Rangers vs Assassins

Discussion in 'Ranger' started by ARCHIVED-LoreLady, Mar 25, 2006.

  1. ARCHIVED-LoreLady Guest

    Legend to this post (long one :p)

    Assassin abilitys
    Ranger abilities
    Comparison on abilities

    Assassin abilities - List varies with master 1/s.. the second list is gwerns post, with 389 STR unbuffed. Level 50 Anathema - adept 1 Adept 3 Decreases defense by 18 Decreases defense by 21 Decreases mit vs all damage by 300 Decreases mitigation of target vs Cast time .5 all damage by 350 Recast 20 Range 5m
    Assassinate - adept 1 Adept 3 3190-5317 damage 4263-7106 Damage 15 minute recast .5 second cast (must be behind and stealthed)
    Ranger 5m
    Level 51 Deadfall- adept 1 Deadfall Master 1 Snares target for 48% Slows target by 64% Decreases poison mit for 1224 Decreases poison mit by 1632 Cast time .5 Recast 20 seconds 24 second duration
    Level 52
    Apply poison Adept 3
    15% chance to cast periodic poison
    130 DD
    218 DoT - every 6 seconds
    Duration of dot - 24 seconds
    Duration of spell - untill canceled
    Deathly blade - Master 2 2166-3610 2181-4136(with 389 str) Cast time .5 Recast 3 min (must be in stealth) Gore strike - adept 3 Master 1 919-1531 1203-2005 Cast time .5 Recast 1 min
    (must be behind and stealthed) Range 5m
    Level 53
    Murderous Design - Adept 1 Adept 3
    Transfters 22% hate to another ally 26% threat transfer
    Perm buff
    Level 54 - adept 1 Master 1 Fel shot 721-1202 damage 1101-1836 Cast 2.0 seconds Recast 1 min
    Must be behind or beside target. Oozing wound - adept 1 Master 1 36-60 Direct damage 53-89DD 54- 90 damage instantly and every 4 seconds 81-134 Applies untreated bleedingdamage 253-421 (625-1021) 376-626 Cast time 0.5 Recast 30 seconds

    Brutal Focus - Adept 1 Adept 3
    Increase DPS of caster by 43% 50%
    Increase slash/pierce by 19.4 23Level 55
    Concealment adept 3
    Decreases hate gain by 35%
    On successful attack this spell will cast combat stealth ont arget, lasts for 0.1 seconds
    Grants stealth to target
    Duration 7.0 seconds
    1 min recast
    Insidious Wound - adept 1 (430 - 714 total damage range) Master 1 166-270 damage 241-402 44-74 damage every 4 seconds 66-110 recast 20 seconds Cast time 0.5 Duration - 25 sconds
    Whicked Vilany Adept 3
    Increases agil by 52 agil-60
    Increases DPS by 43% DPS- 51%
    (perm buff)

    Level 56

    Improved surviel
    Decreases threat to target by 766-1277
    Grants stealth to caster
    1.0 sec casttime
    30 second recast
    3 minute duration
    Ranger 50 meters Muderers assault (AE) - app 4 Adept 3 323-539 AE - max targets 8 432-720 98 piercing every two seconds 131 1 sec cast time 30 second recast
    Must be stealthed
    Point blank AE 12 second duration
    Effect radius 5M
    Level 57 Scraping blow - app4 Master 1 180-300 damage (324-444 damage) 306-510 36 damage every 4 seconds 61 0.5 sec cast time 10 second recast 12 sec duration
    Spitting asp - adept 1 Master 1 771-1286 damage Inflicts 119-1965 1.5 Cast time 1 minute recast Must be flanking
    2-30m
    Ranged
    Level 58 - adept 1 Adept 3 Assailing blast 225-376 168-281 Ranged 225-376 168-281 ranged cast time 1 second 20 second recast Ranged
    Contrived Weapon - adept 1 Adept 3 345-575 piercing (ranged no ammo) 461-769 Cast time 1 second recast 20 second Cripiling strike - adept 1 Master 1 614-1023 melee damage 938-1563 Decreases def of target by 31 (1 min12 sec) 42 cast time 0.5 sec Recast 1 min
    Must be behind target Finishing blow - adept 1 Adept 3 575-959 if target is over 20% health 769-1282 1727-2870 if target is udner 20% 2308-3848 Cast time 0.5 seconds Recast 45 seconds
    Must be flanking

