I think this is a known stability problem with the Guild Hall instance, but I have noticed that when ever my characters attempt to enter the hall several hours after the teleporter has been set, the game freezes/crashes upon entrance. Having the teleporter active appears to make the crash more likely to happen. Prerequisites: 1. Set the Guild Hall's teleporter to any location. It is best to do this just before you log out of the game. Steps to reproduce: 1. Once the GH teleporter has been set, do not attempt to enter the Guild Hall for the next few hours. Better yet, don't attempt to enter the guild hall until the following day. 2. Once the time has elapsed, attempt to enter the Guild Hall. 3. Observe. Most likely, when your character attempts to click the GH door, the game will freeze and become unusable. The game will stay frozen, as if it is attempting to find the Guild Hall instance, and eventually (after ~10 minutes) throw the user back to the old login screen (which itself has some quirky timeout issues, which is separate problem than this). In this case, it is just better to stop the game through CTRL+Alt+Del and log back on through the game Launcher pad.