Act of valor had/has its unique uses Zerg to a safe spot in a zone with merc on passive set merc in active stance before mobs hit you and aov merc. Merc rezzes you deep inside the zone. Mobs path away and viola your camp is set Impossible camp to split aov in zone create corpse Rez corpse leave dialogue box up run to camp that needs split tag mobs get in range of camp accept dialogue box and Rez yourself back
Yeah, my shaman and druid need it... that was the point. Another BS item is I can run sword board/ defensive stance on my pally. Swap to 2 hander and i loose like 1300 ac.. yet if I do t swap and equip two tradeskill trophy’s i get to keep a bunch of ac...
Rogue - Appraisal : 3 AA : This ability allows you to estimate the selling price of an item you are holding on your cursor. It doesn't even tell you the actual amount just a vague "small amount, medium amount, large amount".
Dire Charm. I bought it back in ~LDoN era because it was still the "so great" in lower PoP zones and I've regretted it ever since. At least in the Auto Grant era I can stop caring because I would have it now anyway. But back then it was some hours of work by me to get something that was useless (plus as a bonus the charm was broken by Feign Death).
Identiy does what exactly? Other than finding a locket in a tear stained letter. Like I needed a whole aa to do one optional quest in CoF, or need to know the lore of an item with the lore tab in the item window.
Until TBM I would have voted manaburn, it was ridiculously inefficient. Thankfully DBG actually managed to salvage it. Maybe "ward of destuction", it rarely does full damage...
hmm off the top of my head. Necromancer AA: Flesh to bone, in a world were bone chips are sold on vendors any level 1 can get too, and your only a few quick levels away from 1 bone chip being all you ever need due to passive AAs, I'd guess this could make the list Also many classes have AAs not to consume regents which have 0 regent consuming spells and abilities - Unless this AA works on clickies (which even then what clicky takes a regent since bloody ancilles pouch?) or you have plans to add regent abilities to these classes It may fit on the list aswell.
Many quests are solved at expansion releases or during old betas by getting hints from Identify, it doesnt give you a straight path to the next step but has been useful to me in the past, although the lore tab on items is great, not every quest item has a lore tab
Actually disagee with you on this, when this aa was added there was no bonechip vendor. There was a meat vendor added later in Shadowhaven.
While I see the sarcasm in your post it is still a quality of life improvement for buffing if nothing else - just didnt want the wrong red name taking that serious and completely removing it lol Skybovv-Test
I realise this but the question was refering to "in todays game" Where there is a bonechip vendor (multiple actually) & we have an AA thatcomes soon after that makes us never consume a bonechip in its inception yes it was useful, is also why my necromancer had his scythe of Sundering which procced meat on your cursor when swung back then Skybovv_Test *Edit* - I wonder if some of these abilities are kept just for TLP servers?
Back in the day I used Flesh to Bone more times a month than Death Peace. (edit: because I sold Bone Chips in the Bazaar...) Summon Remains has likewise made Call to Corpse (and all the summon and locate corpse spells) obsolete.
This thread's title should be "Ideas for AAs they can remove from the game". Seriously though, this is a great place to start in simplifying the AA window/game.
I'll go ahead and name a more recent one ( for beastlords ) the new AA that casts our highest form of Natural Collaboration...hear me out... People told me " it frees up a spell slot " guess what...by the time this buff wears off, it's about time to re-buff yourself with your other buffs anyway just keep it in your buff spell set...so yes I will say this AA is 100% worthless in all regards...OH and the AA is a slower cast than the actual spell, so...worthless.
Nothing as bad as the pally AA, but compared to what every other single class gets, the cleric AA fade is absolutely valueless. Not only does it only work on some blue cons, but the recourse you get is only a Sanctuary - this means it doesn't even keep you from re-aggroing the mobs you did just drop, whooooo, what an overpowered AA.