I'm kind of baffled. Like, summoning is such a sloppy workaround to stop kiting, what on earth does adding it here accomplish?
Tweaking stats is not "coding." That whole exchange was weird. Furthermore they have followed very formulaic itemization for most items and augs the...
Persona slots are per account and unlock on all characters on all servers when purchased. Not quite as silly as the Hero's Forge.
People are actually talking as if travel is a significant part of modern EverQuest? Maybe on TLPs? In any case, it would be nice to be able to put...
What? People could already do that without personas, and far more easily at that. I know you weren't proposing locking instances. I was saying...
There would be no need for something as overly punishing as forcing rebuffs every time you enter an instance. I can't image what supposed "exploit"...
I think it's a ridiculous stretch to say a feature being useful is an "exploit."
The can of worms is already open. Trying to shove it closed by making a pointlessly tedious restriction does nothing for the game. Introducing a...
Not even Daybreak agrees "swap classes quicker" is an accurate description since it's not part of the feature's description on the purchase page....
Unless my group was mistaken, mobs can outright change to lieutenants (we could swear we saw it for these) and conquerers. Make sure everyone in...
Shouldn't the new weapons be powerful enough to want them? If thier increases (by the logic of your post) were so negligible you could skip...
Finish the mummies before finishing the lich. Considering you can attack adds before they aggro it's not punishing you unless you have a group of...
I had the opportunity last year to directly ask any question and I got a very clear answer: More spell slots means more player power and they are...
They need to totally axe the suspending mercs thing. It's nonsensical and helps nothing. I'm not affected but it's nonsensical.
You have to equip them the first time to save the set so that's not an issue.
I don't think it's awful design I think it's "first draft raid tweaked into a mission and pushed out" design. As designed, the slime to get through...
That doesn't even make sense. Gear with the expansion to do the expansion? That kind of design doesn't work. And this missions's problems are...
The "fixed internally" is puzzling.
It would be nice if the saved gear could go directly to the bank as a short term fix before they can implement a persona-centered storage system....
The melee DPS already is out of balance (too low compared to casters) for the expansions they are from. The reasons have been explained and I...
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