs' and this goes for all MMO's that use this kind of system, if you are min/maxing there is only one overall spec unless they somehow managed to get perfect balance between skills which I have yet to see. Other specs may perform better in various uncommon situations, but there is usually a spec that works best in more situations than others. For rangers and predator tree its just more clear.
    I suppose you could argue that the difference in quality of specs is much greater than other classes, but that doesn't really matter. For example say they changed the wisdom line to the point where is was just a little worse than strength line, would you switch? Or would you keep using the still better strength line? Even if they made it perfectly equal it would just be redundant, instead of people saying 'oh definitely get strength' they would just say 'get strength or wisdom, doesn't matter which one'
    In the end for this type of stuff, there will always be a min/max spec, and the rest of the stuff is just for personal preference or fluff for people who don't care much for min/max'ing. If you think only having one spec as the best and a bunch of fluff is boring, imagine having dozens of skills that have the same amount of desirability to the point where it doesn't matter what you pick. Would be like a person trying to play with skill and another smashing the keyboard and getting the same results.
  6. ARCHIVED-Sydares Guest

    Neiloch wrote:
    While I understand what you're trying to say here, I fundamentally disagree. I know that there will always be a min/max spec, but as it stands, there are few options that are even viable to consider. I have never felt regret at being unable to go down a line that I did not go down, nor did I feel as though I offered anything unique over another ranger who had specced slightly differently.
    The purpose of AAs shold not simply be to **** out your currently existing role. In an ideal situation, AAs should open up new oppurtunities and playstyles that were previously unavailable.
    I'm not at issue with the fact that our existing AAs are too good or too bad, simply that there really aren't options because the ones that no is really taking are so pathetically awful that no one would ever consider them.
    It's not a simple matter of it being a tradeoff or a difference in function, they are literally so awful that you would generally have to have no understanding of the game to take them. Wisdom is pathetic. Intelligence has become (now that spellcrit is dead) a boring last resort because other lines happen to be worse than it to take.
    Because if there's no real choice or impact to AAs, they're not really AAs. They're just skill-ups, and that's hideously boring.
  7. ARCHIVED-Neiloch Guest

    I see what your saying, but again what you want just isn't that common, all across MMO's. Closest thing i can think of on EQ2 is healers able to spec for more defense and DPS, but like I said this usually ***** their healing pretty hardcore and doesn't make them a viable tank or DPS class, just nice for soloing. If the AA's could be so that they can basically change your archetype there would be no need for classes, as well as causing confusion for both the player and people they play with. Rangers and Assassins are DPS classes, if they got AA's that were so dramatic that they could buff as well as bard or tank as well as fighter, well they wouldn't be a ranger or assassin anymore. Just brings me back to my question though, if they made some line we didn't use better, but still not as good as the ones we use thus closing the gap in quality significantly, would you even switch?
  8. ARCHIVED-Baynne Guest

    My issue with AAs is that almost every class has a "cookie-cutter" spec, meaning there is no point in specing any other way. For example, before they changed the warrior AAs, you pretty much had to spec stamina for double attack and use a goofy looking buckler in order to do decent damage. what sux about that is SoE finally changed it, and now you still have to spec sta for DA, but for 1/3 the amount you got before with a dinner plate on your arm. another good example of cookie-cutter specs you cant avoid is a sorceror. you pretty much HAVE to spec agi/wis for the end abilities and str for spell crit. taking sta is an option for solo but once you hit RoK content it doesn't help all that much, and i dont think anyone has ever taken the int line for a couple intertwining reasons. If you spec int, you lose a ton of DPS, which means you arent generating aggro anyway, so you dont even need the abilities in the int line to drop aggro.

    as for the predator lines... wow lol. i just logged my ranger on to check it out. i spec'd agi first for casting speed... looking at the end ability in str, i do not need it yet as i have no abilities with a 2 minute reuse (only lvl 31 atm). in the stamina line... i personally dont melee unless i really have to... and usually only when soloing and the mob gets to me or in a group and i run out of ranged CAs. in wis the only ability even worth looking at is Obfuscation for the extra damage on the next stealth attack... unfortunately you have to grind through 12 points in 3 other useless AAs to get there. rangers already have several ways to reduce the hate generated... it is my opinion that all AAs should be geared toward the class' existing role. I think it would be cool for maybe one of the lines to add a buff that gives our ranged attacks added elemental damage or another that buffs our ranged attack damage or speed. There are plenty of ways to give us plenty of choices that are all viable and useful.

