All "/" commands and all Spells/Abilities Right here!!!

Discussion in 'Tips, Tricks, and New Player Questions' started by ARCHIVED-Laby, Nov 15, 2004.

  1. ARCHIVED-Laby Guest

    Print this out put it in a book...great information!

    Contains:

    All "/" commnads
    All Spells/Abilities by Class

    BTW to link "/" commands in a macro you need to seperate by a semi colon and spaces on each side....also the second and all consecutive commands will not need the "/". for instance:

    /bow ; say goodbye %T nice to meet you ; wave

    Will make your character bow, then say "goodbye then will wave.......

    Anyway hope that helps some people!!!!!

    Chat
    /shout - zonewide shout chat
    /ooc - zonewide out of character chat
    /auction – zonewide way to announce items you want to sell
    /g or /gsay– group chat
    /r - raidchat
    /em text – emotes text
    /cheer – emote for cheer (and a ton other that can be found in the socials window - hover over the icon for the / command)
    /brb – you tell everyone around you that you will brb
    /t charname text - send text to charname
    /telltarget or /tt will send a /tell to your target
    /reply Reply to your last tell

    Misc / Utility
    /showhood - toggle your headgear's visibility on and off, while still wearing the headgear
    /bubble_fontsize n - change text size in chat bubbles to size n
    /kill – kill yourself, probably not terribly useful
    /dis - disable experience (not sure why you would want to) -toggles
    /motd - show game message of the day
    /filter - toggles obscenity filter
    /friend name -adds/removes name from your friend list
    /ignore name - adds/removes name from your ignore list
    /log – logs text to .txt file
    /played – character played time information
    /time – in game, real life time
    /mood [mood] - where [mood] is afraid, happy, sad, tired, angry, none - moods persist until changed
    /sit
    /stand
    /camp, /exit, /quit - to quit out of everquest 2
    /yell – breaks encounter and yells for help
    /con – considers target (same info as is portrayed by mouse cursor)
    /pizza - now sends you to the preorder EQ2 Collectors Edition webpage
    /random 1 100 - random number between 1 and 100

    Group and Raid
    /invite -- same as radial "invite to group"
    /invite charname - will invite char name to group Ctrl + I
    /makeleader name or target
    /raidinvite -- same as radial "invite to raid"
    /leavegroup, /leave -- same as radial "leave group"
    /leaveraid -- same as radial "leave raid"
    /kickfromgroup -- same as radial "kick from group"
    /kickfromraid -- same as radial "kick from raid"
    /disband will now disband the group member you have targeted. Ctrl + D
    /follow – follows your target
    /assist char name, partial or full name- you will target char name’s target
    /assist – you will target your target’s target (NPC or PC ok)
    /target name - targets name

    Character Status Flags
    /anon - anonymous, hide class/level/etc
    /role - roleplaying flag
    /afk [optional message to be returned to anyone who /tells you]
    /lfg - add you to the lfg search results

    Who & Example Uses
    just /, or /who (will bring up a list of people currently in the same zone as you)
    /who all (can be many things)
    /who all, good, evil, roleplay, scout, bard, dirge, 30 40, 30, friends
    /who all GM (will bring up a list of GM's) currently bugged and showing some non-gm players too
    /who all shaman 10 12 (would bring up all shamans level 10 to 12)
    /who all 8 (would bring up anyone level 8)
    /Whotarget will run a /who on your target

    Channels
    /tellchannel -> send message to room specified. Alias: /csay
    /# -> tell command for channel number assignment (better than /tellchannel #)
    /joinchannel -> enter a room (or create if doesn't exist).
    /leavechannel -> leave a room. game/world rooms.
    /leaveall -> exit all channels you are currently in.
    /channellist -> lists all channels currently in.
    /whochannel # -> lists all users in specified channel.

    Guild
    /guild create Guild Name – temporary method of guild creation
    /guild invite -target a player in the same zone and invite them to join your guild. You must be an officer to do this
    /guild kick -used by officers to remove people from a guild - might work to target yourself and kick too..not sure
    /guild promote -used to promote people to full member and officer
    /who all guild - lists whoever is on in guild at the moment
    /gu or /guildsay
    /guild motd MESSAGE (adds a message that all guild members will see when they log on)

    Pet
    /pet attack: pet will attack your current target
    /pet backoff: pet will cease attacking its target
    /pet stayhere: pet will stop following you and remain where it is
    /pet followme: pet will follow you
    /pet report: pet will announce his health in a percentage
    /pet guardme: pet will guard and follow you
    /pet guardhere: pet will guard its current location
    /pet who: pet will announce its master
    /pet getlost: pet will disappear

    Feedback
    /typo - allows you to submit cosmetic typo's
    /bug - for real bugs
    /feedback - for ideas, suggestions comments
    /petition – report a player

    % codes - Useful for hotkeyed macros (see socials window, macro tab)
    When speaking, you can now use a series of “%-codes” that expand into various pieces of information. Same as EQ Live.
    %M – Returns the character’s pet's name (when they have a pet)
    %T - Returns the current target.
    %S - Returns the subjective gender-specific pronoun for the target (He, She, It).
    %O - Returns the objective gender-specific pronoun for the target (Him, Her, It).
    %P - Returns the possessive gender-specific pronoun for the target (His, Her, Its).
    %R - Returns the race of the target (only works on Player characters - Sorry.
    %G - Returns the gender of the target

    ___________________________________________________________________________________________________
  2. ARCHIVED-Laby Guest

    Fighter

    1.8 - Wild Swing : Extra low damage attack
    3 - Taunt : Taunt
    4 - Toughness : Increases AC
    5 - Kick : Crushing damage attack
    7 - Assault : PBAE attack
    8 - Shout : AE taunt
    9 - Call to Arms : Group slashing,crushing and piercing skill buff

    Brawler

    10 - Power Strike
    11 - Thrust Kick
    12 - Martial Focus
    13 - Shoulder Charge, Indomitable Will
    14 - Feign Death
    15 - Focused Strike, Thundering Fists
    16 - Brawler's Stance
    17 - Taunting Slap, Bruising Strike
    18 - Staggering Stance
    19 - Flying Kick, Rapid Strikes

    Monk

    20 - Mend (Heals some of the target's hit points), Silent Fist Kata (Fun type skill)
    21 - Sparking Cobra (A multy-enemy lightning damage attack), Tranquil Blessing (Allows a monk to bestow a lower hate active buff on an ally)
    22 - Hand Clap (Increases hate towards the monk and interrupts all enemies in an encounter), Swooping Dragon (Launches a flying kick at the monk's target)
    23 - Wisdom of Zephyl (Increases the offense of the group and increases the damage of the monk)
    24 - Grappling Bear (A lower damage attack that interupts the enemy), Wind Walk (Allows a monk to travel invisibly until the monk is drained of power)
    25 - Break Through (Medium damage kick attack that grants additional damage capability), Plodding Tortoise (A medium damage attack that can be used while stunned), Rescue (Rescue increases your hate position by 1)
    26 - Face of the mountain (Increases a monk's armor and roots him in place), Karmic Focus (Increases parry and greatly increases deflection)
    27 - Rushing Bear (Stuns the enemy for a moderate time)
    28 - Dragon Stance (Increases your accuracy and damage and decreases your defense and armor), Play dead (Feign death)
    29 - Pounding Tiger (An extra attack that slightly decreases the agility of the enemy)
    30 - Sweeping Crane (Sacrifices offense for increased defense and skill in tranquility), Wintry Talon (Launches a flying kick that freezes the opponent on successful hit)
    31 - Silent Threat (Increases hate towards the monk. This ability can be used while stifled), Stumbling Boar (A high damage attack taht costs health)
    32 - Everburning Flame (Increases a monk's attack rate at the cost of draining health), Martial Discipline (Allows the monk to shield their ally from attacks and increases their deflection skill)
    33 - Darting Sparrow (Launches a flurry of attacks that have a chance to stun the enemy), Swooping Hawk (An extra medium damage lightning attack)
    34 - Compress (Heals some of the target's hit points)
    35 - Swooping Eagle (A medium damagem multi-enemy attack)
    36 - Diving Dragon (Launches a flying kick at the monk's target), Focus Energy (Increases hate towards the monk and grants an increase in the monk's attack)
    37 - Quiet Purity (Increases the offense of the group and increases the mental resistance of the monk)
    38 - Sacrifice (Allows a monk to take damage instead of the target), Striking Cobra (A lower damage attack that interrupts the enemy)
    39 - Biting Mantis (A medium lightning damage kick attack that can be used while stunned)
    40 - Control Breathing (Increases parry, deflection, and grants water-breathing), Stone Stance (Holds the monk in place while greatly reducing the damage taken)
    41 - Charging Tiger (Stuns and has a chance of cunfusing the enemy)
    42 - Stop Heart (Feign Death)
    43 - Walking Dragon (An extra attack that deals additional fire damage over time)
    44 - Icy Talon (Launches a flying kick taht freezes the opponent on successful hit), Spider Stance (Increases your attack speed, deflection skill, and defense skill), Winding Dragon (Sacrifices some ability to hit the enemy for increased damage)
    45 - Freezing Palm (A high ice damage attack that costs health), Infuriating Calm (Increases hate towards the monk, can be used while stifled, and lowers enemy damage)
    46 - Everburning Fire (Increases a monk's attack rate at the cost of draining health), Transcendent Vision (Allows the monk to shield their ally from attacks and increases their tranquility skill)
    47 - Diving Phoenix (An extra heat damage attack), Lunging Mongoose (Launches a flurry of attacks that have a chance to stun the enemy)
    48 - Heal (Heals some of the target's hit point)
    49 - Storming Hydra (A multi-enemy lightning attack that grants the monky increased agility)
    50 - Agitate Spirit (Increase hate towards the monk and deals power damage to all enemies in an encounter), Flying Dragon (Launches a flying kick at the monk's target), Silent Fist (A high damage attack, it silences the target for a short time)

    Bruiser

    20 - Ignore Pain, Dreadnaught Kata
    21 - Fiery Fists, Whirling Blaze
    22 - Roughhouse, Jeer
    23 - Intimidating Orders
    24 - Intimidate, Crash
    25 - (Missing Thrust Kick Upgrade), Rescue
    26 - Bob and Weave, Bruising Spirit
    27 - Fierce Punch
    28 - Play Dead, Eye Gouge
    29 - Blitz
    30 - Haymaker, Bouncer
    31 - Grapple, Slurred Insult
    32 - Overtaking Blows, Sucker Punch
    33 - One Hundred hand slap, Throat Punch
    34 - Ignore Hurt
    35 - Beatdown
    36 - Brawl, Boast
    37 - Rousing Cry
    38 - Merciless Stomp
    39 - Burning Lunge
    40 - Battle Fury, Heavy Scarring, Wooden Skin Style
    41 - Hammer Fist
    42 - Eye Rake, Stop Heart
    43 - Pummel
    44 - Crusher, Restaliation, Taunting Stance
    45 - Instigate, Meteor Punch
    46 - Dirty Punch, Shrug Off
    47 - Crushing Fury, Roundhouse
    48 - Ignore Agony
    49 - Bone Crusher
    50 - Abuse, Iron Skin Style, Savage Blows

    Warrior

    10 - Taunting Blow : Attack which also taunts
    11 - Mangle : Attack which damages and reduces target attack skills
    12 - Rallying Cry : Raises party defense against slashing, crushing and piercing
    13.6 - Hunker Down : Increase defense but reduces offense and threat level
    14 - Wound : Slashing DoT
    15 - Hold The Line : Immobilizes warrior, each hit dealt by Warrior procs AE taunt
    15.6 - Forced Swing : Attack which can be used while stunned
    17 - Concussion : Crushing attack with power damage
    17.6 - Anger : Ranged taunt
    19 - Battle Tactics : Group HP buff

