This is why I can't stand these devs. Over reaction to everything that they perceive as an advantage to players while never or taking months to years to fix anything detrimental to players. You know, I'm failing to see the problem with your character advancement in an RPG giving you tangible advantages. Swarming is not a current content problem. Its something possible through THE DEVS OVER INFLATION OF GEAR STATS. If mudflation wasn't an issue, neither would swarming. The amount of content they make that forces you to have a solid group to do the content (or if non-raiders, a very good/balanced group) is already too high, because of some insane idea they need to "challenge" us (as if its ever a real challenge, either its hard and we do it the minimal amount or its easy and we do it often, there is no middle ground because of the reality of the mechanics of this game). Personally, I like doing the same stuff over and over. I raid the same raids for a year. I do the same exp spots all year (or two). I like working on things I missed here and there. Making us do 1/2 the damage to non-targeted mobs on a multi pull (you know, negating all those AA they gave us for doing more damage on riposte), for no other reason than to slow down experience is absurd, because you're making us take longer to do trivial stuff. I don't care about the less exp per unit time, I care about making it take twice as long to go do some old mission. Stop wasting our TIME. If the exp for GMM is too great, cut the exp on the mobs. Or just make the stupid mobs the same as in the static zone and then do something about the bunching stuff up. This doesn't stop AE groups in ST instances (or anywhere else that the mechanics work). It doesn't stop any knight from swarming (there is a survivability curve where once you reach the asymptote, its just a matter of time to kill them all), just wastes more of our time. The bolded is my big gripe to be honest. So now I have to take twice as long to go do an LDoN for an alt? I need to take twice as long to do a TDS HA for an alt? Just because the devs hate the fact two classes can solo a mission they made too easy? And every other class can duo/molo the thing anyway, and at least most of those classes do so much more dps that they relied less on riposte damage than knights did.