Suggestion: Luck Loot

Discussion in 'The Veterans' Lounge' started by Iven, Aug 17, 2023.

  1. Iven the Lunatic

    63. Luck Loot

    Named mobs will receive a 5% chance to drop additional luck versions of their loot stock per item. This does involve raid mobs and NO TRADE loot. Multiple luck items could be dropped per NPC if there is a big loot stock but it would be very rare. The item woulld have the prefix "Lucky" in the item name. I.e. "Lucky Flowing Black Silk Sash". It would be a cool mechanism to add rare, exciting loot that can be given and traded inbetween "alt" account characters and to intregrate the luck stat into earlier expansions prior to the TBL expansion.

    Technical info:
    So far I found 22 items in the ZAM database that do start with that prefix and which might have to get renamed a little bit if necessary. The item copy and creation process in the database could be automated with a batch command for many thousands of selected items.


    Luck item features:
    • HEIRLOOM
    • NO TRADE
    • Luck stat bonus
    .
    Example:

    NPC: Lord Mithaniel Marr
    Loot:
    • Blade of the Tempest
    • Bow of Contortion
    • Spectral Parchment
    • Lucky Blade of the Tempest (If being lucky)
    .
    Example:

    Lucky Blade of the Tempest

    LORE ITEM NO TRADE HEIRLOOM PLACEABLE
    Slot: PRIMARY
    Charges: Unlimited
    Skill: 1H Slashing Atk Delay: 30
    DMG: 26 Dmg Bonus: 31
    This item is placeable in yards, guild yards, houses and guild halls.
    DEX: +8 STA: +12 CHA: +10 WIS: +15 AGI: +8 LUCK: +2 HP: +125 MANA: +125
    SV FIRE: +12 SV COLD: +12 SV MAGIC: +12
    Recommended level of 61.
    Effect: Tempest Wrath (Any Slot/Can Equip, Casting Time: 4.0)
    WT: 3.0 Size: MEDIUM
    Class: DRU
    Race: ALL
    Slot 1, Type 4 (Weapon: General)
    Slot 2, Type 20 (Ornamentation)


    Benefits:
    • Luck stat implementation for lower level characters/expansions
    • Non-predictable bonus loot for the group/raid
    • Re-usable and valueable loot for alts (QoL)
    • Increased game attractiveness and replay factor
  2. Petalonyx Augur

    That's a lot of new items and additional work.

    Why not just add 10 luck to all the random ultra rares (last raid exp loots). Far less work. And, they are behind 5 luck anyway.

    Or try something else to make loot more interesting. The luck stat is so inflated in modern expansions that a few extra isn't going to make any difference.
    Yinla likes this.
  3. Waring_McMarrin Augur

    This is never going to happen for a few reasons. First it would require adding luck to expansions before it was released which they have shown no indication of wanting to do. Second it would require making new versions of every single item that they wanted to add luck do and excluding those items from TLP servers until luck is unlocked on those servers. Honestly that is asking for a massive amount of work for very little return.
    Yinla likes this.
  4. Waring_McMarrin Augur


    There is no reason to not have a TLS cert and use https anymore when there are plenty of free services that will get you your cert such as lets encrypt. There is a reason why browsers and virus scanners block http addresses as they can be compromised and cause problems for users.
  5. Iven the Lunatic

    The item creation process could be automated mostly and the created new items could be just part of an expansion package for TLP servers. TLP servers even could be excluded. All my suggestions are mostly meant for the live servers as TLP servers are a very special division. The only risk might be the database size and possible server lag.

    It is not a massive amount of work. It could be done within 2-4 weeks by just one employee, depending on the item amount volume. Few steps: 1. Item selection, 2. Item conversion and addition, 3. Review, 4. Testing.

    All adresses can be compromised. Https is fake security and a business model.
  6. Waring_McMarrin Augur

    Automating item creation is supposed to be an easy task? And you are suggesting that 2-4 weeks of work even by a single employee is not a lot of work? Honestly what is the point of adding luck to items that will never be used again? There is a reason why luck was not added to old items when it was added to the game.

    https is designed to encrypt traffic between the website and the user which is why people use it over http which transmits unencrypted data. That fact alone makes it a lot easier to compromise a site and the user.
  7. Windance Augur

    No thank you.

