Epic Quests Don't Allow Turn In

Discussion in 'Bug Reports' started by narksar, Mar 6, 2021.

  1. narksar Augur

    I recently tried to complete my cleric's epic quest, only to have the final mob (the water elemental) refuse the final turn in. It has been suggested that this is because my cleric was only lvl 24 however, that was not specified by any npc as an issue or that there was any level requirement to complete the quest. IIRC, I had completed every single turn in with my level 24 cleric, without issue.

    If this is deliberate, then there needs to be some sort of notification as I went through the whole quest without that being clarified, so I'm claiming there's a bug that prohibits me from completing it at level 24 or there's a bug whereby it is not clarified within the quest itself that it can't be done at level 24.

    Also, how would it be OP for my cleric to have his epic at level 24 (that can't be clicked for its effect at that level anyhow) considering I can max my cleric out at 255 wisdom at level 24 with defiant gear easily. Equipping the epic at lvl 24 with defiant gear doesn't give me any additional stats so it can't be an "OP" thing. I recall in the past there were allegedly level 1 chars with epics.

    If this was deliberate then this seems like a rather malicious thing to pull on someone, especially if you lose some turn in items such as m q 'd items or other turn in items.
  2. GNOME_POWER Augur

    There was a comment on the Allakhazam CLR epic quest page referring to the level.
    2008 comment does not seem to turn in at LV 24.

    I haven't tried it at lower levels, but it seems to say that you can complete the quest at around level 35,38.
  3. CatsPaws No response to your post cause your on ignore

    If you read Allah - even before the 12 pages of comments - right on the top where the quest details are - on the left it clearly shows

    Time: Days
    Level: 34
    Maximum Level: 115

    Not sure what guide you were using.
  4. narksar Augur

    It is not the responsibility of a 3rd party guide to make up for the flaws/bugs of the game itself.
    Even then, I was able to do the entire quest except for the final turn in before the level was an issue. Sometimes those "level" references aren't necessarily requirements; sometimes they're recommendations.
  5. CatsPaws No response to your post cause your on ignore

    I don't understand where you get the information as to what any task/mission etc requires for anything if not from 3rd party guides?
  6. Jumbur Improved Familiar

    I think what he is requesting, is that for every quest with a minimum level requirement, that the first quest-npc will tell you, if you are too low for the quest before he lets you start the quest.

    Im not sure I would call it a bug that it doesn't work that way now, but it is a reasonable feature request. :)
    Vumad likes this.
  7. Svann2 The Magnificent

    Yea either the initial quest giver shouldnt give the quest till you are high enough or else the first quest npc that has a level gate should tell you that you are too low level.
    narksar likes this.
  8. Skuz I am become Wrath, the Destroyer of Worlds.

    I agree, especially since that is something the game can actually do, plenty of NPC that will say words to the effect of "You are not a seasoned enough adventurer to take on this challenge just yet, return to me when you have gained more experience."
    Svann2 likes this.
  9. narksar Augur

    Or just let us complete the damn quest. If I can max my cleric's stats at lvl 24 with defiant gear then the epic won't increase his stats at all, which means its not OP. Not to mention its clicky effect isn't usable by a level 24 anyhow. My point is, there is no value in putting a level limit on it anyhow.
    Svann2 likes this.
  10. Skuz I am become Wrath, the Destroyer of Worlds.

    The Epic 1.0 quests were created WAY before defiant gear was even conceived so using Defiant gear as your justification is completely wrong-headed & no they should not be changed in the way that you suggest.

    Personally I think they should all be Required level 46 to start and complete, no matter the server.
    Niskin, Wyre Wintermute and Nennius like this.
  11. narksar Augur

    In the early 2000's I knew a warrior who had his epic in his early 20's. There were rumors of level one chars with their epics. Adding a level limit was not 'original', it was an arbitrary and subsequent addition, thereby warranting my reference to defiant gear as it was also an arbitrary and subsequent addition to the game.
  12. Skuz I am become Wrath, the Destroyer of Worlds.