    Berserker

    20 - Focus Rage : Go Berserk (Attack speed and strength buff for reduced defense)
    20 - Fury of Fire : Fire visual effect
    21 - Blood Rage : Each attack may trigger an AE attack, costs health to cast
    21.6 - Furious Onslaught : AE attack + chance to Berserk
    22 - Fury : Chance to attack back when hit
    22.6 - Enrage : Taunt + chance to Berserk
    23 - Bloodlust : Group offense buff + chance to berserk if anyone in group is hit
    23 - Sunder : Taunt + AE knockdown
    24 - Battle Chant : Party STR buff
    24.6 - Raging Strike : Chance to Berserk with each attack but does less damage
    25 - Rescue : Increase hate position by 1
    25.6 - Maul : Attack which also lowers target's defense + stun
    26 - Stifled Rage : Increases AC but reduces attack
    26.6 - Havoc : Group AC + STR buff
    27 - Press : Shield bash + offense debuff on target
    28 - Berserker Barrage : Front/Side AE attack
    28.6 - Vicious Blow : Slashing Dot + chance to Berserk
    29 - Coup de Grace : Attack that makes you Berserk when enemy killed
    30 - Weapon Shield : Parry skill buff
    30.6 - Reckless Stance : Increases defense but reduces offense
    31 - Mad Cry : Taunt + stun
    31.6 - Furious Rush : Power DoT + Stun
    32 - Stunning Cry : AE stun
    32.6 - Infuriation : Shield a party memeber from attack + chance to Berserk
    33 - Stomp : AE attack
    33.6 - Screaming Fury : HP + attack speed buff
    34 - Rage : Go Berserk
    35 - Whirlwind : AE attack + knockback
    36.6 - Greater Fury : Chance to attack back when hit
    37 - Tides of War : Group offense buff + Self attack speed buff
    38 - Violent Promise : Attack with chance to berserk
    38.6 - War Chant : Party STR buff
    39 - Relentless Battering : Attack which reduces target offence and AC + stuns
    40 - Anarchy : Group AC and STR buff + each attack has chance for an extra attack
    40 - Form of the Furious Bear : Bear Form
    40 - Vanquish : High damage medium duration stunning attack
    40.8 - Controlled Rage : Increases defense but reduces offense
    41 - Raging Blows : Medium damage attack which also stuns
    42 - Mutilate : High damage slashing DoT, chance to berserk each tick
    42.6 - Berserker Assualt : Front/Side AE attack
    43 - Rupture : Attack with additional slashing DoT
    44 - Frenzy : Attack 3 times, one miss = all further attacks miss
    44.4 - Unflinching Will : Sacrifice offense for defense + mental resist
    44.8 - Weapon Guard : Parry buff
    45 - Bully : Taunt + Mental DoT + Stun
    45.6 - No Quarter : Power DoT + stun + chance to berserk
    46 - Vehemence : Shield a party member from attack, chance for them to berserk
    46.6 - Stunning Roar : AE stun
    47 - Destructive Rage : HP + Attack speed buff, go berserk when finished
    47 - Wallop : High damage attack that can hit multiple enemies
    48 - Fury : Chance to go Berserk when taking damage
    49 - Slaughter : High damage AE attack
    50 - Berserker's Fury : Flame visual effect
    50 - Fearsome Shout : Taunt + Encounter Fear chance
    50 - Furious Counter : Attack back every time you are hit
    50 - Rampage : Attack all enemies in melee radius every time you hit one

    Guardian

    20 - Sentinel : Sometimes absorb all damage a single party member would take
    20 - Hand of the Just : Glowing hand visual effect
    21 - Allay : Allow the Guardian to block and parry sometimes for a party member
    21.6 - Bury : AE attack which also puts a crushing DoT on one of them
    22 - Slam : High damage attack
    22.6 - Shouting Cry : Taunt + AE damage debuff
    23 - Guardian’s Call : Group offense buff + Guardian parry buff
    24 - Call of Command : Group defense buff
    24.6 - Taunting Challenge : Reduces damage + increased hate generation
    25 - True Strike : Attack which ignores enemy AC
    25.6 - Ruin : Attack + offense debuff + slashing DoT
    26.6 - Battle Cry : Group AC + STA buff
    27 - Bull Rush : Stun + knockdown target (Requires shield)
    28 - Iron Will : STA buff
    28.6 - Maim : Slashing DoT + attack speed debuff
    29 - Shatter : Attack + Slashing resist debuff
    30 - Desperate Flurry : Attack speed buff while draining power
    30.6 - Dig In : Decreases offense and slows movement but increases defense and mitigation
    31 - Suppress : Taunt + attack speed debuff
    31.6 - Batter : Power DoT + chance to stifle target
    32 - Entrench : Slows enemy attack speed and movement but increases its defence
    32.6 - Never Surrender : Shield part member from attacks + parry buff
    33.6 - Do Or Die : HP + defense buff
    34 - Safeguard : Upgrade to Sentinel
    35 - Topple : AE attack + AE attack debuff
    36 - Crush : High damage attack
    36 - Smothering Cry : Taunt + AE stifle
    37 - Call to Battle : Group offense buff + Self defense buff
    38 - Vengeful Strike : Reduces damage but increases STA and hate generation
    38.6 - Call of Protection : Group AC buff
    39 - Ferocious Charge : Attack which lowers enemy defense + Slashing DoT + chance to stifle
    40 - Form of the Rook : Rook Form
    40 - Retaliate : High damage attack
    40.4 - Commanding Presence : Group AC + HP + STA buff
    40.8 - Unerring Strike : Attack which ignores armour class
    41 - Staggering Slam : Stun + damage debuff (requires shield)
    42 - Cleave : Slashing DoT, attack Speed debuff and Power damage
    42.6 - Iron Conviction : STA buff
    43 - Overwhelm : High damage attack
    44 - Taunting Assault : AE taunt + damage
    44.4 - Fortified Stance : Reduced Offense for Increased Defence and Crushing resist
    44.8 - Desperate Rush : Upgrade to Desperate Flurry
    45 - Deafen : Taunt + Attack speed debuff + Power damage
    45.6 - Vindication : Power damage over time + chance to stifle + mental buff
    46 - Vigilance : Shield party member from attacks + chance to intervene
    46.6 - Anchor : Attack speed + movement debuff but increases enemy AC
    47 - Return to Battle : HP + defense buff, grants STR buff when ends
    47 - Swamp : Medium damage attack + offense debuff
    48.6 - Sentry : Upgrade to Safeguard
    49 - Tremor : AE attack + stun + offense debuff
    50 - Blast : High damage attack
    50 - Guardian Sphere : Sometimes absorb damage dealt to the party
    50 - Guardian’s Sanctuary : Glowing visual effect
    50 - Protect : AE taunt

    Crusader

    10 - Blessed Weapon : Chance to do Divine damage with each swing
    11 - Righteous Blow : Divine damage attack
    12 - Demonstration of Faith : Single Target Ward
    13 - Righteous Anger : Divine DD
    14 - Cry of Conviction : AE Divine damage attack - 6 targets max
    15.6 - Faithful Swing : Attack which heals crusader a bit
    17 - Offering of Armament : Give some of your AC to another party member
    17.6 - Inflame : Taunt
    19 - Vigor of Trust : Single Target STR + STA buff
    19.6 - Charge : Medium damage attack with knockdown

    Paladin

    20 - Holy Steed : Summon horse
    20 - Lay on Hands : Instant heal
    21.6 - Divine Wrath : AE Divine damage + small Group heal
    22.6 - Blinding Light : AE Taunt + Divine debuff
    23 - Divine Inspiration : Group offense buff + hate transfer to pally
    23 - Smite Prayer : AE Taunt + Divine debuff (same as Blinding Light? Why?)
    24 - Blessing of the Penitent : Self HP buff
    24.6 - Glorious Weapon : Chance to do Divine damage with each swing
    25 - Rescue : Increase hate position by 1
    25.6 - Divine Vengeance : Divine attack + self STR buff
    26 - Penitent Sacrament : Use Penitent Essence to heal self (from which spell?)
    26.6 - Faithful Zeal : Single Target Ward + Pally Hate Buff
    27 - Blinding Bash : AE Stun (Shield required)
    27.6 - Omen of Battle : Divine attack + stun
    28 - Oath Strike : Divine attack + Divine DoT
    28.6 - Unyielding Conviction : PBAE divine attack, usable when stunned
    29 - Blazing Faith : Divine attack
    29 - Holy Sunder : Slashing DoT, can be used while stunned, requires 2h weapon
    30 - Prayer of Devotion : Group WIS + power buff
    30.6 - Shining Beacon : Swap Offense for Defense + hate
    31 - Noble Tone : Unresistable taunt
    31.6 - Grant of Armament : Give some of your AC to another party member
    32 - Implacable Wrath : Divine DoT
    32.6 - Aegis of Hope : Shield a party member from attacks + self shield blocking buff
    33 - Vengeance : Medium damage attack + crushing debuff
    33.6 - Pious Belief : STR + STA + WIS buff (Self? Party? Single target?)
    34 - Virtous Touch : Lay Hands upgrade
    35 - Flatedge Twirl : Crushing AE
    36.6 - Devout Aid : Instant Heal
    37 - Call to Glory : Group offense buff + hate transfer to pally + self damage buff
    38 - Righteous Cause : Divine attack + stun
    38.6 - Blessing of the Penitent : HP buff
    39 - Shatter Will : Divine attack + WIS debuff + STR Self buff
    40 - Refusal of Grace : Massive divine damage
    40 - Summon Squire : Summons a dutiful squire
    40.4 - Display of Devotion : {Ward target + increase pally hate generation}
    40.8 - Devout Sacrament : {Ward target + increase pally hate generation}
    41 - Courageous Dash : Stun + taunt (requires Shield)
    41.6 - Divine Judgement : Long range Divine attack + Stun
    42.6 - Ancient Wrath : Slashing DoT, can use while stunned, chance for AE stun
    42.6 - Sworn Strike : Divine attack with additional divine DoT
    43 - Condemnation : Attack with slashing + crushing debuff
    43 - Judgement Strike : Slashing DoT, can be used while stunned, requires 2h weapon
    44.4 - Benediction : Reduces offence for defence + divine resist
    44.8 - Prayer of Conviction : Party WIS + power buff
    45 - Clarion Call : Unresistable long range taunt
    45.6 - Gift of Armament : Give some of your AC to another party member
    46 - Unwavering Faith : Shield a party member from attack, that person gets a parry buff
    46.6 - Unyielding Wrath : Divine DoT
    47 - Blessed Rush : Medium damage attack + AGI and Crushing debuff
    47.6 - Crusade : STR + STA + WIS buff, cant be dispelled (Still cancellable I hope!)
    49 - Holy Symbol : AE crushing attack with taunt
    50 - Decree : Divine attack + AE stun
    50 - Hand of Bayle : Glowing hand visual effect
    50 - Pious Aid : Instant Heal
    50 - Zealous Preaching : Low power AE taunt

    ShadowKnight

    20 - Harm Touch - Instant Disease damage. 30 min refresh
    21 - Graven Embrace - Feign Death other (or self). 5-min reuse timer, for combat usage to save someone.
    21 - Sickening Decay (Supersedes 7 - Assault) - PBAoE Disease attack.
    22 - Grim Coil - Disease DOT. Short duration, good damage. Similar to Blood line in EQ1.
    22 - Decree of Decay (Supersedes 8 - Shout) - Encounter taunt and "curses all enemies with a lifetap shield". Effect of lifetap shield presently unknown.
    23 - Unholy Order (Supersedes 9 - Call to Arms) - Increases offensive skills levels and DR for group.
    24 - Tainted Caress - Lowers an opponent's Agility score, and on attack there is a chance you will capture a piece of the creatures soul as an essence item. This essence item is used in pet summons.
    24 - Grim Harbringer (Supersedes 10 - Blessed Weapon) - Weapon proc abilitiy. Procs are Disease damage. Uses Concentration.
    25 - Fetid Grasp (Supersedes 11 - Righteous Blow) - Disease melee damage.
    26 - Tainted Sacrament - Summons a single pet for 30 seconds to attack an opponent. Similiar to EQ1 swarm pet. Uses one tainted essence (from 24 - Tainted Caress).
    26 - Infernal Pact (Supersedes 12 - Demonstration of Faith) - Wards damage on groupmember and grants lifetap proc ability until ward is used up.
    27 - Condeming Spirit (Supersedes 13 - Righteous Anger) - Ranged Disease DD.
    27 - Decripit Slam (Supersedes 13 - Unyielding Advance) - Shield required bash. Stuns and does Disease damage.
    28 - Consume Vitae - Lifetap. Disease based damage.
    28 - Cruel Intent (Supersedes 14 - Cry of Conviction) - PBAoE Disease damage instant, plus Slashing damage DOT.
    29 - Painbringer (Supersedes 15 - Faithful Swing) - Swing-like attack that lowers enemy Strength.
    29 - Sorrow (Supersedes 15 - Power Cleave) - Attack that requires two handed weapon.
    30 - Draw Strength - Similiar to Siphon Strength in EQ1, taps enemy Strength and delivers it to self.
    30 - Lucan's Pact (Supersedes 16 - Knight's Stance) - Lowers offensive skills, raises defensive skills, resistances, and gives undead form.
    31 - Grant of Armament (Supersedes 17 - Offering of Armament) - Transfer armor class from the caster to the target for 2 minutes.
    31 - Disease Cloud (Supersedes 17 - Inflame) - Taunt + small but very quick acting Disease DOT.
    32 - Grim Sword - Melee based attack. Damage type is Disease. High damage & power cost. Good for burn.
    32 - Evasive Manuevers (Supersedes 18 - Ancient Pledge) - Buff on others to give chance to block/parry blows meant for them. Raises parry skill.
    33 - Spiked Boot (Supersedes 19 - Charge) - Piercing damage attack.
    33 - Contract of Shadows - Strength, Stamina, and Agility buff. Self or groupmembers, uses 1 Concentration per target.
    34 - Malefic Touch (Supersedes 20 - Harm Touch) - Instant Disease DD. 30 min reuse.
    35 - Swarming Spirits (Supersedes 21 - Sickening Decay) - PBAoE Disease DD + Lifetap
    36 - Vile Coil (Supersedes 22 - Grim Coil) - Disease DOT. Short duration, good damage. Similar to Blood line in EQ1.
    37 - Insatiable Hunger (Supersedes 23 - Unholy Order) - Increases Offensive skills and grants lifetap proc to entire group.
    38 - Cursed Caress (Supersedes 24 - Tainted Caress) - Lowers an opponent's Agility score, and on attack there is a chance you will capture a piece of the creatures soul as an essence item. This essence item is used in pet summons.
    38 - Unholy Aura (Supersedes 24 - Grim Harbringer) - Weapon proc abilitiy. Procs are Disease damage. Uses Concentration.
    39 - Baleful Smite (Supersedes 25 - Fetid Grasp) - Disease damage melee attack. If hits, launches extra small AE Disease damage.
    40 - Dreadful Wrath - High damage Disease DD. Also slows movement of enemy, using 1 concentration while active.
    (Here's our Dark-equivalent)

