Classic start FV LOOT PVP TLP

Discussion in 'Time Locked Progression Servers' started by Boogatti, Mar 28, 2022.

  1. Brazy Augur

    If this level locked server flops like I think it will odds are we will see a PvP server soon. I think a teams PvP server could be lots of fun. Keeping the evils out of Commonlands is one of my favorite past times.
  2. HekkHekkHekk Augur

    To be honest, a level locked style server also fits pretty well with PvP.
    Corydon Coles and Sollix like this.
  3. HekkHekkHekk Augur

    PvP flagging on blue servers should allow a toggle with a lockout timer of 8 hours. When you flag red you get a 40% exp bonus.
    Rebelicious and Sollix like this.
  4. JustAnotherOpinion Augur

    A lot of comments have said that a PvP server would have a low population, and they are absolutely right about this fact, however, a sparsely populated PvP server was a positive for me back in the Zek days. Players would develop rivalries against each other without dozens of other players interfering in the fights. If a certain name appeared on your /who list, you weren't aiming for anyone else because only one player required your focus. A lot of guilds also worked together to kill raid targets, if they couldn't kill the target with just their guild. I could never get friends to play on the servers, so I quit them and never returned. Good memories.
    Corydon Coles likes this.
  5. HekkHekkHekk Augur

    It adds a whole new social element to the game for sure. Makes the game fresh!
    Rebelicious, Corydon Coles and Sollix like this.
  6. Corydon Coles Elder

    orc centurion says "you've ruined your own lands, you will not ruin mine!"
    HekkHekkHekk likes this.
  7. HekkHekkHekk Augur

    Why are ogres and trolls so freely accepted into groups with dwarves? It makes no sense.
    Corydon Coles likes this.
  8. **Dragonslayer** Lorekeeper

    i played on zek i have an 85 warrior there, i know people will play it but it would be a ghost town majority of the time. with that being said id be down for one releasing just too see how it would truly go. i see no reason not too try if it doesnt work ship them back to zek haha
    HekkHekkHekk likes this.
  9. Melodie New Member

    i want this

    HekkHekkHekk likes this.
  10. HekkHekkHekk Augur

  11. Corydon Coles Elder

    Easy fix with teams Pvp
    HekkHekkHekk likes this.
  12. Rebelicious Augur

    I keep tellin' y'all the future of EQ PVP has got to be special PVP content on a blue server... if they add special content, pvp gear stat loot drops (like they did on original EQ2 Nagafen server back in the day which don't compete with pve raid gear), OW contestable Bosses... PVP titles, PVP enabled raid zones... then you could have everything a blue server has population-wise PLUS attract the PVP guilds.

    It was a LOT funner than Battlegrounds, which they copied to compete with WOW which KILLED EQ2 Nagafen PVP server... cos the devs were clueless. People don't want controlled "duels" or even controlled group "duels" in PVP... they want to gank and spank the unsuspecting and have guild wars over territory and loot. OW PVP all the way!

    I don't see how another ghost town server will do anything for PVP at all... and if DB has the foresight to enable blues toggling red... wisely with say an 8 hr lockout, then ability to toggle back blue, then PVP would attract more than just the dedicated hardcore few who are left. It would be something for everybody content-wise and be a whole lot of fun too.
  13. Corydon Coles Elder

  14. Corydon Coles Elder

    This is the award winning combo of a successful PVP server - BUT locked in either Velious or Luclin. (AAs - gives people something to do who don't RAID.)
    Sullon Zek PvP Rules

    Welcome to Sullon Zek, the first Deity Team PvP server.
    The Sullon Zek server is a new server with a new rule set. The rules for this server are very different than those on any other EverQuest server. In general the server is based on the concept of a PvP teams server, like Tallon and Vallon Zek, but with the teams chosen based on which god the character worships rather than the race of the character.
    This document includes the PvP rules for Sullon Zek, and a list of the teams for the server. The 'teams' will be referred to as 'alliances' in this document, as they represent an alliance of the gods, rather than some sort of sports team…


