Making Duel Wield Viable - Secondary Only Weapon Augment

Discussion in 'Tanks' started by Daislet, May 1, 2013.

  1. Daislet Augur

    Daislet's Duelmentation
    Slot : Secondary
    Classes : WAR
    Req Level : 100
    Damage : 100
    Melee Proc : Typical DD
    Restrictions : Fits only weapons with 20 or more delay. 1 HND weapons only.
    This augmentation fits in slot types: 4 (Weapon), 8 (Raid)


    This would be group and raid usable. Raid weapons would go to around 223dam/22 ratio (T3), Group weapons would be 193dam/22 delay (T3)

    Proportionally wise the group weapons gets a bigger boost (202% vs 180%) by having just 1 aug for both group and raid, but I think it's an allowable compromise.
  2. Dre. Altoholic

    I'd prefer something like HH proc + procrate mod. Adds extra agro, excellent for sustained DPS.
  3. Battleaxe Augur

    How about a clicky effect instead? The shawl aug has one so we know it can be done.

    Call it Gander Sauce
    Lore: What's sauce for the goose is sauce for the gander.

    Increase accuracy 70%
    Lifetap from weapon damage

    After all there's nothing wrong with having practically the same effective AC returned from displayed as Warriors, Warrior defensive abilities that shouldn't be shared but were, plus an I Win button.

    Have it lock out that Offensive ability that takes away our ability to tank but not Final Stand.
  4. Coruth Augur

    A dual wielding warrior does NOT have the best defenses in the game.

    And once upon a time, warriors were the baseline DPS class.
    Rogue 120 Ranger (Chain Casting) 105 Warrior 100 SK (Chain Casting Offensive) 95 Pal/SK 75
    was the splits.

    That means a Warrior once upon a time, was considered about 85% the rogues DPS.
    Rogues are topping out at about 150k, so a warrior topping out at 125k wouldn't be out of the question historically.

    The problem for Warrior DPS: Is badly skilled wizards (replace with DPS class of choice) + lack of ADPS (Read too much Bard Dependancy.)

    If you went with the historical ratio. Excellent Warriors (Skill+Gear+ADPS) would often beat Subpar DPS Classes (who lacked one of those 3 things) and prompt Nerf Calls and end up back where they are.

    -------------

    That said, I've always thought Dual Wield should be fixed to be Light Tanking Set Up.
    More DPS than a Shield/Board but less than 2H
    More Defense than a 2H but less than Shield Board

    AAs that increased Off Hand Damage + Increased Off Hand AC (would still lose block and shield cap breaking AC) should have been added
  5. fransisco Augur

    A warrior is a tank. Their primary task is to get hit and hold agro.
    The following classes have the primary task of doing damage: rog, ber, wiz, mag, nec, mnk, rng, bst.

    If warriors can suddenly replace ANY of these classes for doing damage, you can sure bet they will all say warriors should lose plate armor and all defensive disciplines.

    If you want to be a dps class, play a dps class. No one cares about how much damage a warrior does. They care about how well the mob/mobs are tanked and controlled.

    A warrior who is focused on doing damage has his priorities wrong.
  6. Ranpha Augur

    You know, reading this kind of post, when there currently really are classes in the game that indeed can have their cake and eat it makes me sad.

    Here a parse vs. Velishan, the Warrior is me going full burn using the tips recently posted in this forum (ie, using 10dmg aug'd dagger, spider's bite, 7th, glyph, everything -- I was even ranger buffed). The top SK was in the same group, as well as the top Paladin. No bard, no shaman.

    Positions 1-19... no surprises there, two wizards (topped the parse), five rogues, three mages, six beasts and three rangers.

    Code:
    CLASS    Total    %    Time    DPS    Scaled    Hits    Max Hit    Avg Hit   
     
    20. SK    6221072    2.24%    231    26931    26700    468    300001    13292    G 7   
    21. BRD    5952675    2.14%    227    26223    25548    1604    67932    3711   
    22. SK    5783464    2.08%    223    25935    24822    512    300001    11295    G   
    23. PAL    5396117    1.94%    230    23461    23159    564    90711    9567    7   
    24. ENC    5038203    1.81%    183    27531    21623    72    212803    69975   
    25. NEC    4931999    1.77%    208    23712    21167    67    167199    73611   
    26. WAR    4345093    1.56%    231    18810    18648    674    61602    6446    7 G
     
    Total 277965445    100%    233    1192985    1192985
    
    I see four classes that I used to beat at DPS before Seeds of Destruction. Worse, some of them didn't even try their best.
  7. Coruth Augur

    Warriors were never a dps class they were a always a tank.usi

    Problem is dps classes used to do only twenty percent or so more damage than tanks.

    Now a days a dps class does four hundred percent more dps.

    The real issue is skill gap in dps or even between dps class is more than twenty percent.

    If gap was only twenty great warriors would beat crappy rogues but still be behind great rogues.

    No going back to twenty percent days without bad dps players and underpowered dps crying.

