A good question was posed on Allakhazam (Zam) -- what happened to Vet AA's? If I were to guess, I'd say it was deemed "unfair" to players who had not been here from the start and thus do not have the "years" of paid time to qualify? If so - here's a solution: Station Cash. Sell 1 Year Credits via Station Cash. It serves Sony's cash flow concerns and provides players an avenue of getting those Vet AA's. Problem solved. Another theory would be they ran out of ideas. Well... that's an easy fix also. Ask players for ideas on the boards. So let's see... 16 years coming up and so far we already have... * Vendor * Jester * Gate to Lobby * Blessing of the Devoted (25% reduction in Vet AA reuse) * Armor of Experience (rune like) * Staunch Recovery (refill HP/MP/EP) * Tribute guy (personal) * Aug Vendor * Banker * Servant (buffs) * Intensity of the Resolute (increase DPS) * Infusion (increase resists/run) * LOTD (Double XP) * Expedient (100% rez) That's 14. They owe us one and one more coming up. Ideas? Okay -- how about these... * Blessing of the Devoted 2/2 (50% reduction in Vet AA reuse) (innate) * Gift of the Gods (similar to the Mage Cauldron) (when used you are granted a gift from the Gods -- of actual good/decent items -- not the standard crap we have come to see and expect from Sony like water or food -- stuff like Coin bags sold by the Loyalty vendor, raid ornaments, Glyphs of Stored Experience, items otherwise only obtained via Station Cash or LoN cards, XP Potions...) (1 a week) (No Trade items only). * Irresistible (for 2.5 minutes your melee and/or magic can not be avoided or resisted -- 100% strike/landing rate... this does not mean 100% critical rates and such... just 100% of casts/swings land... I am guessing Sony will insist some things are excluded like Mez, Stun... just to nerf the idea) (1 a week). * Political Amnesty (for 1 hour, you are ally to all factions -- or until you decide to attack something (then it's on again) -- this will allow you to go anywhere, speak with any NPC, use any vendor...) (1 a week). * Traveling Translocation Specialist (just like the Guild Hall Vendor, buy a stone, give it back to him and poof -- off you go to the selected zone) (1 a day). * Automated Grandmaster Artisan -- don't have the trade skills to make something yourself? Don't have the special trade skill ability you need (i.e. Poison Making, Alchemy, Tinkering)? Once a day you can call on the services of the Ultimate Robotic Grandmaster! He is the ultimate no fail trade skill Grandmaster of all skills. Hand him the ingredients, and he will recognize the recipe, do the combine while complaining of your lack of skills and slacker-ness, and then hand you back the completed item. (One combine per day, to include single combines/recipes that can make multiple items) (hand it the wrong items that also happen to be a recipe, you get what you asked for!) (Hand him items that are wrong for any recipe, he will insult you as the mendicant you are and refuse them, for wasting his valuable time). Hastened Loyalty -- let's face it. Loyalty is earned way too slowly. Seriously. Double the pace! (Innate) Uninhibited Loyalty -- why is Loyalty capped? Really? Remove the cap! If we earn it, even if we don't spend it, we should be allowed to bank! (innate) Wayfarer Travel Magus -- A Wayfarer Magus that can send you to any of the other Wayfarer Magus Locations (1 a day) Translocator of the Seas -- A Translocator that can send you to any of the other Translocators found on Docks in various zones (1 a day) Buffy the Buffbot -- Buffy is the ultimate buffer. She hang around 30 minutes or until you zone -- and offer you Enchanter (Haste or Clarity), Shaman (Unity), Paladin (Brells), Ranger (Strength, Thorns), Necro (DMF), Druid (Runspeed, Wood...)... (via key words) that are appropriate for your level and your mercenary progression (Rank I unless you have Merc progression for Rank II). Note that Cleric buffs were not included as Mercenaries have that covered.