    We do not need to inflate the game with more items that just have different 'extra' luck.

    On the other hand it would be nice to have a better/cheaper/easier way to increase luck.

    I don't know of anyone who has upgraded luck items more than once or twice.

    Upgrading raid gear is fair to rare / costly in terms of DKP.
    Upgrading group gear is possible but unlikely because non-raiders are also less likely to be min/maxers.
    Yinla and Waring_McMarrin like this.
  8. Iven the Lunatic

    @Windance

    The focus is on the HEIRLOOM functionality and not so much on the luck stat bonus. The item amount inflation would be less than +5% and there is a good reason why the luck items would be NO TRADE. Players should be also excited for the rare extra special loot when the mob does drop luck items. It is going into the direction of one of those TLP servers where mobs can drop double loot and I wanted to evolve the functionality (by HEIRLOOM and luck stat) and the player excitement factor (by rarity and speciality) because common double loot is far to predictable.


    The good thing is that the feature could be implemented slowly and very dynamical, step by step, and that the first few expansions until PoP could be even excluded or limited onto raid targets. Because of HEIRLOOM the items can be re-used by PCs on the same account and there will be a small amount (less than 5%) extra loot potential if the drop rate of luck loot is 5%.
  9. Waring_McMarrin Augur

    Again, it would be adding an expansion feature to previous expansions that would add no value to the game. It will not be added to the TLP servers until luck unlocks on those servers naturally at which point people will have no use for those items even if they did have luck.

    Even if you spread it out over time it is still going to take a lot of work and will likely take more work the more you spread it out for something very few people will use.

    If you are trying to get no trade items to have the heirloom tag that is a different request and would likely require a lot less work.
  10. Iven the Lunatic

    Maybe it is just a thing for future expansions or from TBL until then. I think it would be to boring to just add the HEIRLOOM tag to every NO TRADE item. There is not much excitement in that. Players do need something that they can collect and share with their alts, and being proud of having achieved. Attunable gear is a dilemma concept for the gear inflation (gear sink) problem imo. It does classify gear into worthless junk loot even that there is Urthron's Ultimate Unattuner around. Usually 90% of group gear does rot. Dunno about raid gear.
  11. Waring_McMarrin Augur

    You may call it boring but there is no need to add luck to expansions before it was introduced and the idea of making more items just to add it is silly. However adding the ability to turn on a heirloom tag after X expansion on items that are tradeable on a free trade server sounds like a great idea.

    Honestly what value is there in adding luck to items that even alts are unlikely to use.
  12. Iven the Lunatic

    On live servers especially the players below TBL content would like and use it. Later they would pass compatible items to their alts. Adding a new stat that is only useable at top content is a weird idea. My suggestion would fix that partially and kill many birds with one stone.

    Bird one: Luck stat implementation for lower level characters/expansions
    Bird two: Non-predictable bonus loot for the group/raid
    Bird three: Re-usable and valueable loot for alts (QoL)
    Bird four: Increased game attractiveness
  13. Waring_McMarrin Augur

    Regardless, we don't need to spend dev time creating new items to add luck to older expansions. But lets break down your request.

    Bird One: Luck bonuses make the early game even more trivial then it already is and likely would be disabled on TLP anyway.
    Bird Two: Not sure how making loot more random is a good thing.
    Bird Three: Adding luck to an item they won't use isn't going to give them a reason to use it.
    Bird Four: How does changing items that don't get used that drop from unused content make the game more attractive?
  14. Iven the Lunatic

    1. It would increase the consistency and newbies do not have to wonder why luck has no use. If players would level up faster because of luck that would be a win-win situation for most of the players and DBG who both have an interest in a fast leveling process. OPed defiant gear got only added for that reason. However at a drop rate of just 5% and maybe only from raid mobs it does not have much influence on the leveling process. It is a feature for the whole game and also future expansions. It is not fair to reducing it to a useless low level feature. EQ is a top heavy game on live servers but especially on TLP servers the whole expansion spectrum is important. Lower and mid levels are more important than you do think. The population there is just thinned out over hundreds of zones and hidden in instanced zones, but is not that small in size.

