Wasuna wrote: Because it's needed to make a fun game and allow people to play the class they want, not the class that's needed. These MMO's all suffer so much from the EQ1 legacy of the holy trinity and that NEEDS to go away. The problem with wanter to play a warrior is that the role has been pigeon holed into tanking when they should have the ability to do damage as well at the expense of survivability. The warrior class shouldn't have to be a whacking post for mobs that hits like a wet noodle. Many people want to play a plate wearing class that can actually do damage and not have to tank. In fact the whole tanking mechanic could go away as well. Secondly the problem with the holy trinity is once you have a tank you don't need another which makes playing a tank not fun since you are never needed as someone else always has your spot. If you only need one tank and a guild allready has one, what's the point of even joining? Now if you could do respectable damage in a DPS stance, and your presence there would buff the main tanks ability to take hits then having another warrior would be desirable. DPS and heals have always had it easy because you can always have more than one. Tanks don't. This is why tanks are "special" and the wizard isn't.