    Scout

    1 - Quick Strike : A quick but powerful melee strike
    3 - Sneak : Puts you in stealth mode
    4 - Pathfinding : Increase to run speed, 15 min
    4 - Evade : Reduces your hate with target
    5 - Sneak Attack : Attack from side or back of mob, no stealth required
    6 - Cheap Shot : 5 second stun on mob. Effect cancled if mob is hit
    7 - Ambush : Stealth attack from any direction
    8 - Dirty Tricks : Lowers target's AC
    9 - Ensnare : Reduces targets movement rate

    Predator

    10 - Shadowblade : A deadly attack from behind while using stealth.
    11 - Reconnoiter : Increases recon skills by 10 for better stealth and damage.
    12 - Bleed : A piercing attack that also deals damage over time.
    13 - Hunter's Instinct : Increases agility
    13 - Impale : High damage attack that also lowers a targets defense against piercing.
    14 - Stalk : This ability places you in stealth mode and lowers your threat level with the target
    15 - Pierce/span : Quick Attack that deals medium damage.
    15 - Back Shot : An archery attack from behind.
    16 - Open Shot : Requires a ranged weapon. Launches two shots at once ignoring some enemy armor.
    17 - Hunt : Allows stealthed movement and the ability to see hidden enemies.
    17 - Blade Flurry : Gives you a chance for an extra melee strike to target and another target on each successful strike.
    18 - Survival Instincts : Increases parry and defense skills while lowering attack speed.
    19 - Shrouded : A flanking attack that deals medium damage and stealths the predator.
    19 - Pounce : Attacks up to 5 creatures in the same encounter from stealth.

    Ranger

    20 - Wounding Arrow : Ranged attack that lowers a targets parry and deflection ability on hit.
    20 - Phyn's Hunting Hawk : Summons a friendly animal to the ranger's side.
    21 - Shadowflame : a high fire damage stealth attack.
    21 - Makeshift Arrow : Creates arrows from scrap wood.
    22 - Corner : A medium range attack the decreases enemy defense.
    22 - Steady Aim : Increases your ranged skill
    23 - Impede : Decreases enemy movement speed.
    24 - Trick Shot : Ranged attack that deals little damage but whoever hits it next gets added hate applied to them.
    24 - Shadow Lunge : Requires stealth and a position behind the enemy. A ranged attack that deals very high damage.
    25 - Escape : Ports your group to zone in.
    25 - Natural Instinct : Increases ranged attack and stalk skills
    26 - Hidden Shot : Deals High damage from a distance. It requires a ranger to equip a bow and be in stealth.
    26 - Leaping Cut : A ranged extra attack that deals piercing damage over time.
    27 - Lunging Thrust : A ranged attack that decreases enemy defense.
    27 - Forester's Insight : Increase agility and movement speed.
    28 – Shadow : This ability places you in stealth mode and lowers your threat level with a target.
    28 - Triple Shot : A series of three ranged attacks if one misses the series ends.
    29 - Sniping Shot : Requires position behind the enemy and a ranged weapon. An extra long ranged attack.
    29 - Lightning Strike : A quick attack that deals lightning damage.
    30 - Rip : Deals damage as a ranger rips an arrow from the target and the ranger receives and arrow.
    30 - Flaming Shot : Requires a ranged weapon. Launches two shots at once and deals fire damage, ignoring some enemy armor.
    31 - Huntsman's trap : Allows stealthed movement, the ability to see hidden enemies, and snares enemies if the ranger is attacked.
    32 - Miracle Shot : Deals damage from a distance. It does not require line of sight.
    32 - Adroit : Increases parry, defense and agility while reducing attack speed.
    33 - Spring : Requires stealth. An attack that deals medium damage to all enemies in an encounter.
    34 - Crippling Arrow : A ranged attack, it lowers the enemy's parry and deflection ability on a hit.
    35 - Raven Embers : A high fire damage stealth attack that reduces enemy slashing resistance.
    36 - Take aim : upgrade to steady aim
    36 - Pick Off : A medium range attack that decreases enemy defense and reduces agility
    37 - Entrap : Decreases enemy movement speed and refreshes the ranger if hit.
    38 - Trick Arrow : Deals damage with little hate. The next player to damage the creature will enrage the creature generating hate.
    38 - Crippling Blade : Requires stealth and position behind and enemy. A ranged attack that deals very high damage and slows enemy movement.
    39 - Primal Reflexes : Increases archery, ranged and stalk skills.
    40 - Predatorory Fury : Increases the damage and agility of the ranger.
    40 - Deadly Reminder : A ranged extra attack that deals piercing damage over time and decreases the agility of the enemy.
    40 - Hidden Fire : Deals high damage from a distance. It requires the ranger to equip a bow and be in stealth.
    40 - Jeth's Cuddly Companion : Summons a friendly animal to the ranger's side.
    41 - Survival of the Fittest : A ranged extra attack that decreases enemy defense and stamina.
    41 - Veil of the Forest : Increases agility, movement speed and disease resistance.
    42 - Triple Fire : A series of three ranged attacks. If one attack misses the series ends.
    42 - Surveil : This ability places you in stealth mode and lowers your threat level with the target.
    43 - Culling the herd : Requires a position behind the enemy and a ranged weapon. An extra long ranged attack that interrupts casting.
    43 - Blazing Thrust : A quick attack that deals fire and lightning damage.
    44 - Leg Shot : A ranged attack, it hinders the target's movement on a successful hit.
    44 - Sharp Shot : Requires a ranged weapon. Launches two shots at once that deals fire damage, ignoring some enemy armor with a small chance to snare.
    44 - Tear : Deals damage as the ranger rips an arrow from the target and the ranger receives an arrow.
    45 - Stalk Prey : Allows stealthed movement and the ability to see hidden enemies. If the ranger is damaged the enemy is reduced in speed and the ranger is granted and increased piercing resistance.
    46 - Miracle Arrow : Deals damage from a distance. It does not require line of sight.
    46 - Dance of Leaves : Greatly increases parry, defense and agility while reducing attack speed.
    47 - Longshank : A medium range flanking attack that deals medium damage, grants a chance to slow movement speed and stealths the ranger.
    47 - Natural Selection : Requires stealth. An attack that deals medium damage and slows the movement of all enemies in an encounter.
    48 - Debilitating Arrow : A ranged attack, it lowers the enemy's's parry and deflection ability on a successful hit.
    49 - Tanglethorn : A high fire damage stealth attack that reduces enemy slashing resistance and has a chance to stun.
    50 - Storm of Arrows : An area of effect ranged attack. it deals great damage.
    50 - Focus of Fire : Increases your ranged skill.
    50 - Snipe Archery : A ranged attack that decreases enemy defense and agility.
    50 - Rhyn's Feline Hunter : Summons a friendly animal to the ranger's side.

    Assassin

    Rogue

    10 - Backstab : An attack from behind
    11 - Smuggle : Group stealth
    12 - Quick Flurry : A double attack that does low damage
    13 - Streetsmarts : Increases agility and strength
    13 - Rash Advance : Increases melee attack skill and lowers defense
    14 - Circular Strike : Low damage AOE attack
    15 - Bludgeon : A quick attack that knocks down the enemy
    15 - Gouge : High damage frontal attack that increases hate
    16 - Strangling Shot : Ranged skill that launches 2 shots at once and reduces target's power
    17 - Snoop : Improved stealth movement
    18 - Fancy Footwork : Greatly increases parry skill
    19 - Distracting Blade : Flank attack that deals medium damage and interrupts target
    19 - Smuggler's Talent : Allows stealth movement with little to no movement penalty

    Swashbuckler

    Brigand

    Bard

    10- Rousing Tune - Increases strength, agility, and stamina for all group members
    11- Sparkling Blade - Melee attack that does Mental damage; and on a successful attack, decreases Mental mitigration
    12- Piercing Shriek - Melee attack that deals instant mental damage to the target
    13- Performers Talent - Increases agility and arcane resistance
    13.6- Bria's Stirring Ballad - Increases power replentishment for the party
    14- Merciless Melody - Increases the attack speed of all group members
    15- Alin's Keeming Lamentation - Deals instant Mental damage to the target and the target's group
    15.6- Walts Singing Blade - A quick attack that deals power damage over time
    16- Singing Shot - Requires a ranged weapon. Launches two shots at once and deals mental damage
    17- Songster's Luck - Increases offemse and defense for all group members
    17.6- Walk Lightly - Allowed stealthed movement at an increased movement rate
    19- Reproaching Discante - Stuns the target and surrounding enemies of the encounter
    19.6- Taffos Brilliant Blade - A flanking attack that deals medium damage and increases attack speed on a successful strike

    Troubadour

    20- Rousing Celebration - Plays a celebratory melody for the troubadour's party
    20- Arcane Chorus - Increases the Arcane migration for all group members
    21- Bria's Entrancing Sonnet - Charms a creature into following the bard. If it is instructed to do anything other than follow the bard, the song breaks
    21.6- Luckblade - A very high damage stealth attack
    21.8- Lores Snapping Sonnet - Decreases enemy defense and depletes power
    22- Aria of Excitement - Augmentation that has a chance to grant all group members additional mental damage on a successful attack
    23- Sybils Shuddering Sonnet - Decreases enemy movement speed and slightly drains power
    24- Alins Soothing Serenad - Slowly lowers your hate with the encounter
    24.6- Raxxyls Energizing Harmony - Increases strength, agility, and stamina. It also increases hate with nearby enemies
    25- Escape - Teleports group to safe spot
    25.6- Dazzling Blade - Melee attack that does Mental damage; and on a successful attack, decreases Mental mitigration
    25.6- Fulgent Blade - A high damage mental attack that reduces enemy mental resistance
    26- Elis Thunderous Hymn - Inflicts arcane damage on a single target
    26.6- Dissending Cantata - A ranged attack that deals mental damage
    27- Elises Ditty - Increases agility, arcane resistance, and has a chance to interrupt enemies on a successful hit
    27.8- Bria's Thrilling Ballad - Increases power replentishment for the party
    28- Swindle Essence - Drains Power from the target, and returns a portion of this damage as power replentishment to the caster
    28.6- Ludas Resonant Sonata - Increase the attack speed and agility of all group members
    29- Sandras Deafining Strike - A quick attack that deals mental damage and drains power over time
    29.6- Alins Melodic Refrain - Ranged mental damage effects to all enemies in an encounter
    30- Quirons Joyous Celebration - Increases health regeneration of the party
    30.6- Deafening Missile - Requires a ranged weapon. Launches two shots at once that deals mental damage and stifle enemies
    31- Malas Silent Hymn - Allows a stealthed movement at an increased movement speed abd briefly stops enemy attacks if they damage the troubador
    31.6- Minstrels Fortune - Increases the offense skills and wisdom of all group members
    32- Kians Destructive Anthem - Inflicts mental damage over time
    32.6- Daelors Luminary Ballad - Increases parry and intelligence at a low power cost
    33- Walts Thristing Thrust - A flanking attack that deals medium damage, reduces enemy power, and increases the troubador's attack speed on a successful strike
    33.6- Discouraging Discante - Stuns the target and surrounding enemies of the encounter
    34- Arcane Symphony - Increases Arance mitigration for all group members
    35- Claras Midnight Cadance - A high damage stealth attack that decreases enemy intelligence
    36- Aria of Inspiration - Augmentation that has a chance to grant all group members additional mental damage on a successful attack
    36.6- Lores Lurching Limerick - Decreases enemy defense, depletes power, and has a chance to stifle the target
    37- Guvienas Disparate Chant - Reduces enemy movement speed, reduces wisdom, and slightly drains power when the snare dissipates
    38- Alins Calming Serenade - Slowly lowers your hate with the encounter
    38.6- Raxxyls Vivacious Descant - Increases all attributes, hate gain, and parry skill
    39- Elegant Blade - A high damage mental attack that decreases enemy agility and mental resistance
    40- Disguise: High Elf - Disguises the Troubadour as a High Elf
    40.4- Breathtaking Bellow - A ranged mental damage effect that also interrupts the enemy
    40.4- Elis Thunderous Anthem - Inflicts arcane damage on a single target
    40.8- Exquisite Shrill - A ranged attack that deals mental damage with a short stamina decrease on the enemy
    41- Daelis Dance of Blades - Increases damage, agility, arcane resistance, and has a chance to interrupt enemies on a successful hit
    41.6- Bria's Exciting Ballad - Increases power replentishment for the party
    42- Invigorating Opus - Increases the attack speed, agility, and defense of all group members
    42.6- Purloin Essence - Drains Power from the target, and returns a portion of this damage as power replentishment to the caster
    43- Sandras Befuddling Incursion - A quick attack that deals mental damage and power damage over time. Some of the enemy power is transferred to the troubador
    43.6- Alins Coruscating Concord - Ranged mental damage effect that slows the movement of all enemies in an encounter
    44- Elemental Chorus - Increases the elemental mitigreation of all group members
    44.4- Guvienas Osmotic Ovation - Requires a ranged weapon. Launches two shots at once that deal mental damage, stifle enemies, and return a portion of enemy power to the troubador
    44.8- Quirons Ecstatic Celebration - Increases health regeneration of the party
    45- Malas Voiceless Discant - Allows stealthed movement at an increased movement speed. If damage is taken, the aggressor will briefly stop attacking and the troubador is granted increased agility
    45.6- Swan Song - Increases the offense skills, wisdom, and agility of all group members
    46- Graceful Avoidance - Increases parry, intelligence, and defense at a low power cost
    46.6- Kians Devestating Anthem - Inflicts mental damage over time
    47- Taffos Dazzling Ditty - A flanking attack that deals medium damage, reduces enemy power, has a chance to mesmerize the target, and increases the troubador's attack speed on a successful strike
    47.6- Oppressive Discante - Stuns the target and surrounding enemies of the encounter
    49- Startling Shriek - A very high damage stealth attack that decreases enemy intelligence
    50- Aria of Exeltation - Augmentation that has a chance to grant all group members additional instant mental damage on a successful attack
    50- Brusco's Flavorful Aura - Surrounds the troubad with lasting streaks of light
    50- Lores Magniloquent Roust - Decreases enemy defense, depletes power, and has a chance to stifle the target while increasing the troubador's agility
    50- Lullaby - Mezmerizes the target. (any hostile action or damage done wakes up the target)