    Adroit Defense - Adept 3
    Increases agil by 66
    Decreases slash/pierce by 23
    Increases parry by 38
    Increases defense by 50

    Freezing Strike - adept 3
    744-1241
    Roots target - Can someone please tell me duration
    0.5 second cast
    1 min recast
    Level 61
    Masked attack- App4 Adept 3
    293-489 damage 436-727
    10 second recast
    .5 second cast
    36 second duration
    Secondary effect - Puts player into stealth
    Must be behind target
    Range 5m

    Slaughtersault- Adept 1 Adept 3
    646-1076 AE 1131-1886
    1.5 second cast
    1 minute recast
    Must be stealthed
    7.5m effect radius
    8targets max

    Level 62
    Malignant mark - Adept 1 Adept 3
    5% chance to inflict 300-500 damage on target 445-742
    1 min 12 second duration
    Can only proc 5 times
    30 second recast
    .2 sec cast
    (question, where does the 36 second duration for masked mark come in?)

    Jugular
    747-1245
    Stifles target (duration?)
    0.5 cast time
    1 minute recast.

    Level 63
    Puncture blade app 4 Adept 3
    511-842 664-1108
    0.5 sec cast
    10 second recast
    Must be in stealth
    5m range

    Level 64
    Constriction
    Decreases defense by 27
    Decreases mit vs all physical damage by 448
    36 second duration
    20 second recast
    0.5 second cast
    5m range

    Level 65
    Enmesh - Master 1
    Decreases mitigation of target vs poison by 2080
    Slows target by 69%
    Duration 24 seconds
    Recast 20
    0.5 second cast time

    Eviserate - Adept 3
    1409-2349
    0.5 second cast time
    1 minute recast
    Must be flanking and in stealth
    5m range

    Level 66
    Killing blade - adept 3
    2819-4698
    3 minute recast
    0.5 second cast
    5m Range
    Must be in stealth

    Level 67
    Deadly focus - master 1
    Increases DPS by 65%
    increases pierce and slash by 32
    36 second duration
    Increases pierce slash by 32

    Level 68

    Flowing wound - adept 3
    62-105 DD damage
    93-155 damage once every 4 seconds
    435-725 damage after dot expires
    Duration 24 seconds
    Recast 30 seconds
    0.5 second cast time

    Neck shot - master 1
    1457-2429
    2 second cast
    1 minute recast
    2-30M
    Must be flanking - and ranged

    Deadly wound - Adept 3
    278-463 DD
    76-126 damage every 4 seconds
    20 second recast
    24 second duration
    5m range

    Level 69
    Fiendish villainy
    Increases agil by 76
    Increases DPS by 57
    Perm buff.

    Level 70

    Decapitate
    inflicts 6431-10719 damage on target
    0.5 second cast
    15 min recast
    5 meters
    Must be stealthed

    Cloaked assault- adept 3
    Inflicts 566-943 in AE
    inflicts 172 damage AE every two seconds
    12 second duration
    1 second cast
    30 second recast
    max targets 8
    5m AE radius

    Surveillance - adept 3
    Decreases threat to target by 1029-1715
    3 min duration
    1 second cast
    30 second recast
    50m range






    RangerLevel 43
    Blazing thrust
    188-314
    10 second recast
    .5 sec cast
    10m range
    (semi melee)

    Level 44 - lazy on this upgrade :p
    Tear - adept 3
    259- 432
    summons 1 arrow of the tier
    5m range
    (melee)Level 47- Been lazy into getting this adept 3'd Longshank - Adept 3 282-471 damage Grants stealth .5 sec cast time 10 second recast 10m range (semi melee)Level 49 Tangle flame - Adept 3 397-662 heat damage on target .5 second cast Must be in stealth 5.0 M range (melee)Level 50 Snipe - Adept 3 Decreases targets defense by 32 .5 second cast time 20 second recast 36 second duration 25M range (semi ranged) Storm of arrows - adept 3 1147-1912 2 second cast 3 minute recast AE range 10m(Encounter AE) 2-35m (ranged)Level 51 Foresters noose - adept 3 Decreases heat mitigation by 1428 Snares target for 56% 15M range (semi melee) Dire blade- adept 3 Inflicts 944-1574 damage Must be stealthed and behind .5 second cast time 1 min recast 10M range (semi melee)Level 52 Confusion arrow - adept 3 428-721 damage(after LU 21) Secondary effect - blame Increases hate gain on all melee attacks by 30% 10 second duration 1 second cast 30 second recast 2-35m range (ranged)Level 53 Primal agility - adept 3 Decreases hate gain by 39% (perm buff)Level 54 Stealthy fire- Master 2 Inflicts 1589-2648 damage Must be stealthed (non positional) 3 second casting time 1 min 30 second recast 2-35m range (ranged) Brutal Instinct - Adept 3 Increases DPS by 75% Increases ranged by 34 36 second duration Level 55 Lunging blade adept 3 284-474 4 second duration 10m range 20 second recast .5 second cast (semi melee)Level 56 Tripple arrow 141-235, 282-470, 423-705 (846-1410 total) 1.5 sec cast time 1 min recast 2-35m range (ranged)Level 57 Culling of the weak - adept 3 841-1401 Snares target 24 sec duration 58% snare 1 sec casttime 1 min recast Must be behind target 2-35m RangedLevel 58 Sniper shot- adept 3 3682-6139 4 second throwback/blur/stun - if non epic 5 second cast 15 minute recast - 2-35m range (ranged)

