Obvious Exploiting happening

Discussion in 'General Gameplay Discussion' started by Jrox, May 12, 2017.

  1. Stach Well-Known Member

    Playing a utility class in PG is just painful. This is in a normal group of friends, not a PG plow group. kill the elemental balls when Mayong goes immune, I can hit one and have it half way killed while the BL goes and kills all the others and then comes and kill mine. My question to the devs is how is this a skill based zone vice a who has the best gear (or in this case the right class)?

    I have one thing to say to this, to quote DiNiro from casino, "either your the stupidest people or you in on it" I think the devs don't even play classes anymore and don't care too.

    I hear also about how they "care" about the game. If they really cared enough about this game. They would not have put out this steaming pile of crap at all.

    So there is no exploits going on, we know that, but there is no skill involved either, its just having the right class to do it. and if you did not for see this happening devs, you don't even care about this game.
    Kalika, Mizgamer62 and Meneltel like this.
  2. Meneltel Well-Known Member

    I know the devs are overworked (being short on staff) but even with pressed for time and such, they can find the time to do their job. I was a waitress and I always made sure the order was correct compared to the ticket before I took it to the table to find out from the customer it was wrong. If it was wrong, I found out before the customer did, got a correct order started and then informed the customer that their order would be out soon. By taking 60 seconds (I know the devs need longer than that to check stuff, but...) I made sure things were as correct as was in my power to do. Now, I'm not a coder, but I do know what quality control is about, after all.
    Mizgamer62 likes this.
  3. DoomDrake Well-Known Member

    Btw grats on leading Ladder board. your group so far the ONLY group who broke mark "faster than 4min" :)
  4. DoomDrake Well-Known Member


    1 hour per run!?!?! - you guys doing this in "afk" mode?
    Usually group do several runs - good group more like 5-10 runs block
    While it always nice to have pre-made group its not always possible - on other hand form decent PUG is all in your hands
    I'd say 1 tank, 1 chain healer, at least 1 power feeder (better 2 or at least 1.5) 3 straight DPS.
    Saying this always check Ascend of PUG - PBAoE still works decent (EtherFlash, Implosion, Frozen Heaven) - but they works 2x better than they surging :D
    Glacial Freeze may be been nerfed to point of doing 10% damage (instead of 50%) but guess what? when GF surge it does solid 20% damage on name
  5. Uxtalzon Active Member

    I didn't choose to spend less time or less effort in boosting your efficiency. I only began playing a couple months ago. I didn't have time even if I bought KA from the start. And yes it is a dev problem, because it was specifically said players were meant to be supposedly equal (though I do believe 2.0 and Ascensions should give some advantage). That was completely wrong, and still is. PG was promoted alongside the 100 bauble. It was supposed to be designed with those players in mind.

    I have no problem with players grinding 12 hours in groups to get all their currency done. That's a given. The problem I have with is they had full advantage of broken skills, have favored classes PG was made for, got double currency bonus for everything, AND they likely won most if not all their matches. You fail to realize there's supposed to be competition, but if you win all the time and every time I guess you can completely forget that.
    Kalika, Cyrrena and Mizgamer62 like this.
  6. Thand Well-Known Member

    The average pug run in my experience is around 30 minutes with a good group around 15. The best run i ever had around a Little under 6 minutes Worse was over and hour.
  7. DoomDrake Well-Known Member

    with "correctly" assembled group providing no one doing really stupid things 1 run should take no longer than 10 minutes (even if you kill 3 set of brownies :D)
    I agree thou that average PUG do run at around 13-18minutes
  8. Vanyel Member

    There ARE some exploits going on.. there's a really big one... The bulwark potions are bugged. The wards do not fall off when they reach 0 and infinitely ward damage LOL. If you use: trauma, arcane, noxious, AND elemental, you are 98% invulnerable. If you use the HP regen crystal, you can pull the ENTIRE zone and not be killed. This has been broken since day 1 of the PGs. So yes, people are exploiting it LOL. If they say otherwise, they are lying.
    Cyrrena likes this.
  9. Vanyel Member

    A bit of a correction. If you use the HP regen crystal in combo with all 4 ward potions, you are invulnerable. I've reported this in a petition, but it has not been fixed yet.
    DoomDrake likes this.
  10. captainbeatty451 Well-Known Member

    Even if that particular exploit is allowing groups to pull the whole zone, i'd still like to know how the bosses and trash are dying at least twice as fast as my group, using ascension combos and teamwork, is able to kill them. i mean, can you eat through the script on the anomaly with enough broken dps? Is there a skill that insta-pulls mobs across the map over to the group? Are there skills that kill the final boss before he becomes immune and before the bats show up? All of these things take time. My 12 minute pulls felt good. I could see maybe getting them down to 10. But 4 minutes? Something is working WAY better for those groups than what I would assume is intended, and it's not just pulling the zone.
    Cyrrena likes this.
  11. DoomDrake Well-Known Member

    It work as intended ... until top 1% finish grind marks of glory after that it will be fixed
    Cyrrena, Malleria, Vunder and 2 others like this.
  12. Entropy Well-Known Member

    Thanks - it's a testament to getting six people together and tightly coordinating execution of tactics. I am sure people are taking a look at the classes shown on the leaderboards and trying to find a successful "metagame" here. I'll tell you that while class choice matters, it's the ability to coordinate well that will get you into a leaderboard. PUGs are naturally not good at this and can't break through that efficiency barrier.

