This parse is really telling, and proves my point. Even IF we accept that million damage tics are commonplace, look at the results of your dps meter - you managed to do 19% of the damage produced by the group in that period of time. 19% only. On one mob. How is that unreasonable? Furthermore, the parse you offer shows that First Spire was active the whole time. That AA has a more than ten minute cool down. And certainly Haze, which was also active the whole time AND which can only be received when in a group with a chanter, is not available all the time - likely has a significant cool down as well. This is not a normal circumstance. But, for arguments sake, I'll accept you assertion. Big deal - Druids can SOMETIMES in the RIGHT CIRCUMSTANCES get approximately one tic of a Dot that is over 1 million in damage. At most, every ten minutes when in a specific group set-up. And, oh no!, that puts them, for that one mob, at 19% of the damage done. How is that unbalancing? Wow - just how low does Druid dps have to be to keep you folks happy? Keep in mind that the rest of those ten minutes, Druid dps is far lower than for that one mob. Your parse proves my point - if, at our best, we can do 19% of the dps one mob in the best of circumstances, and then spend the next 9 mutes at 10% or less of total dps, then our class in underpowered. Period. This is true whether or not your parse is accurate, complete, or real and whether or not we very rarely see 1 million damage tics. And, for the record, I have never seen such damage, and I have been playing my druid a great deal since these dots went LIVE. DEVS - Leave Druid DoTs as they are currently on LIVE. To do otherwise is folly, mean-spirited and completely without a compelling reason.