I honestly think we are at the point with lack of developers that this is going to be the standard moving forward. Obviously it would be nice to have more than 6 total zones so the first two entry zones could be more casual friendly but I think we might be at the point of abandoning the idea of T1 zones and jumping right into T2 or T3 from the start. There are two sides to this design flaw that we will have to deal with. If they do make T1 type zones with such a small expansion those with ideal group, raiders, and those who would not consider themselves "casuals" will blow through the content to fast and have nothing to do which is bad. On the flip side casuals, those with less than ideal groups, and those not as skilled might stop buying expansions moving forward or at least during the initial period which is also bad. The reality is the developers will have an easier time justifying tuning content down after launch than tuning it up. Once those who are not experiencing difficulties progressing have managed to work their way through the expansion I imagine the developers will tune it down a notch or two so others who are struggling can make their way into the expansion. By doing this they will hopefully get those who say they will never buy another expansion to buy next years and hopefully get those who have been on the fence to pony up the funds and buy it knowing things are a little more manageable. In the end I think everyone needs to come to terms with this type of design moving forward in terms of upscaled from the start and tuned down as time passes. I am still not a huge fan of forced progression but this also presents an artificial roadblock to keep players engaged in the content longer with hopes that they will keep buying a sub as they try to get into that next amazing zone. I am not saying its right or wrong but it just is unless they can somehow find a way to get more developers, artists and all of the other people that pump these things out year after year.