    Precise shot - adept 3
    201-336 (402-672)
    201-336
    1.0 second Cast
    20 second recast
    2-35m range Snaring shot - Master 1 279-466 Secondary effect Slows target by 67% 12 second duration 1 sec cast time 20 sec recast 2-35M range (ranged)Level 60 Amazing shot - Adept 3 695-1159 Secondary effect - does not require line of sight (may be used through walls) 1.5 sec cast time 1 min recast 2-35M range (ranged) Archers frenzy adept 3 30% chance to proc on ranged attacks - 376 damage Decreases defense of caster by 17.7 Increases slash/pierce/ranged by 37 Dance of trees - adept 1 Increases agil of caster by 56 decreases slash/pierce/ranged by 23 Increases parry by 32 Increases defense by 43Level 61 Selection - app 4 587-978 AE- 8 targets max 5 AE radius 3 second casting 1 minute recast 2-35m (ranged)Level 62 Devilitizing arrow - master 2 855-1425 Decreases deflection and parry by 61 1 min 12 second duration 1.5 sec cast time 1 min recast 2-35m range (ranged)
    Level 63
    Emberstrike
    406-678
    Must be in stealth
    0.5 second cast
    10 second recast
    5 m range
    (melee)
    Level 64 Focus aim- Adept 1 Increased crit chance by 34% - First class to get the ability to get a higher crit chance and its amazing. Increases attack speed by 62% Increases DPS by 72% Decreases slash/pierce by 192 Increases ranged by 92 Duration 10 seconds Recast 1 minute Level 66 1083-1806 Must be stealthed and behind 1 min recast .5 second cast time Range 10m (semi melee)
    This is not a who is better post, or a flame. This is a post about where rangers and assassins need boosts or tweaks, where one or the other is beyond. Currently assassins do far more damage than rangers, and I would like to be able compare abilities. The assassin abilities came from a friend of mine, and if I am missing any please post your STR, and the quality of the spell. So that we are able to look at why that spell has the numbers it has, to what mine are..

    Where assassins outdo rangers, and ranger abilities that need to be upgradedAssassinate, and snipers shot have the same recast, however not the same cast times. An assassin who uses assassinate can do 5k dps, where a ranger can only do 1k (6k damage total, 5 second cast time)dps because of the 5 second casting time. The casting time for snipers shot needs to be brought inline with assassins assassinate (say this sentance out loud 5 times fast lol).Deathly blade has a much faster recast than hidden fire, 3 second cast time for hidden fire, and a .5 second cast time for dealthly blade. Hidden fire does have double the recast, but 6 times the cast time, hidden fire needs to be brought down to a 1.5 second cast time. Bringing deathly blade to a 1.5 cast time, would take this ability out of tier 1 dps, so I feel that hidden fire's cast time should be taken down by half.Assailing blast, and precise shot both need to be upgraded IMO. Not enough damage to be considered a t1 dps skillFinishing blow - Nothing to compare it to, rangers dont get any ability near this powerfull or any ability that is anywhere in line with thisContrived weapon -Snaring shot. Contrived weapon does more damage than snaring shot when snaring shot is mastered, snaring shot also has a snare, contrived weapon does not. These abilities need to be put inline for damage (giving snaring shot an additional boost)

    Assassin abilities that need to be changed or upgraded
    Fel shot does the same damage as amazing shot, however with .5 extra cast time. The cast time for this ability should be brought in line with amazing shot, with a 1.5 second cast time.
    Spitting asp - doesnt do enough damage for the casting time, either lower the casting time to 1 second, or increase the damage.