    Dirge

    20- Noxious Chorus - Increases the Noxious mitigration for all group members
    20- Melancholy Melody - Plays a mourningful melody for the dirge's party
    21.6- Misfortunes Kiss - A high damage stealth attack that reduces enemy agility
    21.8- Lanets Excruciating Scream - Waekens the target on inital application and deals mental damage to target on song termination
    22- Crypts Quiet - Augmentation that has a chance to grant all group members additional instant Disease damage on a successful attack
    22.6- Tarvens Crippling Crescendo - Decreases enemy defense and deals minor damage
    23- Verliens Enigmatic Falsetto - Decreases enemy movement speed with a chance to stun when the snare dissipates
    24- Claras Chaotic Cacophany - Decreases the target and the target's group crushing,piercing and slashing resistance
    24.6- Harl's Quickening Euphony - Increases all attributes and damage
    25- Escape - Teleports group to safe spot
    25.6- Dazzling Blade - Melee attack that does Mental damage; and on a successful attack, decreases Mental mitigration
    25.6- Darksong Blades - A high damage mental attack that decreases enemy mental resistance and deals additional disease damage over time
    26- Garsins Funeral March - Causes the target to flee the battle
    26.6- Ludas Wicked Warble - An attack that deals medium mental damage
    27- Deaths Scent - Increases agility, arcane, and disease resistance
    27,8- Bria's Thrilling Ballad - Increases power replentishment for the party
    28- Cry of the Departed - Does instant disease damage to the target, and returns a portion of this damage as Health replenthishment to the caster
    28.6- Rentless Tune - Increases the attack speed and strength of all group members
    29- Thuris Doleful Thrust - A quick attack that deals power damage over time and drains enemy health, returning a portion of it to the dirge
    29.6- Dissonant Rythm - Deals a difficult to resist mental damage effect to all enemies in an encounter
    30- Daros Doleful Dirge - Decreases encounter's movement speed and attack rate
    30.6- Thruis Sapping Shot - Requires a ranged weapon. Launches two shots at once dealing mental damage and transferring minor power on a successful attack
    31- Valims Dark Song - Allows stealth movement at an increased movement speed and deals disease damage over time to enemies that damage the dirge
    31.6- Lucky Break - Increases the offense skills and intelligence of all group members
    32- Hyrans Angry Sonata - Increaes traget's encounter hate
    32.6- Jaels Mysterious Mettle - Increases parry and strength at a low power cost
    33- Daros Dull Blade - A flanking attack thaz deals medium damage, decreases enemy damage, and increases the dirge's attack speed on a successful strike
    33.6- Discouraging Discante - Stuns the target and surrounding enemies of the encounter
    34- Noxious Symphony - Increases Noxious mitigration for all group members
    35- Claras Midnight Cadence - A high damage stealth attack that decreases enemy intelligence
    35- Delusory Trill - A high damage stealth attack that reduces enemy agility and decreases spell avoidance
    36- Grave's Peace - Augmentation that has a chance to grant all group members additional Disease damage on a successful attack
    36.6- Tarvens Bedeviled Undersong - Decreases enemy defense, deals minor damage, and interrupt spell usage
    37- Verliens Keen of Woe - Decreases enemy movement speed, reduces wisdom, and has a chance to stun when the snare dissipates
    38- Claras Crazed Cacophany - Decreases the target and the target's group crushing,piercing and slashing resistance
    38.6- Harls Kindling Strain - Increases the group's strength, stamina, agility, damage capability, and poison resistance
    39- Afficted Blade - A high damage mental attack that decreases enemy mental resistance and deals additional disease damage over time
    40- Disguise: Dark Elf - Disguises the dirge as a dark elf
    40- Garsins Burial March - Causes the target to flee the battle
    40.4- Wail of Woe - Deals medium mental damage and interrupts the dirge's target and the target's group
    40.8- Ludas Flendish Howl - An attack that deals medium mental damage with a chance to stun the enemy
    41- Lithe Disbelief - Increases agility, arance resistance, disease reistance, and increases the attack speed on a successful hit
    41.6- Bria's Exciting Ballad - Increases power replentishment for the party
    42- Spiteful Sustain - Increases the attack speed, strength, and damage of all group members
    42.6- Cry of the Dead - Does instant disease damage to the target, and returns a portion of this damage as Health replenthishment to the caster
    43- Bereavement - A quick attack that decreases enemy intelligence, deals power damage over time, and drains enemy health, returning a portion of it to the dirge
    43.6- Melancholy Requiem - Deals a difficult to resist medium amount of mental damage to all enemies in an encounter
    44.4- Jaels Deadful Depletion -
    44.8- Daros Sorrowful Dirge - Decreases encounter's movement speed and attack rate
    45- Chant of the Shadows - Allows stealthed movement at an increased movement speed. If damage is taken, the aggressor suffers disease damage over the time and the dirge is granted intelligence
    45.6- Discordant Boon - Increases the offense skills, intelligence, and strength of all group members
    46- Wailing Elusion - Increases parry, strength, and defense at a low power cost
    46.6- Hyrans Raging Sonata - Increaes traget's encounter hate
    47- Guttural Shriek - A flanking attack that deals medium damage, decreases enemy damage, has a chance to slow the target, and increases rhe dirge's attack speed on a successful strike
    47.6- Oppressive Discante - Stuns the target and surrounding enemies of the encounter
    49- Garsins Haunting Wall - A high damage stealth attack that reduces enemy agility, decreases soekk avoidance, and has a chance to cause fear
    50- Tarvens Cantankerous Verse - Decreases enemy defense, deals minor damage, and interrupts spell usage
    50- Tomb's Stillness - Augmentation that has a chance to grant all group members additional instant Disease damage on a successful attack
    50- Wail of the Banshee - Stuns the target and surrounding enemies of the encounter
    50- Lyssa's Perpetual Motion - Surrounds the dirge with lasting notes of light
  3. ARCHIVED-Laby Guest

    Priest
    1 - Minor Healing - Instant heal
    3 - Smite - Divine DD
    4 - Minor Archhealing - Instant heal
    5 - Courage - AC and sta buff
    6 - Cure Noxious - Poison and disease cure
    6 - Summon food and water
    7 - Weakness - Str debuff
    8 - Revive - Non combat rez
    9 - Enduring Breath - underwater breathing

    Cleric
    10 - Rebuke - AC debuff
    11 - Radiant Strike - Mental DD + damage if undead
    11 - Divine Awakening - Summons a divine essence to rez a priest
    12 - Bestowal of Vitae - Reactive Heal
    13 - Odyssey - sends an ally to their home village
    13 - Distract - AoE hate reducer + minor heal
    13 - Cure trauma
    14 - Soothing Sermon - Group reactive heal
    14 - Symbol of Transal - HP group buff
    15 - Prayer of Amelioration - Group heal
    15 - Radiance - non power/casting time reactive heal
    16 - Redoubt - HP buff
    16 - Combat Healing - Instant Heal plus offense buff
    17 - Archhealing - Instant damage + trauma cure
    18 - Mark of Pawns - Debuff that can cause regen and AC buff on attacker
    18 - Admonishing Smite - Divine DD
    19 - Elemental aid - Elemental cure
    19 - Daring - Courage upgrade

    Templar
    20 - Amending Fate - spell that heals the group when the target dies
    20 - Faith Respect - Enforces a faithful respect of the templar
    21 - Sign of Weakness - AoE str debuff
    22 - Battle's Reprieve - Combat rez
    24 - Combative faith - Divine DD
    24 - Disgrace - Upgrade to rebuke
    24 - Watery Respite - Enduring breath + increase of swimming speed
    25 - Celestial Strike - Upgrade to Radiant Strike
    26 - Protectorate - Str and wis buff
    26 - Supplicant's prayer - Reactive heal
    27 - Placate - Upgrade to distract
    28 - Healing Touch - Group instant heal
    28 - Intercession - Buff that can heal and increase AC when hit
    29 - Amelioration - Upgrade to Combat Healing
    29 - Protective faith - Group power and arcane buff
    30 - Blessing - Blessed the target
    30 - Pious Redoubt - HP and offense buff
    30 - Symbol of Ryltan - HP buff + AC buff when hit
    31 - Reproving Smite - Divine DD
    32 - Beams of Faith - AoE Divine DD
    32 - Restoration - Instant heal + noxious cure
    32 - Mark of Princes - Debuff that can cause regen and AC buff on attacker
    33 - Bravery - Sta, AC and mental group buff
    34 - Redemptive fate - Heals group when enemy dies
    35 - Detect evil
    35 - Sign of debility - AoE str debuff
    35 - Involuntary healer - can cure trauma and heal when hit
    37 - Watery abeyance - Water breathing + increase of swimming skill
    38 - Reproach - AC and arcane debuff
    38 - Warring faith - Divine DD
    39 - Divine Strike - Mental DD + damage if undead
    39 - Prostrate - Stun
    40 - Summon Holy Symbol - Summon a holy symbol
    40 - Praetorate - Str and Wis buff
    40 - Greater Intercession - Instant heal + can increase AC when hit
    41 - Harmony - Hate reducer + heal
    41 - Salvation - Prevents death + heal + power regen
    42 - crucial Intercession - Group reactive heal
    43 - Word of Restoration - Group heal
    42 - Resolve - Hate reducers and no damage for 3 attacks
    43 - Greater Amelioration - Instant heal and offense buff
    43 - Shielding Faith - Power and arcane group buff
    44 - Sacred redoubt - HP + offense buff
    44 - Symbol of Pinzarn - Group HP buffs + can increase AC when hit
    45 - Holy Acolyte - Summons an acolyte
    45 - Holy aura - covers the templar in a holy aura
    45 - Condemning Smite - Divine DD
    45 - Vigilant Benediction - AC buff
    46 - Rays of Faith - AoE Divine DD
    46 - Mark of Kings - Debuff that can cause regen and AC buff on attacker
    46 - Greater Restoration - Instant heal that can cure minor Noxious effects
    47 - Glory of Combat - Buff that gives a change to heal the party on each succesful attack
    47 - Valor - Sta, mental and AC group buff
    48 - Atoning Fate - Heals group when target dies
    49 - Involuntary Curate - Can cure trauma and heal when target is hit
    49 - Sign of Infirmity - AoE str debuff
    50 - Focused Benefaction - Reactive heal


