NTTB potential changes?

Discussion in 'Tanks' started by Daegun, Jan 15, 2014.

  1. Piestro Augur

    There is currently an ongoing discussion about warriors, anything you guys write will be forwarded on. I'll be looking over the various related threads, unfortunately this one is a bit of a juggernaut at this point so it's not the best place for feedback.
  2. Aonghas Elder

    With regards to the first part of your statement, this is only the case in trivial content, and only in short term play. Any time the content is challenging, this is untrue. Any time you are playing for a long session where endurance matters, this is untrue.

    Challenging content means that knight healing gives an extra buffer (in addition to mitigation abilities) against sudden problems, which is enormously valuable. Warriors have stronger mitigation abilities, but no self-healing, so our margin for errors is actually thinner than the knights in nearly all situations except the end-game raid bosses.

    In extended play, the knights self-healing means they are less of a drain on the healer's mana bar and don't require as much focused attention, and so the group can play longer without a break to meditate, and with less stress on the player running the healer.

    The whole point of the complaints warriors have been making for years now is that in challenging group play and extended fast pulling group play, knights have a huge advantage. Why does that never get acknowledged?

    As to the second part of your statement, no conflicts, I will direct you to the point once again that the nerf to NTtB means that either NTtB is useless, or the Vie and Shining Rampart cleric buffs are useless, depending on how hard the mob hits. Not of less utility, useless. One or the other applies, and not both. And warriors have a number of other abilities that give percent mitigation buffs on a temporary basis, like the RoF BP click and Brace For Impact. Based on what I have learned about spell stacking, I doubt very much that they would stack with Vie and Rampart rather than overlap.

    And what does it mean when you say that the knights have abilities that overlap yours, exactly? That they can HoT themselves? That they have vie type defenses that don't stack? I hope you'll forgive me when I tell you I consider those an utterly trivial loss compared to the enormous advantage they get from self-healing.

    For the record, I don't want warrior self-healing. What I want is something that closes the gap some. So that their self-healing is not the absolutely enormous edge over warriors that it currently is. What I would like is some actual acknowledgement that these problems that nearly the entire warrior community who bothers to post at all agrees exist are, in fact, problems.

    Because right now, the entire impression we have is that when we complain, it falls on deaf ears. That the best we can hope for is to be told what amounts to, "Too bad, deal with it" over and over again. And that meanwhile when we see the knights complain about a nerf, they get swift and effective response to their complaints, which strikes all of us as infuriatingly biased and unfair.
    Mozzarella and beryon like this.
  3. Xorsazis Augur


    To add to this: I wouldn't even go so far that we are even better on raids anymore than knights.

    We used to be able to tank the Nightmare Devourer. Not anymore. We are a liability to the DoT because we can't mitigate or self heal it. Knights can. NTtB used to negate it. Not anymore.

    Throw in the fact the mobs are hitting so hard they are destroying us. Fully discing, I can push it down to somewhat manageable level. But guess what, so can knights. And they got self healing. I watch my health spike up and down praying all the healers are spamming me with everything they got. I die and watch a knight do it without their HP bar ever dropping below 60%.

    How viable are we anymore?
    Mozzarella likes this.
  4. Bamkan Augur

    If I'm grouping with another cleric, then I actually need to tell them that NTTB is about to wear off. Take Neriak #2 mission for example, NTTB/Shining is both helping a alot against 2-4 mobs at a time, as soon as NTTB wears off, then the healer needs to be really ready to ramp up the heals, otherwise I'm toast.

    To me the decision to revert it's total duration back to 3mins, is comparable to having SK's Sholothian Skin restricted to using once every 3 out of 5min. (and a lot of SK's other mitigiation abilties - Repoval, Grellath Horror).

    TLDR - NTTB dropping against multiple mobs basically sucks,
    Mozzarella likes this.
  5. Seldom Augur


    I'm sorry, but this is either in your head or your exaggerating. No way your getting destroyed with your health spiking up and down with spam heals and a knight hp isn't dropping below 60%. I've tanked Nightmare Devourer on raids before from 100% - 0 on my war, pre-NTTB nerf and after.
  6. Xorsazis Augur

    I'm not in the market of being mistaken. Try it sometime.
    Mozzarella likes this.
  7. EightBitTony Journeyman

    I'd love to get back to the basic situation that,

    Group tanking = Dual Wield - best dps + acceptable mitigation
    Hard Group Tanking & Raid Tanking = Shield / 1H - worst dps + best mitigation

    Or, maybe a triangle,

    Hate+dps = dual wield
    Hate+mitigation = shield+1h
    Mitigation+dps = 2h

    Instead of shield+1h being best for all 3 as it is now due to Shield Specialist.
  8. Dre. Altoholic

