We all know they exist. ZEMS (zone experience modifiers) have been around since true classic EQ. I remember fighting in Lake of Ill Omen, as did a lot of people, because the experience modifier was so good. But I'd have liked some variety instead of feeling almost compelled to do it. By all means, make dungeon exp 100 and open world exp 75, which acknowledges the inherent greater danger when fighting in a dungeon (can't very well strafe run away from mobs with locked doors or walls everywhere). As it stands now, people flock en masse to the zones that have the highest ZEMS (granted, going off of "unofficial" ZEM lists, but tested and re-tested to determine accuracy). Unrest is a perfect example. It's already a zone with a great pulling mob ratio, and easy access as you exp to increasingly difficult enemies, but add in the ZEM factor and we're up to pick 77 and trying in vain to find an open camp. Before I'm jumped on with, "but exp isn't just ZEM, it's how fast you can pull/how fast you can kill etc." Yes, I understand. But the ZEM zones already have some of the best exp/pull's in that level range, but then add in the ZEM and you feel like you're not making the best use of your time going elsewhere. And there just aren't people elsewhere! Make things relevant again. Have people go fight in the Karana's for exp and not just for epic loot drops. I'd love to find more people in Najena or Sol A, and not just Unrest, Lower Guk, and the Hole. In classic, Lower Guk has one of the best mob, pull, and loot ratio's of any zone within that level. And if I'm way off base in wanting to get rid of some of the arbitrariness behind ZEMS, please let me know and share your feelings on the matter. Thank you.