    Abilities that need to be upgraded on BOTH ends

    Precise shot - Assailing blast. Both abilitys are sub t1 DPS, the top damage they can do even at master 1 is 700 damage. This damage needs to be increased.



    If any assassin could please give me durations on all dots please let me know.


    Assassins often talk about having to be in a "positional" attack, rangers are no diffrent we have to find the sweet spot to be able to do ranged and semi ranged attacks to maintain our DPS. If you look at ranges for melee attacks you will understand what I mean.
    Assassins are the clear winner for DPS because of cast times and abilities, this is an incomplete list with only 8 levels. I would like to continue this list as much as I can and comment on it, I would also like the developers to read this list and comparison (by some stroke of luck) to see where I am comming from.I would also ask to keep this POSITIVE, not to critisize one class over the other! Also do not compare Sorc's to preds. I am sticking to my counterpart rather than having an apple compare an orange. Stick to the abilities alone please.

    My email is ebgb_68@hotmail.com if you have anything to say to update these lists - also, there are afew rangers abilities that I will be updating after this update comes through (and I take my shower) to compleate the assassin list.
    I am trying to keep this informitive and positive, so that it is an easy read for any developer who strolls on by, or any other class for that matter. I cant stress that point enough because it is always the positive that gets looked at not the negitive doomcrying.


    Message Edited by LoreLady on 03-25-200608:18 AM
    Message Edited by LoreLady on 03-25-200608:29 AM
    Message Edited by LoreLady on 03-25-200611:04 AM
    Message Edited by LoreLady on 03-25-200611:15 AM
    Message Edited by LoreLady on 03-25-200611:52 AM
    Message Edited by LoreLady on 03-25-200603:50 PM
    Message Edited by LoreLady on 03-27-200608:03 AM
    Message Edited by LoreLady on 03-27-200608:41 AM
    Message Edited by LoreLady on 03-27-200607:42 PM
    Message Edited by LoreLady on 03-28-200606:25 AM
    Message Edited by LoreLady on 03-28-200606:27 AM
    Message Edited by LoreLady on 03-28-200609:15 AM
    Message Edited by LoreLady on 03-29-200606:59 AM
    Message Edited by LoreLady on 04-11-2006 07:26 PM
  2. ARCHIVED-roblinb Guest

    Cool post!
    I have grouped with several assassins and can say that since LU-21 we are close damage-wise. I think since sniper's shot is so close to assassinate damage wise (think burst DPS) it's a fair trade even if they out-parse (which probably 85-90 percent of people who play this game do not do) us. It's really close in that respect.
    Assassins also have to be stealthed for most of their attacks that are worth anything. Rangers don't. Assassins do damage with the bow, but not like us. Rangers can do stealthed attacks, but not like assassins. To me the classes are pretty similar, but inherently different. If you play a ranger, you can play an assassin but it's more melee intensive. I also think rangers are more geared toward solo play, but assassins can do it pretty decently as well.
    The main difference to me is that rangers are more built around damage from afar whereas assassins are made to stick it to ya with elbows deep in the flesh of their adversaries.
    Message Edited by roblinb on 03-26-200601:10 AM
  3. ARCHIVED-LoreLady Guest

    Roblinb its the duration im pointing at, the duration of assassinate is 0.5 seconds, snipers shot is 5.0 seconds? (see the diff)
    Ontop of that, assassinate has the ability to instantly kill a low level mob or con ( to be honest im not 100% sure how it works), so that cancels that out for me. And rouges get the same ability progressively for the same damage, if anything both abilities need to be boosted, and rangers need a progessive ability for this.

    Message Edited by LoreLady on 03-25-200608:28 AM
  4. ARCHIVED-Fennir Guest

    A couple fallacies I saw right off the bat:

    1. Defense does not debuff mitigation. Defense is avoidance only.

    2. Arts are rarely balanced based on casting times. DPS generally seems to be balanced over time, therefore most skills are balanced according to their recast.

    You also left out our Focus Fire/Aim line, which is now a great DPS skill and one that assassins do not get a mirror of. How does that affect your balance conclusions? To be honest, I don't think comparing classes skill by skill is a good way to find balance, and I doubt many rangers or assassins would want all of their skills to be the exact ranged/melee equivalents of their counterparts.