    2. Everybody does like positive surprises like an extra gift. The more rarely it does happen, the more valueable it is. Do you remember camping Raster in LGuk before the easy mode or farming mobs for the Pegasus Feather Cloak ? Double loot is a very successfull concept on the Yelinak TLP server. It is not random tho.

    3. Why should loot not being used ? That is a strange argument. As long as the items are similar or better than defiant gear they will get used. That is also the reason why PoP would be the first expansion to add luck gear regularly. Only some raid gear from Naggy, Vox, TSoV and maybe TRoK could compete with the OPed defiant gear.

    4. No items would be changed. Instead additional but rare items would be added where it does make sense. Old content still does get used by new and returning players and constantly on TLP servers. Even veterans do roll a new toon from time to time and some players do nothing else because they do get bored after reaching max level.
  15. Waring_McMarrin Augur

    I am not sure why you are so focused on adding in an unneeded stat to older expansions and have devs go through all that work to create new items when it doesn't add any real value to the game. It won't be put on TLP servers and the players at those levels won't keep the gear to long to get much value out of it.

    You claim it would be boring to just add heirloom tags to existing items but at least that is something that could be done with a reasonable amount of work.
    Yinla likes this.
  16. Iven the Lunatic

    Luck is as much needed in older expansions as in newer expansions and there is not much extra work involved by adding luck when HEIRLOOM and NO TRADE do get added. It is just one more parameter that would get added to a batch routine. Luck could be a constant value like always 2 or a random value between 1 and 5. You are writing that luck has not added a real value to the game but the DPS parses do tell us something different: In my previous suggestion you claimed that all players would switch to the same rogue race because of a 3% DPS difference and now you claim that such an amount is worthless so you are just moving goal posts as needed to reject suggestions that you do not like for whatever reason. A combined luck stat of 50 or 60 does grant much more beside a DPS increase of 3%.

    If it would be problematic to add luck to items then we better should get rid of it generally, as we all know that it basically is an unneeded but not useless stat, that already never did added real value to the game, but now it is there so we can do something with it. Honestly it would look stupid if luck items would not make use of the luck stat. As already noted it is the not so important part of the suggestion but does rounding up the concept. You are right that it basically could be elided but it also could be added without harming the game or the creation process I think.
  17. 6502 Lorekeeper

    What problem is this trying to solve? The existing group loot system is already sufficient without introducing even more of an RNG timesink. You're also creating a very messed up itemization situation in which "lucky" group loot would be preferred over normal raid loot - the luck stat provides combat benefits whereas most raid loot just provides raw stats with the exception of a few important focus pieces.
    Yinla and Mikana like this.
  18. Waring_McMarrin Augur

    Luck is not needed in older expansions, it is a stat they are perfectly fine without. We don't need to spend developer time creating new "lucky" versions of items that players won't ever use in the first place.

    Just because something is fine in an expansion it was added to or later doesn't mean it should be added to older expansions as well.
    Yinla likes this.
  19. Kaenneth [You require Gold access to view this title]

    I don't believe items with an appearance can have luck.

    I think the Luck data is in a union with the bytes that contain the data for which model the item uses.

    https://en.cppreference.com/w/cpp/language/union

    Just like quiver haste and bag weight reduction occupy the same space.
  20. Yinla Ye Ol' Dragon

    Why?

    No one stays in the old gear long enough for this to warent any dev timeThere is. Not to mention old content was balanced without it.

    There is a lot more choice at lower levels of gear upgrades than there is at higher levels. I'd prefer they spent more time giving new expansions more choice of gear for players who will be in that gear for a year or more rather than adding new gear to lower levels where the players will only be in them for a few weeks if not days. During VT there was a great choice of what robe to pick these days there is no choice other than a few minor stat differences.

    I'd be happy to see heirloom added to all gear going forward from the next expansion.