    Inquisitor
    20 - Unholy fear - Enforces the fear of faith upon the inquisitor's group
    20 - Forced Submission - offense debuff
    21 - Iniquity - Str and int debuff
    23 - Reproach - AC and elemental debuff
    24 - Cleansing fire - Heat DoT
    24 - Swill - Enduring breah + elemental buff
    25 - Favor of the repentant - Reactive heal
    25 - Oppression - Str and sta debuff + mental DoT
    26 - Heretic's demise - DD to ennemy allies when enemy is slain
    27 - Disorient - Hate reducer + stun
    28 - Contrite Grace - Group reactive heal
    28 - Devotee's retribution - Add counterattack
    28 - Fanatical reverence - HP group buff, can haste briefly when attacked
    29 - Minister Wounds - Upgrade to Combat Healing
    29 - Retaliation - Damage shield on caster
    30 - Abject Blessing - Group HP + attack buff
    30 - Penitent's Sermon - Group heal
    30 - Enforced reverence - Forces the target into reverence
    31 - Crual Invocation - Divine DoT
    32 - Dogmatic Healing - Instant heal + haste
    32 - Litany of Agony - AoE Divine DD
    33 - Dauntless - Sta, AC group buff + ward that absords trauma damage
    34 - Forced Acquiesence - AoE offense debuff
    35 - Contempt - Ac and elemental debuff
    35 - Detect good
    35 - Act of Belief - Group buff granting the group a divine DD
    36 - Depravity - Str and int debuff
    37 - Dregs - Water breathing + elemental buff
    38 - Cleansing Flames - Heat DoT
    39 - Imprison - Root
    39 - Torment - Str and sta debuff + mental DoT
    40 - summon unholy symbol - Summons an unholy symbol
    40 - Heretic's fate - DD to enemy allies when enemy is slain
    40 - Digression - AoE hate reducer + stun
    41 - Redemption - Prevents death + heal + HP buff
    41 - Stinging Penance - Reactive heal + Divine DD
    42 - Scolding alleviation - Group heal
    42 - Flagellant - Hate reducer + AC buff + DD when attacked
    42 - Faithful Ministration - Instant heal + offense buff
    42 - Salutary diatribe - Group reactive heal
    43 - Vengeance - DD on enemies when attacked
    43 - Zealot's conviction - Group HP + chance to haste when attacked
    44 - Hallowed Aura - HP and damage buff
    45 - Merciless Invocation - Divine DD
    45 - Unholy adept - Summons an adept
    45 - Harrowing Inquest - Can drain power and increase arcane mitigation when enemy attacks
    46 - Intolerant Healing - Group heal + haste
    46 - Coerced Repentance - Counterattack when caster is hit
    46 - Litany of Torment - AoE divine DD
    47 - Fearful Conversion - Fear
    47 - Fervence - Sta + AC buff + ward against trauma
    48 - Forced Compliance - AoE offense debuff
    49 - Act of Faith - Group buff granting the group a divine DD
    49 - Vitiation - Str and Int debuff
    50 - Unholy Aura - Covers the caster in an unholy aura
    50 - Zealotry - Haste + maintening power cost + immobilization for the caster

    ---------------------------------------------------------------

    Shaman
    10 - Wailing Haze - Slow
    11 - Contagion - Disease DoT + damage if shadow
    11 - Spirit guide - Summons a spirit guide to rez a priest
    12 - Spectral Ward - Ward
    13 - Phantasm - AE hate reducer + fear
    13 - Spiritual Seal - HP, divine and noxious group buff
    13 - Spirit of the Wolf - run speed increase
    14 - Ward of Spirit - Group ward
    14 - Breath of Spirits - Group instant heal
    15 - Grey Wind - Cold DD + slow
    15 - Eidolic Ward - ward with no power cost/casting time
    16 - Auspice - Health and power buff
    16 - Mending spirit - cure trauma
    17 - Totemic Aid - Instant heal + noxious cure
    18 - Healing Ritual - Instant heal
    18 - Spirit of the Bull - Str and sta group buff
    19 - Expunge elements - Cure elements
    19 - Spirit of the Badger - Strength, AC and Noxious group buff

    Mystic
    20 - Udor's spirit of the hawk - covers the form of the caster with an illusory image
    20 - Ursine Elder - Bear form
    21 - Delusion - Str and sta debuff
    22 - Path of the grey - Combat revive
    23 - Water spirit - Endurance breath + def buff
    24 - Keening Haze - Slow and offense debuff
    24 - Cold fire - Cold DoT
    25 - Spiritist's salve - Group instant heal
    25 - Spiritual replenishment - Instant heal + noxious cure
    26 - Ancestral Ward - Upgrade to Spectral Ward
    26 - Cry of the Ancients - AoE Sta, poison, elemental debuff
    27 - Queling spirits - AoE hate reducer + minor heal
    28 - Miasma - Disease DoT + damage if shadow
    28 - Wards of shadow - Group ward
    29 - Prophetic guard - Group Power and poison buff
    30 - Umbral fortitude - Group HP, divine and noxious buff
    30 - Omen - HP and Power buff + out of combat regen
    30 - Form of the Builder - covers the target in an illusory image
    31 - Runic shield - Group str, AC buff, can increase noxious resists in combat
    32 - Anger of the Ancients - AoE disease DD
    32 - Spirit of the Rhino - Group str and sta + ward against noxious damage
    32 - Spiritual Healing - Instant heal
    33 - Touch of the Grey - Cold DD + snare
    34 - Ursine Oracle - Bear form
    35 - Fallacy - Sta and str debuff
    35 - Grim Lethargy - AoE slow
    35 - Slithering form of the serpent - changes form
    37 - Aqueous Spirit - Enduring Breath + defense buff
    38 - Howling Haze - Slow and offense debuff
    38 - Icy flames - Cold DoT
    39 - Mourning Soul - Slow but immobilizes the caster
    39 - Pox - Disease DoT + damage if shadow
    40 - Howl of the ancients - AoE Sta, noxious, elemental debuff
    40 - Haero's Aura Awareness - See beyond the realm of the living and use the eyes of the spirit ream
    40 - Eidolic Savior - Buff that prevents death + adds ward
    41 - Ancestral Aegis - Ward
    41 - Rejuvenating chant - Instant heal + noxious cure
    42 - Transcendent Blessing - Group heal
    42 - Umbral ritual - Group ward
    42 - Fading Spirit - Ward to the caster + hate reducer when enemy hits
    43 - Prophetic shield - Group power and noxious resistance
    43 - Accordant Spirits - AoE hate reducer + minor heal
    44 - Eidolic Mettle - HP, divine, noxious group buff
    44 - Prophecy - HP + Power buff + minor regen
    45 - Ire of the Grey - Cold DD + snare
    45 - Shadowy attendant - Summons a pritective spirit that casts beneficial spells on the group
    45 - Form of the Great Stag - turns the caster into a stag
    46 - Enlightened Healing - Instant heal
    46 - Spirit of the Elephant - Group str and sta buff + ward protecting from elemental and noxious attacks
    46 - Fury of the Ancients - AoE disease DD
    47 - Avatar - Str, sta, agi buff + haste
    47 - Runic Talisman - Group str and AC buff + increased noxious resists every attack
    48 - Ursine Prophet - Bear form
    49 - Chimerik - Sta and Str debuff
    49 - Dreadful Lethargy - AoE slow
    50 - Oberon - Ward - Immobilizes the caster and costs power to maintain
    50 - Talisman of the spiritist - Covers the mystic in a sparkling essence

    Defiler
    20 - Yoppa's Rodent Form - Covers the form of the caster with an illusory image
    20 - Baleful Countenance - Wraith form
    21 - Revulsion - Int, Wis and Str debuff
    22 - Degeneration - Slow, str and sta debuff
    23 - Contamination - DoT poison + sta debuff
    24 - Fulginous Sphere - Disease DoT + slow
    24 - Reanimate - combat rez
    25 - Abominus - Enduring breath + Disease DoT to attackers
    26 - Curse of shielding - Ward and disease DD when target is hit
    26 - Spectral guard - Ward + DD for attacker breaking the ward that heals the target for the same amount
    27 - Devigorating Chant - Hate reducer + power drain
    28 - Profane Accretion - Instant Heal
    28 - Tained Orison - Cure arcane + power regen
    28 - Vile Imprecation - Disease DD + arcane and noxious debuff
    29 - Distill Soul - Places a soul essence used to heal in the inventory when target dies
    29 - Putridied balm - Instand Heal + buff that can give DoTs to attackers
    30 - Wunshi's foul sickening - Temporary forces another person to be sick
    30 - Foreboding - HP, power, Defense buff
    30 - Dire Effluence - HP group buff + ward absorbing noxious damage
    31 - Seeping Eschar - Group ward + damage for attacjer that heals the group
    32 - Aphotic Touch - AoE DoT and noxious debuff
    32 - Dire Shroud - Str and AC group buff + chance of DD and heal
    32 - Sacrificial aid - Heal, but decreases caster's HPs
    33 - Vehemence - Group str and sta buff - can debuff attacker's offense when hit
    34 - Sinister Countenance - Wraith form
    35 - Loathing
    35 - Tendrils of Fear - Slow and agi debuff when hit
    35 - Turgur's spirit sight - see beyond the realm of the living and use the eyes of the spirit realm
    37 - Suppuration - Poison DoT + sta debuff
    38 - Atrophy - Slow + str and sta debuff
    38 - Fulginous Coil - disease DoT + Slow
    39 - Watery horror - Water breathing + disease DoT if hit
    39 - Primordial terror - Fear + roots when it wears off
    40 - Turgur's instant relief - Temporarily forces another person to be sick
    40 - Malefic Shroud - Ward + Disease DD for the attacker that heals the target for the same amount
    40 - Bane of shielding - Debuff that can ward the hit member and do disease DD damage when target attacks
    41 - Eerie Aevenger - Buff that prevents death. Summons a shadow to attack the attacker
    41 - Devitalizing Chant - AoE hate reducer, power drain
    42 - Mail of Souls - Hate reducer + disease DD + heal
    42 - Carrion shield - Ward + Disease DD for the attacker that heals the target for the same amount
    43 - Fetid Balm - Instant heal + DoT proc
    43 - Crystallize soul - Places a soul essence used to heal in the inventory when target dies
    44 - Aphotic Corruption - Disease DoT and noxious debuff
    44 - Harbinger - HP, power and defensive buff
    44 - Ruinous Imprecation - Disease DD + arcane and noxious debuff
    45 - Form of the spirit Hawk - turns the caster into an illusory image
    45 - Baleful Efflux - Group HP buff + poison ward
    45 - Dread Invective - Buff that drains power over time and does a disease DoT to attacker
    46 - Voracity - Group str and sta buff - can decrease offense of enemies when hit
    46 - Sacrifical Allevation - Instant heals that costs health to the caster
    47 - Ghastly Shroud - Group Str, AC buff - can cause disease damage to the attacker that is convered into a heal
    47 - Loathsome Seal - Str, Sta, agi, defense debuff
    48 - Malefic Countenance - Wraith form
    49 - Abhorrence - Int, Wis and Str debuff
    49 - Tendrils of Terror - Slow and agi debuff when group is hit
    50 - Juka's smoldering essence - ?
    50 - Maelstrom of Dismay - AoE DoT that gets converted into power/health. Power cost is periodical and the caster is immobilized


    ---------------------------------------------------------------

    Druid
    10 - Nettleshield - Damage shield
    11 - Chill - Cold DD
    11 - Favor of the Phoenix - gives a feather to an ally that rezzes a priest
    12 - Regrowth - Regen
    13 - Spirit of the Wolf - run speed increase
    13 - Bloom - Instant heal + regen
    13 - Subterfuge - AoE hate reducer
    14 - Winds of Renewal - Group regen
    15 - Sylvan's touch - regen with no power cost/no casting time
    15 - Mossy Balm - Cure Trauma
    16 - Vigor - Power buff
    16 - Willowskin - Wis, Agi, AC buff + Divine, Mental and Magic resists
    16 - Sylvan wind - Group heal
    17 - Effloresce - Instant heal
    18 - Wild Spirit - group agi and arcane buff
    19 - Elemental Amending - Cure Elemental

    Warden
    20 - Dust Cloud - Covers the target in a dust cloud
    20 - Protector of the Forest - Wolf form
    21 - Ensnaring roots - Snare and agi debuff
    22 - Nature's touch - Combat rez + regen
    23 - Blessing of the Grove - Regen
    24 - Barbcoat - Upgrade to Nettleshield
    24 - Cold Snap - Cold DD + elemental debuff
    25 - Frost - Cold DD + elemental debuff
    26 - Nereid's Boon - Enduring breath and arcane buff
    26 - Primeval Instinct - Offense buff
    27 - Wisp - Hate reducer, snare + teleport of the caster a short distance away
    28 - Blessing of Earth - Group regen
    28 - Healing Breeze - Group instant heal
    29 - Favor of the Untamed - Group power and elemental buff
    29 - Nature's caress - instant Heal + regen
    30 - Rowyl's Form of the Vale - Changes form
    30 - Oasksin - Power, cold and heat buff
    30 - Perennial Essence - Group HP buff + ward against elemental + out of combat regen
    31 - Nature's flame - Heat DD
    32 - Winds of Frost - AoE cold DD
    32 - Nature's embrace - Instant heal + regen
    32 - Blessing of the Wild - Group agi and str + arcane buff, can heal party when attacking
    33 - Protection of the Seasons - Agi, wis, AC, elemental group buff
    34 - Warden of the forest - wolf form
    35 - Call of the Fae - changes the form of the warden
    35 - Grasping roots - Snare and agi debuff
    35 - Numbing Spores - Heals when hit
    37 - Nereid's Kiss - Water breathing + arcane buff
    38 - Bramblecoat - Damage shield
    39 - Bitter Frost - Cold DD + damage if elemental
    39 - Verdurous Journey - Teleports group to safe spot
    40 - Primal Instinct - offense buff
    40 - Form of the Strange Bear - Changes the target into a strange creature
    40 - Curse opf the Un-natural - Changes the target into a hideous creature
    40 - Chloroplast - Group regen + elemental buff
    41 - Nature's Reprieve - Prevents death + heal + regen
    41 - Essence of the Kodiak - HP buff, out of combat power regen + small ward against elemental damage
    41 - Seizing Brambles - AoE hate reducer + snare
    42 - Gale of Healing - Group heal
    42 - Verdant Sigh - Regen + hate reducer when hit
    42 - Chlorostorm - Group regen + ward against elemental
    43 - Dooming Swarm - Divine DoT + defense debuff
    43 - Sylvan waters - Instant heal + regen
    43 - Praise of the Untamed - Group Power+ elemental buff
    44 - Aspect of the Owl - Power, heat and cold buff
    44 - Sylph - AoE Hate reducer, snare + teleport of the caster a short distance away
    45 - Duststorm - Increase avoidance to group, roots the caster
    45 - Fury of the Storm - Every now and then, a warden may wish to remind someone of inappropriate disposition towards the forests
    45 - Winter's bite - Cold DD
    46 - Benison of the wild - Group agi and str + arcane buff, can also heal group when they attack
    46 - Verdant Rapture - Instant heal + regen
    46 - Winds of Winter - AoE Cold DD
    47 - Spirit of the Oak - Group agi, wis, elemental, AC buff
    47 - Undergrowth - AoE agi debuff + snare
    48 - Steward of the Forest - Wolf form
    49 - Seizing vines - Agi debuff + snare
    49 - Tranquilizing Spores - Chance of regen + slow on enemy when hit
    50 - Hierophantic Genesis - Regen that immobilizes the caster
    50 - Rowyl's Furious Barrier - Surrounds the warden with gentle runes