    I'll also say that "you had a BL in group" doesn't mean as much as you think. There are key components to some classes that are being underrepresented on the leaderboards so far. The metagame will change as people experiment more.

    I'll also state that we have no desire to get suspended and didn't use any exploits, e.g. Ward potions. Didn't even know about that one until this morning actually. (I know what Kander said about exploits a few days ago - I don't think he was referring to being invulnerable, which I personally DO view as an obvious exploit.)
  13. Vunder Well-Known Member


    Exactly. Rather rude tank that insults the other team as you go (guildy, i dont like him much) is up to 8000 token. He will stop when they "fix" everything...which is why he is banking so many coins.
    Cyrrena, Meneltel and DoomDrake like this.
  14. Vunder Well-Known Member


    We run a fullly GM ascension and GM spell group with a special PG AA set up. We can ignore the detriments with our set up. We use an SK, Inquisitor, Illy, Troub, BL, and ranger. We kill really fast (well I thought we were) Our tank never stops moving (except for 1st name) we have run speed, buffs that puts our casting/reuse at near 100% and have plent of AM from AA/buff. We maxed out at 9.45 last night. I honeslty do not see how its possible to go under 3 minutes. I don't.

    I challenge these people to post videos of how they do it...unless they are afraid to show people how they are cheating. This is a 7-8 billion DPS raid group so we know what we are doing. Yes we are casual. But that is no excuse. I'm clueless on how they are getting sub 4 minute times.
  15. Ummmyeh Active Member

    My bad good sir--didn't mean to get you all worked you up.

    Fact remains though: there were never any "Pro's (I am guilty of replying to your off-topic statement)" in this game as so many people like to claim or imply they were one.

    There were no exploits allowing people to run 3-5 minute PG's. They just know how to work together and use their abilities to carve such good times.
  16. DoomDrake Well-Known Member

    I have run with PUG (!) that did not had GM abilities (!!) we been running in very friendly VERY relaxed atmosphere (have enough time for chit-chat) on top of it I forgot lol use my petal before last fight - we finished 12minutes or 11.43 something like that.
    Composition? - Monk-Troub-Defiler-BL-Conjuror-Necro. The only thing we did use - brew of readiness after each named and did not step even once on any roots. Also Monks tend to count exactly what **** need to be killed (nothing extra) and past 3rd mob we trained everything that agroed on us to the tower - that it. Ah we had I think not ideal composition of Ascending as well - 4 Etheralist +2 Elementalist
    Should we use run speed buffs, have different Ascend composition and really relay on Ascend Combo as well spend less time on chat we "probably" could shave like 5 minutes from our time. My best personal is 6min11second ... but we had 2 BL in that group :)
  17. Gelenor Well-Known Member

    Took me a few pages of Xakrein quotes and rebuttals to finally realise he was being sarcastic!

    I expect the use of words like "issue" and "exploit" in the latest update notes for PG is just a bit of candour.
  18. Flamace Active Member

    Let me know how that works out. Hey, they do it faster than us, CHEATERS!
    Xakrein likes this.
  19. Gelenor Well-Known Member

    I guess then that taking an order of magnitude longer to do something that has a defined end state because you didn't get to start or finish it before it is nerfed isn't really a dev problem either. Definitely my fault for not getting in before the fixes.

    Gratz I assume on you getting what you wanted in one week.
    captainbeatty451 likes this.
  20. Xakrein Well-Known Member

    Caith... That name sounds familiar. Is that the guy who claimed that we could not trigger any effect on a ranged weapon, except when using ranged attacks? Either way, he does have a red name on the forums, so I will address the exploit reference he made.

    The "exploit" with the vigor charms was not known to the groups I had any interaction with, that were crushing out the faster times when PGs were new, and when this thread was started. Having spoken with several others about it (from groups that actually get good times), they only heard of the situation with vigor charms a few hours before it was posted on the forums.

    If someone was able to present evidence of these charms being actively and knowingly used in PGs, by the groups smashing out good times, prior to Kanders comment, I would concede the point on merit of him being unaware. Absent such, the existence of the vigor effect in no way validates original complaints.

    Additionally, if using Vigor effects in PGs was truly an exploit, I would expect DBG to take due action, and punish those who exploited. My conscience is clear, I never used a vigor item in PGs. Given who who labelled it an exploit, and the most prolific use of vigor charms was in the mid-range tiers, I expect absolutely nothing will happen.

    Caith listed the brew of readiness as an issue, not an exploit. I draw a distinction between the two terms in relation to EQ2, and try to avoid unnecessary conflation. Even with this change, the vast chasm in times as a result of skill, will continue to exist.Therefore, I expect the complaints will continue.

    You're welcome for my candour.