    I'm not really trying to be negative, but I just don't understand the logic or reasoning behind this comparison, or the 'balance' changes you suggest.
  5. ARCHIVED-Balerius Guest

    Even a casual glance at the CAs of assassins vs the CAs of rangers will show that rangers will never be able to compare with assassins unless something major is done. LU 21 was supposed to restore rangers' dps to a level equivalent to assassins. It has failed to even come close to redressing the dps imbalance.
    Before LU21, on epic encounters, I was doing 600-900 dps. The assassins in my guild were doing 1000-1300 dps on the same encounters. Post LU21, my dps has increased to around 700-950. Our assassins are still doing 1000-1300 (actually, based on AAs I think they may have increased slightly).
    And why should we be surprised that LU21 was such a failure? All LU21 did is add critical hits to a 30 second self buff and make some minor damage increases to secondary bow CAs. The 33% increase to bow damage? Not on any bow I use.
    As I stated when the proposed changes were first posted on the test server, the proposed changes looked to me to be mainly focused on soloing rangers and would not likely bring about the 33%-50% increase in dps we need to restore parity with assassins. But I was willing to give them a chance and see what the affect was for myself. Well I have. And as I predicted, the changes are nice for soloers, but a drop in the bucket for raiders. The devs said an objective of the changes was to restore our balance with assassins. It simply hasn't.
    The only way to restore balance with assassins is:
    • Increase the damage of all of our CAs by 33%-50%; or reduce cast times of our bow CAs by 50%; or reduce recast times of most of our CAs by 50%; (or some of all of these). The assassin CAs can be the model.
    • Give bows a real autoattack increase of 33% on the bows themselves.
    • Increase the crit chances of the predator Agi line substantially. Instead of topping out at 22%, they need to top out somewhere around 40%-50%. Bear in mind that the slow attack rate of our bow attacks mean that they will "fire" much more slowly that melee attacks and should have a correspondingly much higher crit chance than the melee crit attack chance from the Str line. However, also bear in mind that assassins can select this AA line as well, so this change cannot by itself restore balance with assassins.
    Bottom line: Rangers fall behind assassin dps on raids (or groups for the most part) by 33%-50%. Lu21 didn't change this one bit. Correcting this imbalance will require major changes to our CAs...not the minor tweaks made in LU21.
  6. ARCHIVED-Mishtar99 Guest

    Ok, I do understand how you are trying to compare these things but I think in the end some people have adapted to the way rangers must DPS now while others still think they can just sit back and fire away. I am not trying to flame you or any other rangers, I am just saying I know a few rangers that have adapted their play style (pre LU21) and they were still parsing 1k +. I run a parser constantly and Flech on Guk who I consider to know his class very intimately is also jousting with me for the top score on the pares, unless a necro is there, but that is another story. There may still be some problems but I will have to wait and see how rangers are parsing since the LU but if what I saw was any indication before, the DPS should be more then high enough to be on the top of the charts or right behind the necro's.
    Message Edited by Mishtar99 on 03-25-200609:24 AM
  7. ARCHIVED-Jayad Guest

    I would like to know how the rangers with 1k+ *consistently* are doing it. Is that with rare ammo? In a max raid-buff situation?

    Sure you can get get a pretty high parse, if you land a lot of procs and other stuff during a fight. But to do it consistently? That would be pretty tough. I just don't see enough damage potential in our skills to get up to the assassin's level, but I'd love to hear how people are doing it.
  8. ARCHIVED-klepp Guest

    for once i agree w/ fennir!
    mirroring one anothers skills is not a good thing... ughgh this game is already basically one big uni-class. Not much is unqiue, 1/2 the classes can root, if the other half cant, then they can snare. 1/2 can mez, if the other 1/2 cant they can stun.... chanters used to be the mezzers.... w/ bards but not as good... now ya got bruisers doin a mez wizards doin a mez (nimbus) sure.. theyre all a bit different but goodness... Id rather be even more different from an assassin.
  9. ARCHIVED-LoreLady Guest

    I have been trying to keep objective when writing this on comparing abilities, you will see with some of there archery abilities (fell shot forinstance), I have stated that the assassin cast time should be lowered to the ranger equivilant. Assassins get ranged abilities why cant they use the same abilities just as effective as rangers can? Currently rangers are going in and out of melee to achieve as high of DPS as they can get, why cant they do this with all there archery abilities? Why cant we do the same damage in the same amount of time as assassins? - yes we are diffrent classes but there is several things that need ballance.

