In 1999, that's when the group experience started being divided by 5. The 6th man has always been free. This is a pretty silly thread....
does daybreak even have the code in everquest1 to lock an instance of solb or permafrost to a specific guild? I think instances might not be so bad...
locking everything down when everything is just a couple spots? they don't need to adopt any kids they just need a small handful of people... not...
The merges probably only have to happen once or twice EVER though. The instances have to happen 10000 times.
Opening 3or4or5 servers and then merging them later when the populations drop is a much better answer for the players than instancing. If you think...
If you want to be level 50 easily, and quickly, and you don't want to play a class that is useless.... you basically have to play a class that is...
I agree that a zone wide debuff might be hard to code. However simply changing the spells in the game to be different levels/stats is absolutely...
any actual fix suggestion would likely have to be implemented on lockjaw, ragefire already ruined. it's just marketing pr bull to say it's not...
they don't have to use the same math for the high level instances though. they could limit it to 2or3 max ever, or they could just make it...
You could go play project1999.com there's a strict automated policy that prevents a second login on the same IP address. Additionally GM's who...
I certainly don't apologize, I think this was handled in a sloppy way. I think they could've seen this better. The actual team working on this isn't...
there's a file in the client that controls are your spells clientside and if it doesn't match the servers then the game doesn't work.... as such...
This is killing me, but, are people abbreviating southern desert of ro as "sol ro" ?
instant naggy/vox kills is classic. back in 2000 I remember once I got invited to a naggy pop raid and despite being a druid who ported straight to...
maybe they could just use population to determine instancing of high level zones? if 4000people are online then we probably need 2lowerguks if 8000...
as a proof of concept though, the reasoning behind ragefire having overpowered mage pet's would also rule out the test server from existing. sounds...
a game being ten times too easy isn't a problem that's easily fixed by playing horribly so you stop winning so easily.... I mean... have you ever...
two healers per group would have been classic, things used to be more brutal in 1999.
sure a lot of drastic changes would require players be on a different patch version that wouldn't be compatible with normal servers... so what? isn't...
so not classic. in 1999-2001 era whoever got the last hit got the kill credit, out damaging is for n00bs.
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