    I'm not even sure i made any sense, so my apologies if i did not lol.
  9. ARCHIVED-Neiloch Guest

    Thats the problem, when making AA type skills they can only go one of two ways. 1. Make skills with varying use which will result in cookie cutter, min/max specs 2. Make all skills equal or close to it resulting in no forethought or knowledge needed in creating a useful spec and it would be more fluff than anything else. Though I have to agree AA skills should be strongly geared towards a classes existing role if not further separating them from other classes. Adding skills that go against their primary function only serves to provide an opportunity for people to **** their character. Though maybe thats the min/max'er in me talking hehe.
  10. ARCHIVED-Sydares Guest

    Well, it strikes me as puzzling that there exists such a possibility to invest in these extremely awful decisions that - until you get a chance to thoroughly test or someone whaps you upside the head for it - you have no logical way of figuring out. Most rangers by now know that the stamina line won't let you have a chance to hit other targets with your arrows. I'm assuming a technical limitation there that they haven't been bothered to work around, but I digress. It's especially prevalent in the shared AA trees - my poor SK needed to be laughed at before I found out that the heal crit AA is useless for them due to the fact that the game treats 'tap' abilities based on the damage crits. I'd always known this was the case for rangers, but it slipped my mind on speccing my baby SK.
    Anyhow, you're absolutely right. I'm being idealistic, perhaps, but I feel this is the time to bring up the red-headed stepchild AA trees, and I hope to get into the beta for SF so I can further rant my head off about them before anything goes live.
  11. ARCHIVED-Neiloch Guest

    They did better with shared AA skills in the TSO table, mainly because they were more generalized and applied to fundamental aspects of classes such as stances or just flatout increased a specific stat. Unfortunately this can work better for other classes much more than assassin/ranger. Assassins are closer to rogues than ranger yet we still share AA skills. For TSO I was in beta and helped push hard with fellow rangers for changes that actually made it through, before that Explosive Arrow wasn't an AE and the Hidden Embers improvement AA in TSO was a improvement for Immobilizing Lunge (root attack), and Arrow Reclamation was a skil lto summon piss poor arrows, and think focus Aim got changed from beta to live as well. So hopefully some smart rangers can get into beta and help with the new AA's as well. unfortunately if they are shared we may find ourselves in a tug-of-war with assassins.
  12. ARCHIVED-Lethe5683 Guest

    Neiloch wrote:
    I'm an assassin and don't think that we need any changes for our predator AA trees since we already have more than 1 viable option. STA line for better AoE dps and INT line for better ST DPS.
  13. ARCHIVED-glowsinthedark Guest

    which is exactly the problem, we don't even have the option of the sta line for better AE DPS because it doesn't affect our autoattack. They make all this stuff that works for assassins and not for rangers, and then give it to us as an option when they know we won't use it. They seriously need to make it so that flurry and ae attack both work on ranged autoattack. otherwise we will continue to be presented with shared AA lines that offer us things we can not use.
  14. ARCHIVED-Lethe5683 Guest

    glowsinthedark wrote:
    That might be hard for them to do, and would be fairly overpowered as well. They should take one of the useless lines like WIS and make it into a ranger only line for increasing AoE DPS through other means.
  15. ARCHIVED-Neiloch Guest

    Never saw why they couldn't apply some modifier to the AE thing so it evens out with bow attacks. Obviously if it worked just like melee but with our bow it would be OP'd but they can lower the frequency when using a bow or lower the damage of the AE portion of the attacks so its simply not the full amount of auto attack damage. Also make it AE outward from your main target like Natural Selection does instead of from the character.
    In general rangers need a fast recast/frequent AE attack if they are going to keep putting in this amount of AE fights in the future.
  16. ARCHIVED-glowsinthedark Guest

    I realize that it is hard, if not impossible for them to justify giving it to rangers, but the main point of my post was that there we have an assassin saying all is well with predator tree, there are plenty of options, when there really aren't any for rangers. I can see the same thing going forward with the new expansion where they add a line for flurry or more AE attack and the assassins will be pulling for it big time and we will wind up with nothing worthwhile and be told to suck it up like we have so far. I've recall seeing something somewhere to the effect that we should just suck it up, that we have the option to use the AE autoattack, just have to use melee auto attack, we just choose not to.
  17. ARCHIVED-Neiloch Guest

    Yeah i remember someone saying jsut get the AE auto attack than melee lmfao.

    Then again with them merging crit and double attack if they do add stuff like those we won't get left out. Be nice if they made a bow AE and merged it with a modifier of like .25 so for every 4% of melee ae bow gets 1%
  18. ARCHIVED-Sydares Guest

    Lethe5683 wrote:
    See, I think that's a fair compromise. Turning one of the underutilized trees into something like that.
  19. ARCHIVED--=Hoss=- Guest

    I'm pretty sure that originally the agi line was supposed to be for rangers. The devs just didn't realize that casting speed was pwnsauce for everyone. In fact, almost no one seemed to realize it until like RoK came out.
  20. ARCHIVED-Neiloch Guest

    Bottom line is almost nothing got put in for rangers if other scouts/assassins didnt also benefit from it, but only until recently has there been stuff tailored for rangers. In a way it makes sense because if something is made for rangers only 1/24 of the classes benefit and I seriously doubt rangers make up 1/24 of the 'main character' population. Just another argument for the crit merges, hopefully it will apply to old AA skills as well.