Berserker raid dps in comparison to other melee

Discussion in 'Melee' started by Bighitz, Nov 9, 2012.

  1. Kreacher Augur

    What is the outcome of having 25HH on you?....does it increase your DPS by (I personally think the Dev's have no clue on this one -)
    A) 25%
    B) 50%
    C) 100%
    D) 200%

    Will it also increase Overhaste(Bard/Self)?
    A) Yes
    B) No
  2. Songsa Augur

    Rogues with HH effect are not sustaining more than a berserker without. Actually devs gave it to us last year only because we were deep in the hole of the sustained dps before that. Now i agree that balance for melees in VoA is pretty good with berserkers able to win some fights and rogues others, it's a true competition and i'm ok with that.
  3. Bighitz Augur

    I agree to alot of what you say Brogett. You are a great rogue and this has not skewed your view too much in looking objectively on meeles.

    However, on added dps dependency lets look at beastlords and the numbers we get:

    this is why rogue and monks gain significantly less from beastlords, which is why we are alot more dependent on perfect synch. of support:

    You already procc 15% hundred hand. with 225% haste that is roughly 18% dps increase on your auto attack compared to only having 225% haste or 22,5% increase over not having bard (216% OH) - this is calculated by using delay = 1, then delay = 0,85 and look at attacks per round seconds.
    saying your own hundred hand procc half the time on a burn on average, then your benefit from 15% constant hundred hand is 9% to autoattack over the course of a burn.

    But hold on, your short reuse discs (daggerswipe etc), are stronger than ours, so distribution of your dps is something like 70% auto attack and 30% from skill abilities on burn as well as sustained, where we are like 20% from "side abilities" on sustained, but only 10% on burn (yes 90% of our dps is auto attack), i know this because i got windsong piercer and all other stuff i use isnt classified as piercing, so parser catches this accurately, also i got parses from other great berserkers.

    so overall benefit from 15% hundred hand on a burn for you is 6,3% on top of everything (0,7 * 0,09).

    For us its the straight 18% times 0,9 = 16,2% increase on top of everything.

    Now the other benefit from beastlord kolos is 46% increase flurry rate, now we both know that flurry is primary only and we use 1 weapon whereas you use 2. this is significantly better for us as well.

    Now take whatever benefit you get from both increases and multiply them as they stack and voilla you can see just how much more dependent we are. We can argue about the numbers but the distribution of DPS is fairly accuracy and assembled over alot of parses. and you could argue with warcry giving us 5% and rogues fury giving you 5%, so the our base HH effect isnt 0 but rather 5%. This is true, but is negated by the fact that flurry also is very much our cup of tea.
  4. Bighitz Augur

    Yeah, except we are endurance addicts as hell. its an equal competition (i would give you a little advantage) where we can both use all the endurance we like, on fumerak or sep 4. which on some guilds are long events without rest, we have to use our fade which is over 13 min timer, to hit off respite. On those we cannot afford to use much endurance at all..
  5. Hahlfwit Augur

    I am totally confused by this thread. @Bighitz, do you read the epeen parse thread on goberzerker? Rogues were not hitting for over 120k consistently (rarely if never actually). Here is an idea.......compare yourself to the best zerker parses available, if you are nowhere close, work on your burn setup.
  6. Bighitz Augur

    I know my burns, thank you. nothing new has been on the parse thread on go berserker for a while now. Compare to best zerker parses is rubbish, i dont even care to explain why - because you refuse to understand.

    1 quick reason being, we have to be rooted. 2. reason we have to have perfect sync of support and THEN be lucky on duration of reckless abandon. Its just not fair to balance a class around a burst we so rarely can achieve. That being said, as i already achknowlege, support was the reason i didn't see the great berserker returns and it is right that in VOA expansion berserkers are not in any way below rogues if they get propper support.

    I would say VOA expansion is fairly balanced, less than supreme support, skill is main determiner of who wins parse between rogue and berserker.. Dont worry though, Rof is coming out and you will be parsing 175K, you see wizards and berserkers whining all over the threads in these forums :cool:.

    try read this post by ROI ranger:

    http://forums.station.sony.com/eq/index.php?threads/aa-general-feedback.147/page-6#post-22698
  7. Hahlfwit Augur

    So, because Zerkers were untouchable on burn parses VoA was fairly balanced? Listen, I agree that Zerkers for melee, and Wizards for pure int caster should be at or near the top of any burn parse. What I don't get is why most of the threads here become a referendum on whatever class is beating you, me, whoever on burn parses. Make some well documented suggestions about how to fix your class, without intentionally or unintentionally having it become a call for nerfs (the normal dev response to the incessant complaining).
    I am also not sure how you can even begin to say that comparing your parses to the best parses from players in your class is rubbish. That is how I gauge my performance on burns. You don't care to explain? Perhaps because there is no logical explanation. You are correct, there are no recent parses posted on goberzerker, because the bar was set quite early in VoA. The truth of the matter is that Berzerkers were right where they should have been, other classes were allowed to slip through the cracks.
    Now, find me some raid mobs in RoF that will consistently be killed in 50 seconds or less so I can hit this mythical 165k parse I keep hearing about. Wait a second, there was already a raid mob in VoA where a certain pure melee class (not a rogue) hit a 156k parse, hmmmmm.
  8. Bighitz Augur

    look thats my point. We can burn very very well, but we need to be rooted and we need to very lucky and very dependent on suppor to do a great job. Whats more important is max realizable burn on every mob as well as sustained.