    On a side note, you can compare the two. Where I realize that assassins dont want to lookin the mirror and see ranger, rangers dont want to look in the mirror and see assassin. However, when you calculate DPS to casting time, recast, and what abilities are available you get the results that are going on - rangers are still tier two/three dps. Where assassins are tier 1, I believe the results show show themselves whats going on. And that this is just a simpler way of showing it.


    Message Edited by LoreLady on 03-25-200611:40 AM
  10. ARCHIVED-prochuvi Guest

    u forgot to speak about stances,assassin stance make the same dmg than the ranguer one,but our only have 10% of procs where ranguers one have 30%,and AA.. agi one have 22% of critcs and str have only 13%.
    and our buff of dps only have around 55% and ranguer one have around 95%
    We havent haste since combat revamp and ranguers yes,and now DPS is caped on 100% so we can get easy 100% dps but only 20% or so on haste with a predator buff so ranguer and asssasins have it,where ranguers can get 100% dps too on named batle and around 60% haste.
    And the cast on skill faster could be because we are in melee and we eat lots of hits and aes so if we would have long cast on our skillswe couldnt make any CA because lots of them need to be hide and the hits would break it.
  11. ARCHIVED-Kaleyen Guest

    Lorelady thanks for going so in depth about all of this, hopefully someone with some type of power to change things will read this and realize what's going on here in the Ranger world.
  12. ARCHIVED-LoreLady Guest

    Then how about you quit the whining and email me some of the missing spells up there with your STR, and quality of the spell with the duration, range, cast time, and recast.

    I only have 1/2 an assassin list up there, I have even put in on the assassin thread asking for help to fill these in. Its alot harder to say something constructive than it is to try and drop work on two abilities (and, I see alot more on the ranger end that need work, and afew on the assassin end).

    Also, I am VERY anxious to get a full list of t6ish ranger/assassin abilitiys up there. Its not a matter of playing favorites, its a matter of I am posting on what abilities assassins actually do instead of theoredical..You can theoredically say that the abilities are fine, but in fact assassins do MUCH more damage than rangers, summoners do MUCH more damage than rangers. Instead of comparing a ranger to a summoner wich are two oposites on how damage is applied. I have chosen to look at our counterpart wich does alot more damage than we do, but have similar abilities.

    - on a side note, I have blatently said the assassin list was not compleate. Infact I have said that on several occasions, I am still trying to get all the abilities a mid 60 to low 60's assassin would use.
    Message Edited by LoreLady on 03-25-200602:41 PM
  13. ARCHIVED-prochuvi Guest

    lol i wasnt winning,only said that missing something i didnt know that u still need that information and trying to clarify some things.im sorry if it bothered u.
  14. ARCHIVED-Gailstryder Guest

    What about the fact that with good haste and even a smidgen of a dps buff I'm auto attacking for 1-2k easy without crits though usually i need a crit to hit the 2k mark. I've had a crit auto attack for almost 3k (2873) and I know I haven't seen anything even close to that from an assassin unless they are using an ability. The sad thing is I have to rely very heavily on auto attack to match assassin dps and if the crits aren't there and the bigger hits, then I'm boned.
  15. ARCHIVED-LoreLady Guest

    Just tells me you dident read the post first, and I am sorry I am just getting very frusterated.. Been a long day, spent a long time writing that up, payed money for that info. Heres the big kicker

    Get myself a AMAZING comp, im all ready to set it up, everquest installs fine intull *duh dun dun* the external modem wont install because of windows service pack 2. (minor news), also 4 hours of sleep will do that to you (work sucks when they call you when your supost to have your day off and youve been up all night). So im just alittle cranky today, sorry for taking it out on ya..