    Sullon Zek rules:
    1. Player v. Player (PvP) combat can occur between any characters that are not on the same team, regardless of level. A level 50 character can attack and kill a level 6 character if that character is not a member of his alliance. But rules 2 and 3 apply.
    2. Characters will be immune to PvP combat until they have gained enough strength to survive the struggle. Characters below 6th level are not able to participate in PvP combat. As soon as a character 'dings' into 6th level he or she will become PvP enabled.
    3. Characters will lose experience when killed in PvP combat if the character that killed them is within 5 levels. The amount of experience lost will be the same amount that is lost if that character is killed by an NPC. Your corpse can be resurrected by a cleric to partially restore lost experience.
    4. Characters will only be able to loot coins from other characters, and then only if the victim was within 5 levels of the killer. Only the character getting the killing blow will be able to loot the corpse.
    5. Players may only have one character at a time on this server. This means that you will have to delete the existing character in order to create a new one. Because we are introducing a new class and a new race with the release of Shadows of Luclin we plan to make allowances at that time for those that wish to explore these new characters.
    6. Characters will not be able to group with anyone that is not on their Deity Team.
    7. Characters will not be able to invite someone to join their guild that is not on their Deity Team.
    8. All combat skills have their effective value capped at 2 levels above a players current level. Losing two levels will not cause you to lose any combat skill effectiveness. Losing more than that will cause those skill caps to be lowered so that they remain only two levels above your current level.
    9. Resistance debuff spells have a 50% increased effectiveness against player characters.
    10. /consider returns only three kinds of results when used against player characters. 'Green' means that the character is below your range. 'White' or 'black' means that the character is within your range. 'Red' means that they are above your range. 'In range' means +/- 5 levels.
    11. /consider will also display a message indicating what team the target is on. Members of your own team will be displayed as an ally. Evil and Good team members /considering Neutral team members will see them as apprehensive. Neutral team members will see Evil and Good folks as apprehensive also. Good and Evil team members will see each other as threatening.
    12. Faction hits for PvP will be taken for killing characters within their racial home towns. Killing a human in any human starting city will cause a faction loss with the locals. Freeport, Qeynos and Surefall Glade are considered starting cities for humans. All of Greater Faydark and Felwithe are considered the starting city for all elves (high elves, wood elves and half elves), except dark elves. Paineel and Erudin are both starting cities for erudites. But killing any erudite in Erudin will cause you a faction hit, while killing an erudite from Erudin while in Paineel will not. Other cities are not considered home towns, despite being run and controlled by a certain race. For example, HighHold is not a human home town. Thurgadin is not a dwarven home town.
    13. Rules such as the Play Nice Policy do not apply to this server. Characters have the ability on this server to deal with their conflicts through combat. Causing experience loss by 'training' NPCs on other characters is not an offense that would warrant a warning this server. HOWEVER: All rules regarding general decency still apply. Cursing, threats and other such things will be dealt with sternly, and are still unacceptable behavior on any server.
    14. Beneficial effects can not be used on members of another team.
    15. No character will be able to bind in dungeon zones.
    16. 'Buff' spells will not affect characters more than 20 levels lower than the spell level. Existing spell restrictions on spells over 50th level will supercede this rule.
    17. There will be 'insignia' dropped on the corpses of characters over 20th level that are killed by another character. We plan to allow those to be turned in for a reward of some sort. What that reward will be is undetermined at this time, but we are leaning towards a team reward rather than a personal reward.
    18. Naked corpses WILL disappear when looted by a player character. If you are naked and killed by a player character, your corpse will disappear when it is looted.
    19. Rogues will be able to pick the pockets of other player characters that are no more than five levels higher or lower than they are. They will only be able to gain coin in this fashion, they will not be able to gain as much as they can off of non-player characters (unless the player character is carrying an unusually large amount of coin), and a rogue will find it harder to steal from a player character than from a non-player character. A rogue will only be able to pick the pockets on any given player character once every 30 minutes. Also, rogues that get caught with their hands in other peoples pockets when other civilized folks are nearby will have to be very good indeed to escape with their skins…
    20. The Hide skill and all 'invisibility' spells will cause player characters to lose targeting on the character that has hidden or gone invisible.



    The 'Teams':

    The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare
    The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek
    The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan.

    There are no Agnostics on Sullon Zek. With the new influence of the gods, those that had not declared for one deity or another have been killed. Everyone now worships a deity, if not out of respect, love or fear of the god, then out of fear for their lives at the hands of fanatics.
    Barbarian Shaman and Warriors can choose to worship Mithaniel Marr. Mithaniel Marr was unwilling to abandon all of the noble barbarians that served the good, and many declared themselves in favor of an alliance with Good.
    Monks will be able to worship Veeshan. The Temple in Qeynos has discovered some ancient writings that opened up new avenues.
    We will be including a method for the Good and Neutral teams to use Summon Corpse or something similar in the near future.
    Keep in mind that we will probably be making some changes to this server as things progress.
    Enjoy!
    - The EverQuest Team

    https://web.archive.org/web/20010812033940/http://everquest.station.sony.com/guidebook/sullonzek.jsp
    HekkHekkHekk likes this.
  15. Corydon Coles Elder

    The Sullen Zek rules is the FIX of the #1 problem of EQ Zek server = not being able to find PVP.
    Player v. Player (PvP) combat can occur between any characters that are not on the same team, regardless of level.
    HekkHekkHekk likes this.
  16. Corydon Coles Elder

  17. HekkHekkHekk Augur

    Corydon Coles likes this.
  18. DosPanchos New Member

    Agreed!
    HekkHekkHekk likes this.
  19. Zinth Augur

    mocking the pvp nabs ain't the same thing as interest ;-)
  20. HekkHekkHekk Augur

    As the mayor of the server, boxers will not be subject to harassment for their playstyles. Box on, brothers!