    Fury
    20 - Faerie Fire - Wreaths the target in a green glowing flame
    20 - Peerless Predator - Lion form
    21 - Feral Intimidation - str and wis debuff
    22 - Cylone - Magic DoT
    23 - Bristlepelt - Damage shield
    24 - Strike of Thunder - Magic DD
    24 - Ferocity of the Eel - Enduring breath and additional crushing damage to ally
    25 - Felshweave - Instant Heal + damage buff
    25 - Fierce roushing - Combat rez
    26 - Savagery - Agi and str buff + chance to additional attack
    26 - Fleshweave - Regen
    27 - Confounding Brambles - AE hate reducer + snare
    28 - Breath of the untamed - Group instant heal
    28 - Ram's Growth - Group heal and def buff
    28 - Predatory salve - Instant heal, agi buff + lion form on ally
    29 - Vicious Feast - Group regen and sta and str buff when enemy dies
    30 - Verve - Power buff, increases power regen out of combat
    30 - Nature's Irate form - changes the form of the fury
    30 - Mark of the Hunt - HP buff + HP regen and speed increase when out of combat
    31 - Deadly Swarm - Divine DoT + def debuff
    32 - Starburst - AoE Heat DD
    32 - Untamed spirit - Agi, int, wis, arcane buff
    33 - Savage's Mask - Group agi, str and AC buff, can add slashing attacks
    34 - Transcendent Predator - Lion form
    35 - Brutal Intimidation - Str and wis debuff
    35 - Call of the Fae - changes the form of the fury
    35 - Fae Fire - Heat proc
    36 - Whirlwind - Mgic DoT + damage for elementals
    37 - Apect of the Shark - Enduring Breath + additional slashing damage
    38 - Frostbite - ColD DoT + elemental debuff
    38 - Strike of storms - Magic DD
    39 - Pact of the Cheetah - Increases group's run speed
    40 - Bloodlust - Agi and str buff + additional slashing damage
    40 - Wild Bloodflow - Regen + damage buff
    41 - Ferocity of the hunt - HP buff + increase in HP regen and speed out of combat
    42 - Owl's restoration - Group heal + defense buff
    42 - Howl of the Untamed - Instant heal
    42 - Toxic Quills - Piercing DD + hate reducer + can add poison damage when hit
    42 - Feral Tenacity - Prevents death + heal + defense increase
    43 - Savage Feast - Group regen + sta and str buff when enemy dies
    44 - Vim - Power Buff + power regen out of combat
    45 - Fury of the storm - Calls down lightning on a group member
    45 - Fae Flames - adds heat DoT proc
    45 - Untamed Shroud - Group invis
    45 - Feral Salve - Instant heal + lion transformation + increase of slashing damage
    46 - Ferine Mask - Group Agi, Str, AC buff + additional slashing attack
    46 - Ferine Spirit - Group agi, int, wis, arcane buff + potential damage increase
    46 - Starfire - HoT DoT + AoE
    47 - Irritating Swarm - AoE offense and agi debuff
    47 - Ferine Elixir - Instant Heal + str and sta buff
    48 - Incomparable predator - lion form
    49 - Beastly Intimidation - Str and wis debuff
    50 - Porcupine - AoE DD - Costs power to maintain and immobilizes the caster
    50 - Rowyl's Furious Barrier - Surrounds the fury with rings of light


    ---------------------------------------------------------------

    Mage

    1 - Lightning Burst (Magic DD)
    2 -
    3 - Static Pulse (DoT + Magic Mitigation debuff)
    4 - Magi's Shielding (SelfBuff: +power, +health, + Trauma mitigation)
    5 - Arcane Bindings (Root)
    6 - Cure Arcane (Cures Magic, Mental and Divine Ailments)
    7 - Gift of the Magi (GroupBuff: +power, +Magic mitigation)
    8 - Storm of Lightning (AoE Magic DD)
    9 - Dispel Arcane (Debuff)
    9 - See Invisibility (Buff)

    Enchanter

    10 - Fascinate (Mez)
    11 - Ego Shock (Mental DD + root)
    12 - Signet of Intuition (GroupBuff: +intelligence, +agility, +mental mitigation)
    13 - Consume Ego (converts health to power over time)
    13 - Daunting Gaze (Stun + power drain)
    13 - Veil of the Unseen (Invisibility, -movement speed)
    14 - Gloom (Mental DoT, -arcane mitigation)
    15 - Cerebral Spasm (Mental DoT + power drain)
    16 - Overwhelming Silence (Stifle +power drain)
    17 - Mind Jolt (Mental DD)
    18 - Breeze (TargetBuff: +power regen)
    18 - Stupefy (Stun)
    19 - Binding Light (Root, Also blurs vision and reduces movement speed after root expires)

    Illusionist

    20 - Alacrity (Single target haste)
    20 - Illusion: Half Elf
    20 - Illusion: Human
    21 - Blessing of the Prism (GroupBuff: +power, +arcane mitigation, + spell avoidance)
    22 - Entrance (Single target Mez)
    23 - Phantasmal Splendor (AoE Mez)
    23 - Psychic Assailant (Mental DD, +chance to mez)
    24 - Chromatic Storm (AoE Mental DD, interrupts and chance to stifle enemies)
    25 - Fleeting Thoughts (GroupBuff: Short dur, +arcane mitigation, +wisdom, +intelligence)
    26 -
    27 - Excruciating Reverie (converts health to power over time for illusionist)
    27 - Uncertainty (Large power drain + stun)
    28 - Prismatic Discord (AoE Mental DD)
    28 - Speechless (Power over time drain, +stifle)
    29 - Phantasmal Charge (Mental DD)
    30 - Bewildering Cascade (AoE stun)
    30 - Group Illusion: Human
    30 - Nightmare (DoT, -arcane resist, +chance mental DD whenm mob attacked)
    31 - Tormenting Visions (Mental DoT, +chance briefly decrease melee dmg)
    32 - Ephemeral Apparition (TargetBuff: Invis +power regen non combat, -movement speed)
    32 - Construct of Order (Illusionary pet attacks target)
    33 - Cerebral Tempest (Mental DD, interrupt, +chance stifle)
    33 - Lock Mind (Root +stifle)
    34 - Celerity (TargetBuff: Haste)
    35 - Illusion: Barbarian
    35 - Illusion: Dwarf
    35 - Mental Bulwark (GroupBuff: +power, +arcane mitigation, +slight spell avoidance)
    35 - Intensity (TargetBuff: +chance additional attack when attacking)
    36 - Scintillating Aura (TargetBuff: +intelligence, +wisodom, +arcane mitigation, +power regen)
    37 - Phantasmal Grandeur (AoE Mez, costs power periodically, caster cannot move)
    37 - Seal of Comprehension (GroupBuff: +intelligence, +wisdom, +mental mitigation, +chance power heal when attacked by mob)
    38 - Illusory Shroud (Group invis)
    39 - Fleeting Sentiment (ShortGroupBuff: +wisdom, +intelligence, +arcane mitigation)
    39 - Aneurysm (Mental DD, +chance to mez)
    40 - Group Illusion: Half Elf
    40 - Convincing Regalia (Mez)
    41 - Drain Will (Stun +large power drain)
    41 - Spihon Self (Converts Health to power over time)
    42 - Prismatic Strife (AoE Mental DD)
    42 - Wither Hope (Debuff: arcane resistance, +DoT, also +chance Mental DD whenever eneomy is attacked)
    43 - Scorching Beam (Mental DD, +chance Heat DoT)
    43 - Barrier of Intellect (SelfBuff: -aggro, brief stun when attacked)
    44 - Mind Drain (Drains power over time, decreases casting ability)
    44 - Stunning Array (AoE Stun)
    45 - Distortion Field (Invis +power regen, non combat)
    45 - Dismay (Debuff: -offensive abilities)
    45 - Illusion: Gnoll
    46 - Lobotomize (Mental DoT, +chance decrease melee output when enemy is attacked)
    46 - Construct of Logic (Illusory pet that attacks target, if dies deals mental DD and stifle to mob that killed it)
    47 - Terrifying Vision (Root +stifle)
    47 - Insight (TargetBuff: +intelligence, +wisdom, +arcane mitigation, +power regen)
    48 - Legerity (TargetBuff: Haste)
    48 - Devitalizing Stare (AoE power drain over time, portion of power goes to party over time, illusionist cannot move during spell duration)
    49 - Aspect of Mind (GroupBuff: +power, +arcane mitigation, Slight increased spell avoidance)
    49 - Dynamism (TargetBuff: +chance additional attack when attacking)
    50 - Color Shower (AoE Mental DoT, +stifle)
    50 - Psychotic Spectrum (AoE? Mental DD, interrupt, +chance stifle)

    Coercer

    20 - Lysira's Forced Jig (Coercers target to perform an action)
    20 - Lysira's Forced Mirth (Coerces target to perform an action)
    20 - Recklessness (GroupBuff: Haste)
    21 - Power of Suggestion (GroupBuff: +power, +arcane mitigation, also adds a ward that periodically absorbs a small amount of arcane dmg)
    22 - Mezmerize (Mez, can be cast even while stunned or stifled)
    23 - Ego Strike (Mental DD, chance to root)
    23 - Sibyllant (Single Target Impairment: +chance AoE Mental DD whenever impaired target attacks)
    24 - Simple Minds (AoE Mental DD, Single target power drain)
    25 - Terrible Awe (AoE mez, also costs additional power peridically, prevents coercer from moving throughout duration)
    26 - Muddled Thinking (Mental DD, interrupts, +chance to drain power)
    27 - Essence Fluctuation (Converts health to power over time)
    27 - Unnerving Stare (Power over time drain + stun)
    28 - Despotic Mind (Mental DD, places impairment on target)
    28 - Melancholy (Mental DoT, -arcane mitigation, -attack speed)
    29 - Signet of Insight (GroupBuff: +intelligence, +agility, +mental mitigation)
    30 - Bewilder (Stun +hate reduction towards Coercer)
    30 - Illusion Other: Ratonga
    30 - Withering Silence (Power of time drain, reduces casting ability of opponent)
    31 - Anguish (Mental DoT, +Power to coercer)
    32 - Consuming Thoughts (Power over time drain, +power to group)
    32 - Ignore (Invis)
    33 - Discomfiting Gaze (Mental DD + power drain)
    33 - Refresh (TargetBuff: +power regen, +power)
    34 - Bravado (GroupBuff: Haste)
    35 - Empathic Link (TargetBuff: +defensiveproc Mental DD)
    35 - Exhortation (GroupBuff: +power, +arcane mitigation, +ward periodically absorbs small amt arcane dmg)
    35 - Kintaz' Boggling Request (Coerces target to perform an action)
    35 - Kintaz' Mournful Pose (Coerces target to perform an action)
    36 - Forced Hesitation (Root , decreases melee dmg output while rooted)
    37 - Beguile (Charm)
    37 - Haruspex (SingleTargetImpairment: Chance to AoE Mental DD when mob attacks)
    38 - Entrall (Mez, can be cast while stunned or stifled)
    38 - Annoying Demeanor (TargetBuff: +proc aggro)
    39 - Ego Blast (Mental DD +chance root)
    39 - Dreadful Awe (AoE Mez, also costs additional power periodically and prevent scoercer from moving)
    40 - Illusion Other: Troll
    40 - Signet of Realization (GroupBuff: +intelligence, +agility, +mental mitigation, also reactive ability chance to drain power + grant power when damaged by arcane forces)
    41 - Eerie Focus (Stun, +drain power over time)
    41 - Perplexity (Stun, -aggro)
    42 - Despair (Mental DoT, -arcane mitigation, -attack speed)
    42 - Tyrannical Mind (Mental DD, Impairment: if mob dies while impaired a Thoughtstone is granted)
    43 - Seizure (Mental DD, interrupt, +chance drain power)
    43 - Reek of Terror (SelfBuff: *900 sec recast* Forces attacker to flee in fear, reduces hate towards coercer while fleeing)
    44 - Agonizing Silence (Drains power over time, +stifle)
    44 - Transference (Converts health to power over time)
    45 - Zumaik's Wincing Posture (Coerces target to perform an action)
    45 - Zumaik's Call of the Banshee (Coerces target to perform an action)
    45 - Ravaged Psyche (Debuff: -arcane/elemental/noxious mitigation)
    45 - Torment (Mental DoT, +power to coercer)
    46 - Clarity (TargetBuff: +power, +power regen)
    46 - Devouring Thoughts (Drain Power over time, grants power to group)
    47 - Disregard (Invis)
    47 - Fatal Hesitation (Root, -dmg output while rooted)
    48 - Mind's Eye (GroupBuff: Power regen, *requires a thoughtstone*)
    48 - Velocity (GroupBuff: Haste)
    49 - Synergetic Link (TargetBuff: Proc Mental DD)
    49 - Instigation (GroupBuff: +power, +arcane mitigation, +ward periodically absorbs small amt of arcane dmg)
    50 - Aanya's Enforced Worship (Coerces target to perform an action)
    50 - Demoralizing Gaze (AoE stun)
    50 - Psychic Wail (AoE Mental DD, drains target power)


