Test Update 10/08/2019 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Oct 8, 2019.

  1. EQ Dev Developer

    October 8, 2019
    _____________________


    *** Items ***

    - Increased the proc rate of the item spells Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, Blazing Euphoria Defending Magic.
    - Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.
    - Corrected the spell descriptions for Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
    - Corrected Sebilisian ornaments to reflect the correct descriptions when you examine them.


    *** Quests and Events ***

    - Antraygus, the Sporali King - Antraygus will only spawn once in the instance.
    - General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.
    - The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.


    *** Spells ***

    - All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
    - Ranger - Drifting Smoke is now flagged outdoor-only as intended.
    - Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.


    *** AA ***

    - All - AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes' escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster, they will trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers, and they will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
    - - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs (previously a level difference of +3 and a maximum success chance of 95% at rank 4). Removed ranks 2 and 3 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your mana to activate.
    - - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate. This ability now applies Evader's Invisibility regardless of your proximity to attackers.
    - - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.
    - - Berserker - Self Preservation - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
    - - Cleric - Divine Peace - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
    - - Druid - Veil of the Underbrush - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
    - - Enchanter - Friendly Stasis - Increased the level difference to +5 (up from +3). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evadee's Invisibility regardless of your target's proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
    - - Enchanter - Self Stasis - Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
    - - Magician - Drape of Shadows - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
    - - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
    - - Necromancer - Death's Effigy - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
    - - Paladin - Balefire Burst - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
    - - Ranger - Cover Tracks - Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your mana to activate.
    - - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now applies Evader's Invisibility / Evader's Shroud of Stealth regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
    - - Shadowknight - Death's Effigy - This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
    - - Shaman - Inconspicuous Totem - Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
    - - Warrior - Howl of the Warlord - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
    - - Wizard - A Hole in Space - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
    - All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
    - - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
    - - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.
    - - Berserker - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
    - - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
    - - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
    - - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
    - - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
    - - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
    - - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
    - - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
    - - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
    - - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
    - - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
    - - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
    - - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
    - Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to 'all' root spells on that target.
    - Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
    - Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
    - Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.
    - Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
    - Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
    - Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast but the initial mana cost of these spells will be increased to compensate.
    - Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.


    *** Miscellaneous ***

    - When sending and receiving tells using tell windows, the messages logged to the log file now match the messages when not using tell windows.
    - /pick will now send players and group members to the evac point of a zone.


    *** UI ***

    - Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainterIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
    - Corrected a crash bug from moving a tab left of Main Chat.
    - Removed some no longer used UI elements from the Marketplace window.
    - When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
    - When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum), will not be displayed.
    - Fixed a bug where you could not disable tribute benefits when running out of favor.


    - Changed -
    EQUI_MarketplaceWnd.xml


    - The EverQuest Team
    Saer-tse-tao, Duder, Aneuren and 5 others like this.
  2. Gherig Augur

    There isn't enough popcorn on Norrath for the "discussion" about to occur on this topic.
  3. HoodenShuklak Augur

    It's definitely a good change, but it might spike sales in 3rd party software for warping. Here's to hoping they get that new GM position ASAP.
  4. Lemerian New Member

    Once again, devs address the symptoms of a problem instead of the actual problem. You're punishing legit players and the cheaters will just warp like they already do or use showeq to check which camp to go to. It will curb some abuse, but not enough to offset once again harming regular players. Now if someone pushes you out of your camp, you can't easily pick over to to see if it's not taken elsewhere. Heck, if someone just didn't respond to a camp check, you have to do multiple clears to camp in the hope of finding an open one. Cheaters and jerks win again. This is so anti-player I can't believe it's real.

    Also, some evac areas are not safe (plane of hate, for one).
    NeverPayForLag and Xanathol like this.
  5. Lemerian New Member

    This is what happens when devs don't play the game.
    Scruff and Gyurika Godofwar like this.
  6. Angahran Augur

    So, from reading all the classes changes, SK was previously the only class that had a 100% fade vs + 5 levels ?
    Allayna likes this.
  7. kizant Augur

    Now this is a step in the right direction!