    Anyways, back to the main thing. While rangers did get a small boost, I suggest you take a second glance at my post and try and look at things with an objective mind. I realize its hard to be objective as a ranger or assassin, but when you look at abilities. Then see DPS lacking, and little being done about it. It gets to ya, so I am trying to put more hard facts on the table rather than just throw down a parser on a standard fight. The parser tells me the same things as my post tells me, that the assassin ranged abilities need to be tweaked to a t1 standard. And ranger abilities need to be tweaked to a t1 standard.
  16. ARCHIVED-LoreLady Guest

    http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=13202

    Assassins are also getting this kind of auto attack damage, the only diffrence is that assassins dont get the extra 10 seconds to a critical chance now.
  17. ARCHIVED-Gailstryder Guest

    I don't disagree with you Lorelady, in fact I've known for a very long time that Rangers skills have never been up to t1 par, and Assassins have their troubles too I'm sure. Pre-lu13 Rangers had abilities woefully lacking when compared to assassin skills and even post lu13, but the proc thing lets us ride the dps train anyways. Ranger abilities have always been somewhat lacking everytime ive compared them to teh ability of others and our saving grace (and ultimate curse) was proc's for awhile. Now it's our auto attack, unfortunately it seems prone tothe same dire deficiancies that procs suffered. It is a means of dps based heavily on dishing out cash since we have to have tier apropriate arrows to do it and we consume them at an alarming rate. Buying t6 arrows, I was spending 2p+ a day doing xp and instance grinds and now that we have t7 ammo and double the cost, i dread lengthy raids or grinds that will force me to shell out heaps of cash to do my job efficiently. Assassins suffer some of the same heavy costs that we do, but in all Rangers are the most costly adventure class to play period. And it's not even like that cost is for something extra, we now have to shell out either our time and/or money to be even close to where we are suppose to be or at least that is my findings and understanding of it with my experiences thus far.
  18. ARCHIVED-LoreLady Guest

    I am just trying to do something about it. Both ends need work, I am just trying to atleast point out particular problems than shout out THIS GUYS OUTDAMAGING ME THIS SHOULDENT HAPPEN. - Its alot more reasonable when you start explaining why this person is outdamaging you and why you are doing less damage than that person.. - Anyways last post for the night!
  19. ARCHIVED-Ahlspiess Guest

    First off I would like to thank you for putting a lot of effort into this post. There is quite a bit of information there to enlighten both classes as to their strengths and weaknesses.

    I do have to agree though that it is difficult to compare different classes and their abilities effectively. For instance let me use your comparison as an example.
    Assassinate, and snipers shot have the same recast, however not the same cast times. An assassin who uses assassinate can do 5k dps, where a ranger can only do 1k dps because of the 5 second casting time. The casting time for snipers shot needs to be brought inline with assassins assassinate (say this sentance out loud 5 times fast lol).
    Assassinate is a 15 minute recast while snipers shot is a .5 second recast. So in 15 minutes an assassin can do 5k dps and every 5.5 seconds a ranger can do 1k dps...

    Deathly blade has a much faster recast than hidden fire, 3 second cast time for hidden fire, and a .5 second cast time for dealthly blade. Hidden fire does have double the recast, but 6 times the cast time, hidden fire needs to be brought down to a 1.5 second cast time. Bringing deathly blade to a 1.5 cast time, would take this ability out of tier 1 dps, so I feel that hidden fire's cast time should be taken down by half.
    Same thing with Stealthy fire. Because 2 stealthy fires will beat the MASTER 2 deathly blade and I would rather have greater normalized damage then the occassional spike damage.


    Also the assassins can do a comperable amount of damage with ranged Auto Attack as well but they have to buy t7 arrows because tin arrows do far less damage.
    But a very good job with the skill list nonetheless.


    Ahlspiess
    70 Assassin
    70 Armorer
    Permafrost
  20. ARCHIVED-Infinity0 Guest

    This is a great post LL, very informative for people such as myself that know little about the mechanics of other classes. While I sit on my hands and [expletive haxx0red by Raijinn] about the plight of the Ranger class, you have taken the time to be proactive. Hopefully someone with the power to institute change reads this post. My opinion after 48 levels of playing a Ranger is our CA's need to receive a damage increase. SOE took the time to increase CA's that mean VERY little to me, if they had increased the damage of our big damage attacks I believe LU21 would of increased my enjoyment of the class and reduced my current frustration.
    Some players that are level 60+ with a plethora of AA’s and God Ranger equipment seem to forget us rangers just coming up. This weekend I had the “joy” of finally getting Point Blank Shot, which I was a little disappointed in after extensive testing. If I am experiencing and draw attention from even con mobs, I have a long uphill battle that normally leaves me near death. I have another character that can handle 2 yellow ^^^ heroics at once power permitting. If my damage was increased as a Ranger, I would have a much better chance defeating mobs that are intended for solo players. My ranger currently has almost all legendary equipment and a few Adept three combat arts.