    [IMG]


    "Good Stories," he says. "Heard 'em before, but still bring back memories."
  13. Wyre Wintermute I'm just a butterly dreaming I'm a man

    Yeah, there were plenty of folks in their 50's that simply de-leveled to troll people. I remember that.

    Cleric epic is one of the few which doesn't require access to one of the "original" planes, hence the issue here. They really should all be a level 46+ requirement. Just add some text to the final turn-in NPC's about being too newbish.

    Not that I see any real problem anyways. It takes an hour? Maybe a tad more if you don't know where to go, don't have buffs, or mercs, or outside help. Definitely shouldn't be a problem on a live server or most TLP's once out of Kunark.
    Niskin and Skuz like this.
  14. Jumbur Improved Familiar

    If they remove the level restrictions from quests, then they should also disallow them to be multi-questable. It always felt "wrong" to me, that the rewarded char could skip most of the work... o_O
    If they do this the should also remove the minimum level requirement for the planes and the max level requirement for the dragons...want an epic for your level 1 alt, then do an epic escort-quest for your alt, through all the quest steps...:p

    Otherwise they should let the quest-giver tell you if your level is too low, and refuse to give you the quest in the first place
    Skuz likes this.
  15. narksar Augur

    I wasn't aware of that particular thing. The warrior who had his epic in his early 20s was a guy I knew in RL, he didn't delevel. He just had lots of plat and friends and bought or was given the appropriate MQing items to complete the quest. Either way, he was able to complete it at his level, while I was not, confirming that the level restrictions on the turn ins was a subsequent and arbitrary change to the quests.

    Takes an hour? Nope. Hell, just swimming to that island where you do the final turn in is kind of a pain with no swim skill or at lvl 24 swim skill. You'll spend, likely, hours trying to get the pearls in Skyfire alone. Granted its not the whole "6 months" kind of thing like it used to be, but claiming one should expect to complete it in a mere hour or so is not right either.
  16. narksar Augur

    I think that would be too much programming to enact properly. It may feel "wrong", but if someone's wiling to give it to you (for plat or friendship), then one could say you've still "earned" it somehow. It was given to the quest NPC in your name, is perhaps the argument?

    Maybe, but I'm more advocating them going back to what it *was*, where there previously was no level requirement on the turn ins. I'm not asking for or seeking something "new".

    Certainly one of my points.
  17. Lhus Journeyman

    1.0 epic quests have always had minimum levels to turn in. This is not a change.

    The minimum level varies by class.

    The cleric turn in is confirmed working as low as 32.
    CatsPaws likes this.
  18. narksar Augur

    I knew a guy who had his warrior epic in his low to mid 20's, back in the day. Alla says its level 50+ (https://everquest.allakhazam.com/db/quest.html?quest=768). So, if Alla is right, that means that the minimum levels have been changed or otherwise arbitrarily added.
  19. Enigman New Member

    Last I checked, all the Epic quests say 50 plus, since when they were put into the game, it was announced that they were quests intended to be done by level 50 plus players only.

    It was discovered that some could be done earlier and with multiquesting some could be done even though the turn in was only possible at higher levels, but the quests were a feature intended for high level players, and I am uncertain why they should be changed from that. The click on most of them does not work before 46, the Mage quest can be done before 46, but results in something that is completely useless until 46, so in the interest of reason, it might seem logical that people doing the quests should not expect to be able to do them without risk prior to that.
    Skuz likes this.
  20. narksar Augur

    Many things are "intended" and or "not intended", but what was actually programmed versus possible changes to the original programming is what I'm referring to.

    Due to the advent of defiant gear, as I've already mentioned, my lvl 24 cleric already has max stats (255wis). So even getting the water sprinkler won't do anything to raise his stats and he can't even click it yet. So, why even bother to add code to change the level requirements to turn in? That's just a total waste of resource. I did the whole quest without MQing anything, since it is one of the few epics that doesn't involve no-drop planar drops. You may then argue, if I can't gain any stat or clicky value from it, then why would I want it? The same reason people buy Weapon Ornamentations from the Daybreak Store. I like it, I want it, and I performed the necessary steps to achieve it.