    But it fair to say four hundred percent is too big as is being passed by enchanter pal and sk
  8. Kelefane Augur

    ^Yep, I agree 100%
    Elricvonclief likes this.
  9. Daislet Augur


    Confused now, because I thought SK's were also tanks? Why do some tanks get to do 50k+ DPS while others can't?
  10. Kelefane Augur

    LOL, derp derp derp. Our parent class is the Necromancer. The Shadowknight has always been considered "The DPS tank".
  11. Battleaxe Augur

    1. Developers once confirmed that the guidelines (not hard and fast rules) they had been using were
    DPS classes 120%
    Warriors 100%
    Knights 80%

    2. Fairly early on SOE adjusted 2H damage bonuses. What they said was very close to:
    We have adjusted the damage bonuses on 2H weapons. While this primarily benefits knights, 2Hndrs were not doing the kind of damage we intended. Warriors and other pure melee will still out damage knights. Less damage is one of the costs of having a spellbook The Warrior role as primary tank will be unaffected.

    So no Kelefane - SK's were always considered the DPS knight not the DPS tank. The DPS tank was Warriors - the guys who could use all type of weapons, were masters in their use, and had higher skillcaps than knights in practically everything we all had skillcaps in.

    Not looking for an argument - just pointing out that you've got your history wrong.
  12. Viltaire Augur

    Actually if you go all the way back, as you are fond of doing, you'll see in the original game booklet, or was it the Ruins of Kunark booklet, it said shadow knights were the damage tank. Obviously it has moved from those early presets.

    The game has evolved, as it should, in order to attempt to stay competitive in the MMO market. No Everquest isn't the top dog anymore, but for it being fourteen years old she seems to be doing just fine.
    Elricvonclief and Kelefane like this.
  13. Battleaxe Augur

    I had the original booklet and it didn't say that. If you recall it had all kinds of general information discussed by two named characters in a conversation.

    A larger format paper covered book published by an outside party about a year after release said some wild things, but that was not SOE saying them.

    I'm confident that that game will continue evolving. Afterall at one time SK's had Fear and Warriors had the Polished Obsidian Greataxe. Just because back in Kunark Warriors could fear kite doesn't make them fear kiters. Just because a third party book called SK's the DPS Tanks or Death Knights don't mean that's how things were or how they'd stay. Here today gone tomorrow.

    SK's the class that once called themsleves the DPS Tank hoping it would stick.
  14. Viltaire Augur

    It wasn't an outside booklet. It's pointless to argue with you anymore. It's like arguing with a concrete wall, nothing gets through your wall of rhetoric. you yourself said 75% warrior and 25% necro. What do you think necros do? They do dps. I know I know that is the part you wish to ignore. Because you feel no one has the right to out dps or out tank you. Continue your rhetoric I'm done with your idiocy.
    Elricvonclief and Kelefane like this.
  15. Battleaxe Augur

    It wasn't the first manual. It's pointless to argue with someone who claims they were told they rolled a Tank Mage. In the Daily Developer Chats they specifically said there would not be multiclasses. Translation - no Tanks wearing Landshark Helmets with laser beams shooting out of their eyes. There would be hybrids that had traits from 2 parent classes. Traits - not Tanks like a Warrior/damages like a Necro. As I recall y'all were essentially running around with a level 14 necro pet at level 40. All done with yas.

    Btw, I'm pretty certain all of the manuals are online as PDF's. We can check what SK's were told on Day 1.
  16. Battleaxe Augur

    Maybe not so easy, but for your edification and amusment

    March 1999 Supplement
    SHADOW KNIGHT - The dark reflection to the Paladin class, Shadow Knights derive all of their powers from the evil gods whom they serve. They are a meld of Warrior and Necromancer, and share some of their abilities and spells. Shadow Knights have the innate ability to Harm Touch.

    WARRIOR - Warriors are the masters of armed combat, in all its many forms. They are at home on the battlefield, and are trained to take punishment as much as dole it out, so their Hit Points are the highest of any class.

    The masters of armed combat. /flex
    Take punishment and dole it out. Gee I guess we were supposed to dole it out.

    At which point you say, "The game has evolved."
    And I say, "The game isn't done evolving."
  17. Coruth Augur

    Look originally SK were not the DPS tank, the phrase was DPS Knight.

    I remember when I started playing in 1999 I too had bought an actual physical book. When I was choosing my chars and I read thier each char type.

    In fact, it even had in it a passage saying Warrior were the baseline damage and knights did 75% of a warriors damage. While the Offensive Knight could raise that to 95% though thier magic.

    There was never any arguement back in the day that a warrior shouldnt do more dps than a Knight including a SK, because frankly there was pulling, and surviving wipes (back when that meant a long naked corpse run)

    Now the game changes, but I know when I was picking chars I did so knowing in print it said what it said.
  18. Dre. Altoholic

    Well that degenerated quickly.
    Elricvonclief likes this.
  19. Coruth Augur

    Again, anyone who plays or played with a Warrior in House of Thule can remember Improved Shield Specialist was fixed/Nerfed because it stacked overpowered with Bugged Bard Aria and made warriors too much dps

    Pity though the poor bardless warrior and really all warriors now that Bard Aria got fixed

    Warrior Damage was reduced too much.

    Enchanters should NOT be outdpsing warriors.
    Knights should NOT be outpsing warriors
  20. fransisco Augur

    The ancient dps rules people have quoted are from Devs who no longer work on the game. The rules have obviously changed.
    It has also been stated that the intended dps distribution of classes will not be published as it will simply create to much drama.
    But plainly put, why do you care about your dps so much as a tank?
    I've played many different characters since the winter of 99, and I have NEVER once cared about the tank's dps. I cared about their ability to stay alive and keep the mob on them.
    Poll all the dps players you can, and they will say the same. A good tank is defined by his ability to keep agro and to stay alive.