    Look i dont mind having you compete with us on sustained parses for top melee dps. and i dont mind having rogue class a tad lower, but within close distance on not rooted bursts. So what do ihave to give away to get ahead of rogues on those other scenes? support dependency as well as utility. I will accept that you smash us out of the park when we cant endurance regen.

    I have made several suggestions on berserkers spells and AAs on the ROF threads, so i am not only complaining. pointing out the obvious about a comparable class isnt nerf calling, its setting the ground of discussion before asking for stuff for your own class.
  9. Hahlfwit Augur

    Rogues also have to be on the lucky side. Positioning, range for clicks while working for positioning, both zerkers and rogues have certain advantages and disadvantages. We are both confined by the need for end (particularly for burns), the only major difference is we have some innate abilities that can fire without end, but those abilities are not game changing. Both classes are endurance dependent (I actually use reprieve pretty often, I am sure other rogues do too), we just have the escape option more often than you can fade.

    I do agree that we are comparable classes and that we should be doing comparable dps in some situations. What I don't agree with is pointing out the only other class that should be competing with you on parses simply because the balance pendulum has swung the other direction slightly. Particularly when we will not truly see what kind of gap has been created until actual live raid fights.
    I truly hope the devs try to bring things back in line with the original class descriptions. That said, even if they do, someone will concoct an argument that is persuasive enough to throw things back out of balance lol.
  10. Bighitz Augur

    I actually agree with you, put them back where they belong according to description.

    Berserker 100%, Rogue 85%, Monk 75%. thats roughly how we do with good support in VOA, and how we should be doing... from data i have seen its rogue 140% berserker 115% monk 100% in ROF compared to VOA DPS.
  11. Rasputyn Elder

    You guys know this isn't a beta forum, right?
  12. Bighitz Augur

    yeah lets close this dicussion. i already concluded it several posts ago. thanks for participating.
  13. Jazya Elder

    Look at the refresh of the discs and try again. Axe is 12 sec, Onslaught is 30 which puts Axe ahead 30% in DPS. OP frenzy is a 5% boost to sustained that scales up with weapons. Rogue DoT's are 300dps.
  14. Bighitz Augur

    I look at overall parse damage not what they do each click. you are so 1 eyed, the fact that you comment on that is because you havent looked up any meaningful amount of parses of spam discs. Please if you wanna comment, atleast know what you are talking about.

    I rerolled berserker from monk, because i expected balancing to give more dps to specialist classes and less to hybrid / utility.
  15. Bighitz Augur

    Oh wait, level 93 rogue from Valiant crusaders should lecture me on melee DPS. I repect peoples opinion, but only if they have actually done the top tier content, being sub 95 i suspect you havent done much parsing.. now lets close this thread.
  16. Jazya Elder

    Let's see the numbers then, because there's no way what you're saying makes any sense.
  17. Behelit Augur

    lol wut? frenzy and overpowering frenzy line are in no way effected by weapons.... not sure what your talking about
  18. Jazya Elder

    Yeah I was looking at the effect but looks like it doesn't affect normal attacks. My bad.
  19. Gragas Augur

    http://forums.station.sony.com/eq/index.php?threads/everquest-rain-of-fear-nda-is-lifted.1641/

    If you are a berserker, 2handers are not an upgrade ratio wise from VOA. Stagnation seems to be theme for this expansion.

    Maybe more content is coming in patches, and I would hope so because at the current state farm mode will be in full effect in about a week?

    We posted our concerns on the beta forums, and pretty much like last year they were ignored.

    Also, every beta forum had a statement, AA's are not going to be changed, weapon ratios are not going to be changed. So any feedback on these topics was a waste of time.

    The content is actually decent, but everything else feels rushed and half finished.
  20. Bighitz Augur

    Yeah lets hurray for being balanced around reckless abandon running full course, having root and blind og full support that is exactly on time, because we all know that circumstances and support are always perfect... i tell you this, rogues arent standing still this expansion.. see the thread with one of your guildies gragas, can see how rogues just utterly f*ck us.. its like the druid surpassing cleric for healing.. yes i said it. thats how we are in relation to rogues.....