    ---------------------------------------------------------------

    Sorceror

    10 - Blaze (Heat DD)
    11 - Burning Radiance (TargetBuff: +proc Heat DD)
    12 - Vivid Seal (GroupBuff: +strength, +intelligence, +heat resist)
    13 - Painful Meditation (Converts health to power)
    13 - Freezing Whorl (Cold DoT, -elemental resist)
    14 - Conflagration (AoE Heat DD)
    15 - Ice Spike (Cold DD)
    16 - Freeze (Cold DD)
    17 - Incinerate (AoE Heat DoT, -stamina, -agility)
    18 - Accord (TargetBuff: +power over tme proc)
    18 - Summon Shadows (Invis, movement reduction)
    19 - Frozen Manacles (Cold DD + root)

    Wizard

    20 - Chilling Wind (AoE Cold DoT, decreases elemental dmg mitigation)
    20 - T'Lys Minor Familiar
    21 - Breath of the Tyrant (Heat DD)
    22 - Lightning Flash (AoE magic DD, +chance heat DoT)
    23 - Ball of Fire (Heat DD)
    24 - Amplification (GroupBuff: +power, +magic & elemental mitigation, +offensive skills)
    25 - Boreal (Single target Mez: Costs power + Immobilizes the Wizard throughout)
    25 - Dazzling Seal (GroupBuff: +intelligence, +strength, +heat mitigation)
    26 - Flametongue (SingleBuff: +proc Heat DoT, +heat mitigation)
    27 - Blazing Intimidation (Heat DD + Stun)
    27 - Plasmatic Pulse (Heat DD, +chance magic DoT)
    28 - Essence Harvest (Instant power replenish with stun effect)
    28 - Pyre (AoE heat DD, +chance -stamina)
    29 - Icy Coil (Cold DoT , -elemental mitigation)
    30 - Al'Kabor's Flaming Visage (Wizard is encased in raging fires)
    30 - Discretionary Flow (Converts health to power)
    30 - Benumb (Interrupt + Stifle)
    31 - Distorted Visions (TargetBuff: Invis +Defensive skill when expires)
    32 - Heat Stroke (Heat DD, +Heat DoT, +chance stifle)
    32 - Intensify (GroupBuff: +power, +magic & elemental mitigation, +offensive skills)
    32 - Surge of Flames (Instant power heal, stuns wizard)
    33 - Intromission (Direct power heal)
    33 - Tether - (Root, will break instantly is dmg received, upon breaking short duration movement impairment will be re-applied)
    34 - Freezing Wind (AoE Cold DoT, -elemental mitigation)
    35 - Al'Cenari's Scaled Companion (Familiar)
    35 - Frostbound Gift (ShortGroupBuff: +health, +elemental & arcane mitigation)
    35 - Concurrence (GroupBuff?: +power when ally attacked)
    36 - Scorching Pulse (AoE Magic DD, +chance Heat DoT)
    37 - Ball of Flames (Heat DD)
    37 - Fiery Grandeur (TargetBuff: +proc heat DoT, +heat mitigation)
    38 - Depart (group evac)
    39 - Aurora (Mez, costs power and immobilizes wizard)
    39 - Immolation (Deals increased Heat dmg to an enemy)
    40 - Hand of the Tyrant (GroupBuff: +intelligence, +strength, +heat mitigation)
    40 - Piercing Icicles (Cold DoT, -elemental mitigation)
    41 - Ring of Cold (AoE Root, +Cold DoT, decrease movement spped briefly after root off)
    41 - Vital Flow (Converts health to power)
    42 - Enfeeblement (Interrupt +stifle)
    42 - Vitalic Harvest (Instant power replenish, stunning Wizard)
    43 - Mail of Frost (SelfBuff: -aggro, small ward)
    43 - Altered Vision (Invis, +defensive skill when expires)
    44 - Inferno (AoE Heat DD, +chance -stamina)
    44 - Paralyze (Stun + Cold DD)
    45 - Frostshield (TargetBuff: Cold DS? or Proc?)
    45 - Rune's Tome of Knowledge (Familiar *yes its a book*)
    45 - Truss (Root, will break instantly if damaged... upon breaking short duration root)
    46 - Flamestrike (Heat DD, +chance Magic DoT)
    46 - Fiery Surge (Direct power heal, stuns wizard briefly)
    46 - Heat Convulsions (Heat DD, Heat DoT, +chance stifle)
    47 - Essential Intromission (Direct power heal)
    47 - Singularity (GroupBuff?: Chance replensih power whenever hit)
    48 - Icy Wind (AoE Cold DoT, -elemental mitigation)
    48 - Protoflame (Summons a fiery pet that attacks target, if killed AoE Healt DD)
    49 - Fiery Pulse (Cold DD)
    49 - Icebound Gift (ShortGroupBuff: +health, +elemental & arcane mitigation)
    50 - Augmentation (GroupBuff: +power, +magic & elemental mitigation, +offensive skill)
    50 - Solist's Dark Flame (wizard is encased in swirling energy)
    50 - Tishan's Freezing Form (wizard is encased in ice)
    50 - Ice Comet (AoE Magic DD, +chance Heat DoT)

    Warlock

    20 - Kraylith's Curse of the Toad (Polymorphs target into another creature)
    20 - Negative Absolution (AoE Poison DD, +dispell arcane)
    21 - Boon of the Void (GroupBuff: +power, +magic & poison mitigation, +non combat power regen)
    22 - Putrid Cloud (Single Stun, AoE Poison DD)
    23 - Dark Distortion (Poison DD + returns portion of damage as power to warlock)
    23 - Venomous Runes (TargetBuff: +chance Poison DoT on successful attack from enemy, +poison mitigation)
    24 - Suffocating Breath (Poison DD, +chance short stifle)
    25 - Curse of Darkness (Debuff: Single target -Noxious mitigation)
    26 - Suffocating Cloud (AoE Poison *not sure DoT or DD*)
    27 - Invite Void (Converts health to power)
    27 - Steal Breath (Disease DoT, -disease & poison mitigation)
    28 - Curse of Null (Debuff: Single target -strength, -intelligence)
    28 - Dark Pact (GroupBuff: +intelligence, +strength, +poison mitigation)
    29 - Flashfreeze (Cold DD + Stun)
    30 - Kraylith's Minor Familar (Summon Familiar)
    30 - Noxious Bolt (Poison and Mental DD, +chance additional poison DD when mob is attacked)
    30 - Nullification (Instant spell casting interrpt, as well as lowering effective casting level)
    31 - Strength of Void (Instant power heal)
    32 - Boon of the Shadowed (TargetBuff: +power regen when attacking, +power drain over time when attacked)
    32 - Abhorrent Gift (ShortGroupBuff: +power *Nil Crystal required)
    32 - Aspect of Vul (Target Invisibility, if invis is broken due to an enemy attack, it causes a short duration stun)
    33 - Dark Emanations (Poison DD + Poison DoT)
    33 - Paralyzing Fear (Root? breaks instantly if dmg received, small chance to fear enemy on break)
    34 - Null Absolution (AoE poison DD + arcane dispell)
    35 - Bolster Energy (GroupBuff: +power, +magic & poison mitigation, +power regen out of combat)
    35 - Aura of Darkness (Poison DoT + stun)
    35 - Yreth's Bat Vexation (Polymorphs target into another creature)
    36 - Grievous Blast (Single Target Stun, AoE Poison DD)
    37 - Nil Distortion (Poison DD, returns portion of damage as power to caster)
    38 - Dark Pyre (Poison DoT, +chance stifle)
    38 - Dark Pillaging (AoE power drain, coverts portion into power over time regen for party)
    39 - Curse of Emptiness (Impairment -noxious mitigation *If enemy is slain while afflicted, Nil crystal granted*)
    39 - Seal of Dark Rumination (GroupBuff: +intelligence, +strength, +chance lifetap proc when attacked by mob)
    40 - Yreth's Flying Friend (Familiar)
    40 - Bony Grasp (AoE Root)
    40 - Toxic Grasp (TargetBuff: Proc Poison DoT, +defensive lifetap when hit)
    41 - Grisly Contract (Converts health to power)
    41 - Chaotic Maelstrom (Disease DoT, -disease & poison mitigation)
    42 - Curse of Nil (Debuff: -strength, -intelligence *If enemy is slain while afflicted a Nil Crystal is granted*)
    42 - Vulian Interference (Instant spell interrupt, +lower their casting level)
    43 - Nullmail (SelfBuff: -aggro, replenishes instantly a portion of damage done to thee warlock when hit)
    43 - Soul Flay (Poison & Mental DD, +chance Poison DD when hit by melee)
    44 - Deter (Stun + Cold DD)
    44 - Abysmal Fury (AoE Disease DD, +chance stifle)
    45 - Nihilism (TargetBuff: Proc Poison DoT, -noxious mitigation)
    45 - Torment of Shadows (Poison DD, Poison DoT)
    45 - Erqu's Hex of the Rat (Polymorphs target into another creature)
    46 - Aspect of Darkness (GroupBuff: +power, +magic & poison mitigation, +power regen out of combat)
    46 - Spirit Shroud (Invis, if broken stuns attacker)
    46 - Wicked Gift (ShortGroupBuff: +power, *Requires Nil Crystal to cast*)
    47 - Cower (Root, will break instantly if damage received. Small chance to fear when broken)
    47 - Endow Energy (direct power heal)
    48 - Nil Absolution (AoE Poison DD, +arcane dispell)
    48 - Netheros (Summons a powerful minion to attack enemy, drains power and immobilizes warlock. *Requires Nil Crystal to cast*)
    49 - Aura of Emptiness (Poison DoT +stun)
    49 - Vulian Gift (GroupBuff?: +chance power regen on attack, also power drain on mob when attacked)
    50 - Dark Nebula (Poison DD)
    50 - Devastation (SingleTarget Stun +AoE poison DD)
    50 - Erqu's Emissary (Familiar)


    ---------------------------------------------------------------

    Summoner

    10 - Tellurian Recruit (Pet: Earth Fighter)
    11 - Agitation (PetBuff: Increase Offensive and Defensive capabilities of pet)
    12 - Earthly Brand (GroupBuff: +stamina, +intelligence, + cold resist)
    13 - Aqueous Stone (Summons EB stone to target)
    13 - Dust Blast (Magic DD)
    14 - Soothe Servant (Pet heal)
    15 - Essence Shift (Converts pet health to summoner power)
    16 - Petrify (Stun)
    16 - Seism (AoE Magic DoT + Arcane resist debuff)
    17 - Bludgeoning Earth (Magic DoT)
    18 - Invisibility
    18 - Splinter of Essence (Summons splinter to target, HP to Power transfer)
    19 - Immobilize (Root)

