While I’m glad to get my necro back to the same aggro reduction I paid the AAs for back in the day, the non-pulling classes get hit too hard. I get that the devs don’t want the fades to be too easy to use often, but either get the re-use time or the resource hit. Not both. Make the reuse timers control access. The resource penalty is too much for a skill that, when you need it will be when resources will be getting short.