    The /pick change is good too tbh.
  8. Riou Augur

    No, Monk, Bard and I think Rogue did too
  9. Angahran Augur

    Thanks, I just skimmed past some classes.
    The SK note just seemed much shorter than all the others.
  10. Magickon Lorekeeper

    Necros used to as well. It was nerfed a while back.
  11. HoodenShuklak Augur

    You mean in the past when you picked around at a named camp the krono farmers just left your pick alone?

    Or did they simply pick hop their entire army as well?
  12. Lemerian New Member

    Honestly, yes, I could usually find a pick to avoid certain elements. But sometimes it would take multiple picks.

    Further, when we would go somewhere that was camped by regular players, we could pick to an open camp often enough. No bad actors involved and all players benefit. Now the choice is to waste timing clearing to camp in a different pick or competing over the same mobs in a dps race.
  13. qweasy Augur

    People better learn to answer CCs cuz now if I waste time clearing to a camp and there's someone there I'm just taking your .
  14. HoodenShuklak Augur

    The idea that clearing to a camp is a waste of time just seems so "off" to me. Like, back in the day you cleared to a camp and if it was camped you were simply done for. But now, with a pick, you can clear there and if it is open you get to /pick and try again. But you aren't really doing anything that is outrageous... clearing to a camp in any group zone is just, well, the normal way to play. But pick hopping named cash camps? That's outrageous and for many krono farmers it was obviously OP.

    The devs have made a number of changes in the last few patches to curtail toxicity. There is some collateral damage, of course, but it's very much been to the benefit of EQ players as a whole.

    For example, some changes have happened to prevent griefers from cheesing things (like this pick hop) but just because it hasn't effected someone in particular, doesn't mean they aren't seeing it a lot in the population. The TL was another example. We really didn't lose a step at all. The minor, minor inconvenience is entirely offset by taking away a, quite powerful, griefing tool. That's a net win in my book.
    Corwyhn Lionheart likes this.
  15. kizant Augur

    What in the world camp needs to be cleared to in the first place? Just go look. If you want me to respond to CC checks you need to parcel at least a Krono.
  16. Koryu Augur

    I hate to seem like a gamer who gets outraged over any small and seemingly unimportant change, but it's going to be sad and disappointing to lose the self-fling effect on Furious Leap. It was a unique ability that was fun to use for transportation. My favorite thing to do was use the Steamjet Pack, then activate Furious Leap while in the air to fling myself even further forward. The distances could be impressive, and sometimes even fatal (which was usually funny) like in Valley of Lunanyn. Standardizing Furious Leap to be like the other Blink Forward style of abilities is boring, and also really unreliable. Blink abilities have their total distance that they are supposed to project you forward reduced by any kind of slope on the ground, resulting in some wildly variable distances traveled, sometimes resulting in going a mere 5-10 feet.

    I don't expect you to rescind the change, you probably have some specific reason for doing it. But I'm still going to really miss the old Furious Leap and had to say something. It was a non-combat utility ability that was fun to use and different from all of the other "leaps."

    Also, really thank you for listening to Fade change feedback. The reduced resource cost and allowing Hiatus to work in combat make it a lot more palatable and functional.
  17. Travestii Lorekeeper

    Impressed with the moderation of the proposed changes to the escape AA's, thank you devs for obviously taking the feedback on the topic into consideration.
    klanderso, Nniki and Gyurika Godofwar like this.
  18. Imukai Elder

    The main focus of ire for this patch has been on the escape AA changes while that one.. little.. line.. about the change to /pick behavior that was just casually slipped in there is going to cause the most chaos and ragequits as the treatment is worse than any aspect of the disease.

    Or maybe not ragequit but quiet headshakes as they /camp for the last time after wasting most of their 3 hour playtime fighting through the same zone 4 times to get to a desired quest/item/xp camp that didn't already have a box army on top of it.

    I guess in some cases you can abuse it too as a means of transportation. Why bring along a class that can evac provided it's a popular zone? Just /pick and /whistle.
  19. Brohg Augur

    I've never ever experienced or seen or heard of before tonight these supposed legitimate uses of /picking in place. I have only ever seen its use for one group (or just one person) to dominate the same in-demand named camp across every existing instance.

    The new functionality is a positive one in that it protects /picking players from entering a dangerous situation, and a positive one as it pushes back against (doesn't prevent, just pushes back against) /pick abuse.
  20. Kimbella Journeyman

    Yessss <3
    Saer-tse-tao, Jordis, Qulas and 5 others like this.

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