    Conjurer

    20 - Illusion: Fire Elemental
    20 - Igneous Apprentice (Pet)
    21 - Pullulation (GroupBuff: +power, +arcane mitigation)
    22 - Shards of Ice (AoE Cold DD, -movement speed)
    23 - Fire Seed (GroupBuff: +proc Heat DD, Interrupt, Impairment)
    23 - Provocation (PetBuff: +offensive & defensive capabilities, +regen, +ac, +power regen, + aggro)
    24 - Tellurian Soldier (Earth Pet)
    25 - Shattered Ground (AoE Magic DoT, +stifle)
    26 - Spiked Rain (Piecing dmg DoT, -AC)
    27 - Instant Vim (Converts health to power)
    28 - Repair Servant (Pet heal)
    28 - Volatile Refuge (Augmentation absorbs Trauma & Elemental dmg until depleted or duration expires)
    29 - Alluvial Brand (GroupBuff: +stamina, +intelligence, +Cold mitigation)
    30 - Frozen by Time (Stun + Magic DD)
    30 - Tremor (AoE Magic DoT, -arcane mitigation)
    30 - Illusion: Water Elemental
    31 - Flaming Agony (Heat DoT, +Heat DD when expires)
    32 - Aery Outrider (Pet: Air)
    32 - Embers (GroupBuff: +power, +arcane mitigation)
    33 - Quicksand (Root, +brief movement speed reduction on expire)
    33 - Sliver of Essence (Summons item that sacrifices health for power)
    34 - Igneous Adept (Pet: Fire)
    35 - Illusion: Air Elemental
    35 - Veil of Mist (Invis, decreased movement)
    35 - Roaring Flames (Heat DoT, -elemental mitigation)
    36 - Rockslide (AoE Cold DD, movement speed reduction)
    37 - Infernus Seed (GroupBuff: +proc Deat DD, interrupt, *if mob dies while afflicted AoE Heat DD)
    38 - Aqeuous Hunters (Summons pack of Water beings to attack target)
    38 - Tellurian Veteran (Pet: Earth)
    39 - Shattered Earth (AoE Magic DoT, + Stifle)
    40 - Illusion: Earth Elemental
    40 - Geotic Brand (GroupBuff: +stamina, +intelligence, +cold mitigation, also pets receive +ac, +health)
    40 - Vehement Stone (PetBuff: +dmg, +ac)
    41 - Instant Vigor (Converts health to power)
    42 - Renew Servant (Pet Heal)
    42 - Volatile Haven (TargetBuff?: Absorbs Trauma and Elemental Damage, lasts until depleted or expires)
    43 - Klicnik's Bite (Piercing DoT, -AC)
    43 - Stoneskin (SelfBuff: prevents 3 attacks and reduces hate for each hit, mobs far above the conjuror might ignore the prevention)
    44 - Heatwave (Stun, +Heat DD)
    44 - Quake (AoE Magic DoT, -arcane mitigation)
    45 - Flameshield (TargetBuff: Heat DS)
    45 - Group Illusion: Air Elemental
    45 - Cloak of Mist (Invis)
    46 - Aery Stalker (Pet: Air)
    46 - Fiery Doom (Heat DoT, +Heat DD when expires)
    47 - Quagmire (Root, +brief movement speed reduction when root expires)
    47 - Shard of Essence (Summons item that sacrifices health for power)
    47 - Minion's Intervention (Augmentation that heals pet, preventing it from being slain *might just be fancy wording for pet heal*)
    48 - Igneous Magi (Pet: Fire)
    49 - Pyrotechnic (Heat DoT, -elemental mitigation)
    49 - Phlogiston (GroupBuff: +power, +arcane mitigation, increases hate gained by conjuor and allies' summoned minions)
    50 - Blazing Presence (PetBuff: +ac, +power)
    50 - Group Illusion: Earth Elemental
    50 - Flash Flood (AoE Cold DD, -movement speed)

    Necromancer

    20 - Grim Spellbinder (Pet: Undead warlock)
    20 - Nylph's Bone Form (Illusion)
    21 - Favor of the Fallen (GroupBuff: +Power, +Magic Resist, Noxious Resist, and +hp to pets)
    22 - Blight (AoE Disease DoT)
    22 - Party See Invisibility (GroupBuff: See invis)
    23 - Swarm of Rats (Summoners # rats that attack targeted mob)
    23 - Unliving Eyes (GroupBuff: See invis + EB)
    24 - Undying Adherent (Pet: Undead Fighter)
    25 - Boon of the LIfeless (PetBuff: Increase Offensive and Defensive capabilities of pet)
    25 - Grisly Mark (Debuff: -Stamina, -wisdom, drains power from enemy)
    26 - Mark of the Miasmic (GroupBuff: +stamina, +intelligence, +disease resist)
    27 - Bloody Ritual (Drains life from pet and converts to Necro Power over Time)
    28 - Grisly Brace (Buff?: Augmentation which absorbs trauma and noxious damage)
    28 - Mend Bones (Transfers health from Necro to pet)
    29 - Pestilential Blast (Disease DD, +chance to reduce noxious resist with each successful attack by an ally)
    30 - Breath of the Unearthed (AoE Disease DoT +lifetap)
    30 - Grasping Bones (Stun +short duration pet increase dmg)
    30 - Nylph's Flayed Form (Illusion)
    31 - Withering Affliction (Disease DoT, -strength, -agility)
    32 - Cloak of Venril (TargetBuff: Invis +lifetap if attacked
    32 - Shadowy Stalker (Pet: Assassin)
    33 - Chains of Torment (Root + disease DoT)
    33 - Dark Heart (Summons a bauble which restores power over time at cost of health)
    34 - Grim Thulian (Pet: Warlock)
    35 - Ghastly Stench (Disease DoT, -noxious resist)
    35 - Nylph's Ghostly Visage (Illusion)
    35 - Unholy Covenant (GroupBuff: +power, +magic & noxious resist, +health for pets)
    36 - Locust Swarm (AoE disease DoT, +targeted mob additional disease DoT)
    37 - Plague of Rats (Summons pack of plague rats to fight target)
    38 - Rotting Thrall (Mez, cannot be interrupted or fizzle)
    38 - Terror (Fear, maintaining spell drains power and immobilizes necromancer)
    39 - Horrific Mark (Impairment: -stamina, -wisdom, drains power *If target dies while afflicted, Essence of Anguish is granted)
    39 - Words of the Wicked (PetBuff: +lifetap proc, +aggro)
    40 - Dartain's Dead Sight (Shows heat profile of all living creatures in view)
    40 - Rending Frenzy (PetBuff: +dmg, Grants epcial ability to counterattack)
    40 - Teachings of the Dead (GroupBuff: +stamina, +intelligence, +disease resist, +proc lifetap)
    41 - Devour Health (Converts pet health to necromancer power over time)
    42 - Grisly Stele (Augmentation which absorbs trauma and noxious dmg)
    42 - Necrotic Mending (Transfer health over time from necromancer to pet)
    43 - Deathly Pallor (Feigh Death, pets are banished)
    43 - Skinrot (DD, +chance -noxious resist)
    44 - Accursed Cloud (AoE Disease DoT, replenishes health of Necromancer)
    44 - Convulse (Stun, +pet increase damage)
    45 - Siphon Life (Lifetap)
    45 - Nylph's Skeletal Regiment (Group illusion)
    45 - Death's Coil (Disease DoT, -strength, -agility)
    46 - Fade (Invis, when broken lifetap attacker)
    46 - Shadowy Assassin (Pet: Shadow Assassin)
    47 - Eternal Bindings (Root, +Disease DoT)
    47 - Sacrificial Heart (Summons a bauble, which restores power over time at cost of health)
    48 - Grim Terror (Pet: Warlock)
    48 - Revivication (Non combat rez requires an Essence of Anguish*)
    49 - Aspect of Undead (GroupBuff: +power, +magic * noxious resist, +health to pets)
    49 - Stench of the Grave (Disease DoT, -noxious resist)
    50 - Dartain's Cloaking Debris (Encases the Necromancer in swirling debris)
    50 - Lich (Converts health to power over time)
    50 - Torrential Plague (AoE Disease DD, +Disease DoT to targeted)
  4. ARCHIVED-TheMighty Guest

    Your my hero! Great job, good information.
  5. ARCHIVED-Shoenasty Guest

    Good info. One question though.....were is the Assassin list at? I noticed that is jumps from Ranger to Rogue but skips the Assassin part for skills and such. Only word noticed is "Assassin" but with no info.

    Just wondering. :)
  6. ARCHIVED-Laby Guest

    Sorry, I guess I don't have that inforamtion. let me also state that I collected all of this info from other posts and just compiled it here. I take no credit whatsoever.. just gald to have found it to be honest, thought I would share
  7. ARCHIVED-Xecros Guest

    For the Conjuror spell list....we also get, Turtle Eye, at level 25. Or more accurately, when we reach 60% into 25, we get turtle eye.

    Xec
  8. ARCHIVED-cr0wangel Guest

    I don't know every skills definitions but a lot of things have changed for berserkers. I pointed those that are wrong... You can read the definition in your knowledges in game for those who want to know.

    Berserker

    20 - Focus Rage : Go Berserk (Attack speed and strength buff for reduced defense) wrong
    20 - Fury of Fire : Fire visual effect
    21 - Blood Rage : Each attack may trigger an AE attack, costs health to cast
    21.6 - Furious Onslaught : AE attack + chance to Berserk
    22 - Fury : Chance to attack back when hit
    22.6 - Enrage : Taunt + chance to Berserk
    23 - Bloodlust : Group offense buff + chance to berserk if anyone in group is hit wrong
    23 - Sunder : Taunt + AE knockdown wrong Sunder is now a level 36 skill
    24 - Battle Chant : Party STR buff
    24.6 - Raging Strike : Chance to Berserk with each attack but does less damage
    25 - Rescue : Increase hate position by 1
    25.6 - Maul : Attack which also lowers target's defense + stun
    26 - Stifled Rage : Increases AC but reduces attack
    26.6 - Havoc : Group AC + STR buff wrong
    27 - Press : Shield bash + offense debuff on target
    28 - Berserker Barrage : Front/Side AE attack
    28.6 - Vicious Blow : Slashing Dot + chance to Berserk
    29 - Coup de Grace : Attack that makes you Berserk when enemy killed
    30 - Weapon Shield : Parry skill buff
    30.6 - Reckless Stance : Increases defense but reduces offense
    31 - Mad Cry : Taunt + stun
    31.6 - Furious Rush : Power DoT + Stun
    32 - Stunning Cry : AE stun
    32.6 - Infuriation : Shield a party memeber from attack + chance to Berserk
    33 - Stomp : AE attack
    33.6 - Screaming Fury : HP + attack speed buff
    34 - Rage : Go Berserk
    35 - Whirlwind : AE attack + knockback
    36.6 - Greater Fury : Chance to attack back when hit
    37 - Tides of War : Group offense buff + Self attack speed buff
    38 - Violent Promise : Attack with chance to berserk
    38.6 - War Chant : Party STR buff
    39 - Relentless Battering : Attack which reduces target offence and AC + stuns
    40 - Anarchy : Group AC and STR buff + each attack has chance for an extra attack
    40 - Form of the Furious Bear : Bear Form
    40 - Vanquish : High damage medium duration stunning attack
    40.8 - Controlled Rage : Increases defense but reduces offense
    41 - Raging Blows : Medium damage attack which also stuns
    42 - Mutilate : High damage slashing DoT, chance to berserk each tick
    42.6 - Berserker Assualt : Front/Side AE attack
    43 - Rupture : Attack with additional slashing DoT
    44 - Frenzy : Attack 3 times, one miss = all further attacks miss
    44.4 - Unflinching Will : Sacrifice offense for defense + mental resist
    44.8 - Weapon Guard : Parry buff
    45 - Bully : Taunt + Mental DoT + Stun
    45.6 - No Quarter : Power DoT + stun + chance to berserk
    46 - Vehemence : Shield a party member from attack, chance for them to berserk
    46.6 - Stunning Roar : AE stun
    47 - Destructive Rage : HP + Attack speed buff, go berserk when finished
    47 - Wallop : High damage attack that can hit multiple enemies
    48 - Fury : Chance to go Berserk when taking damage
    49 - Slaughter : High damage AE attack
    50 - Berserker's Fury : Flame visual effect
    50 - Fearsome Shout : Taunt + Encounter Fear chance
    50 - Furious Counter : Attack back every time you are hit
    50 - Rampage : Attack all enemies in melee radius every time you hit one
  9. ARCHIVED-Noachian Guest

    Can we get a sticky?
  10. ARCHIVED-Tolil Guest

    Agreed, Exellent post
  11. ARCHIVED-Laby Guest

    Thanks guys/gals!
  12. ARCHIVED-furri Guest

    Good info, should also give props to the people at http://clanwhitestorm.com/eq2info/ for the source of the information! (as I'm sure ALOT of work & time went into the gathering of the info)
  13. ARCHIVED-Maligor Gembinder Guest

    :smileyhappy:

    Awesome list and great info! You got my vote on a sticky.
  14. ARCHIVED-Fundin Guest

    Super list! I was wondering how to write longer macro's. Now I wonder if spells/abilities can be tied into macros. In EQ1 I think only spells could be done and it was a refence to the spell slot, not the spell itself (so if your macro had say /cast 1 - you would cast whatever spell you had in spell slot 1).
  15. ARCHIVED-Chrushev Guest

    wow amazing post
  16. ARCHIVED-Laby Guest



    Thanks!
  17. ARCHIVED-Kriterian Guest

    Great job on the post, and thanks for the excellent (yet simple) write up on the macros. I just couldn't figure out what I was doing wrong, but it makes sense.

    One thing I'd like to add though:

    /reply

    This command doesn't work, and it frustrates me to no end. You have to actually unselect the chat window and hit the "R" key to bring up the reply option, which then replaces it with "/tell soandso". Every game I've played allowed you to type /reply like you mentioned, including Everquest. I just don't get it, hehe.
  18. ARCHIVED-Laby Guest

    If that is the only problem you have then count yourself lucky.

    I would kill to be able to cast spells and start abilities with an in-game macro.
  19. ARCHIVED-wrecklass Guest

    The problem with the old /r command was that it sent a reply to the last person to send you a tell. Trouble is, if someone else sends you a tell while you are composing a message to someone else, the reply goes to the person who sends the new tell. Lots of miscommunications and frustration that way.

    So the new system does a direct tell to the person you got a message from. Then even if you get more tells while you are writing a reply, it goes to the correct person. Much simpler, and less prone to errors.
  20. ARCHIVED-UWSkeletorEQ Guest

    That was a problem? lol, I thought it resulted in some great misstells.
    And thanks for the good post.