Just curious what people think about the balance of classes on a new TLP, and how they fare throughout the expansions For instance, I only played on Mangler and in the Classic era IMO it looked like this: S Tier: Enchanter - Amazing buffs, crowd control, OP charm, illusions etc. Top tier utility and DPS in one package. Probably #1 sought after class in groups, and not uncommon for groups to fall apart or even not get started at all without one. God class of classic EQ, and definitely broken A Tier: Monk - Excellent constant DPS, feign death, best pullers. The best groups I've had were with Monks. Cleric - Not much needs to be said here. Best healer, backbone of every good group. Also only rezzer (unless you have one of the 10 or so Paladins on the server in your group). Shadow Knight - Great group tanks with good utility and feign death. Has access to some pretty good weapons too. B Tier: Magician - Very good consistent pet DPS, good nukes and best damage shields. Kind of a one-dimensional DPS caster class IMO, but that could be a good thing for some people. Necromancer - Not as efficient as Magician in groups, but better in raids and offers a lot more utility and a stronger (and safer) solo capability. (Have they fixed classic Necro poison dots yet?) Shaman - Really good group buffs. Can backup heal, or main heal if the group is good enough. High lvl Slows are awesome. Has sow. Wizard - Good raid class. Not efficient in groups, but rain spells can be pretty good. Also, blowing up a mob with a crit is always cool. Ports / evac are great quality of life spells. C Tier: Bard - Bards generally make everything easier. Good pullers when no monk/SK is around. DPS is bad but can CC in a pinch, group buffs are ok, crack baby casters love mana song. Never really been impressed with Classic Bards. Warrior - Like the wizard, not that good in groups but essential tank for raids. Also, extremely boring auto-attack class IMO. Paladin - Better group tanks than Warriors, but weaker than SK (and less damage too). Have some utility with roots, offheals and rezzes. Lay Hands has stopped more than a few group wipes also. Ranger - The class I mained on Mangler. DPS is probably a little better than SK, but without the durability or feign death. Low damage mobs in group content allows rangers to flamelick tank fairly well. Tracking can be useful. Has sow. D Tier: Druid - Druids have a wide range of useful abilities but don't really fill a specific role all that well. They're popular for ports, sow and general quality of life buffs. Has sow Rogue - Rogues suck in EQ classic TLP unfortunately. Their one role of DPS is outshined by most other classes. I really wish their backstabs did more, and there were traps and chests for them to detect / unlock. Strongly advise new TLP players to stay away from Rogue. How would you guys rate the classes? and are there any major shifts in power in the earlier expansions kunark/velious/SoL?