  9. Brosa Augur

    Discussion regarding warriors should involve 80% of the team not just because of NTTB nerf but because the class as a whole is slowly being hijacked by people who want the class to be something it was not intended to be....or should I say Low jacked into irrelevance both offensively and defensively. The basics being we are warriors and should not be limited to such feeble offensive prowess, weapon setups and NO we do not heal ourselves. We are not priests nor do we have the mental discipline as monks do to heal our own wounds through sheer will or adrenalin. GIVE MY CLASS BACK!
    XARC and Morgoth like this.
  10. juddor Elder

    For warriors:

    I would like to see pure melee sharing a bit more abilities

    HHE for warriors that are similar to monk/rogue procs.. to be shared by all pure melee

    Return of ability to dodge/perry on raid bosses

    I cry over the NTTB duration change, but others have gone into that more then me

    New Idea: A phalanx of 1 AA ability for NTTB discipline (and adjustment to NTTB)

    I would like to see and ability similar to phalanx of 1 but in the form of a rune for melee damage, and a rune for spell damage... can be fairly small and scale with levels... have it not stack with NTTB... just like phalanx doesn't stack with Last stand disc... make NTTB refresh similar to LS, and bonus similar to phalanx... That should help address the primary complaint with he NTTB nurf (spikey healing, healing of knights)

    I believe

    Phalanx of one - 1% less damage taken per tank(i think)
    Warriors resilience - 1% inate damage rune per rank (max damage/whatever)
    Warriors spell hardening - 1% inate spell rune per rank (max damage/whatever)

    Would need to change NTTB to match refresh time of last stand line

    just a few thoughts

    Thank you
    Mozzarella likes this.
  11. Repthor Augur


    this here is an optical illusion man . their hp bar spikes just as much as ours. u just dont see it cuz of the delay when u watch other ppls hp bar . so it looks like they take no dmg compared to you cuz u watch your own and as ur bar displayed properly . cuz its cilent side so dmg comes directly to you . rather when u watch others bars . first dmg has to come to them then the information tarvels to you . and by the time that happenes heals have alreaddy happned so it looks like their bar dont move.

    this is why reactive healing dosent work on raids for clerics cuz if they wait until ur bar is low to heal you ull be dead cuz of information delay. so they need to heal you b4 they can see u take the dmg so it lands just in time.
  12. arsenil Lorekeeper

    so then what is the reason for not seeing it with kights but then you do see the spikes in other warriors hp bars .. saying we have a better connection with other warriors?
    Ranpha and Mozzarella like this.
  13. Dre. Altoholic

    I was about to point you to the appropriate thread for this until...
    Can we please avoid nerfing ourselves? Thanks.
    Brosa likes this.
  14. Repthor Augur

    pretty sure this is the result of tunnel vision. u focus to much on monitoring looking for one thing rather then looking at the whole picture. knights dont just magicly take less dmg then we do . sure they can heal but healing vs inc dmg is only good if the heals do soomething . If the knight is tanking that named on a raid odds are his getting chained by healers. Makeing his own heals modratly usefull at best. One heal that lands for nothing acomplished nothing

    this is also why when coontent scales up(when we start tanking mobs that can one round us or close to it) we close the gap vs their healing/utility tools cuz at that point they needs to be spammed just like we do in witch their selfs heals becomes much worse statisticly.


    warriros flaws in game currently is our down scaleing not our ability to scale up. sure theres problems with stuff but lets not make stuff up thats just not true
    sojero likes this.
  15. arsenil Lorekeeper

    yes usefull in filling in the gaps when other heals don't get there in time .. and it should not matter who is tanking the healers should be spaming heals on them .. and seems your the one making stuff up ... its just the lag is why you cant see their hp move and you see yours move.. and see other warriors move also .. we are now a one trick pony .. defencive befor and after that we cant tank nearly as well as other tanks and of course mage and necro pets
  16. Repthor Augur

    Exactly this is why their heals are way less effective cuz they will alreaddy have a heal team spamming them. and dont forget they need too do more then just self heal. keeping aggro is pretty cool to. (and no im not forgetting their self heal procs but if you have a good heal team behind you their procs or spells are gonna heal for a very marginal amount)


    this is nothign new. this has been out major one trick for aslong as the game has been out.

    wrong thread

    go tank something and then go watch someone els tank something you will notice u will clearly see your bar move ALOT more then the other guy. try it ull see, call me a liar if u want thats fine. it dosent change the fact that its true.
  17. Repthor Augur

    for instance haveing a way bigger HP pool is much much mor eimportent then healf healign if something can one round you, warlords tenacity offers warriros this.

    Pair it def and with + heal % mod to compensate for the added hp . is a way bigger advantage(again scaleing up) then their self heals (note: this only applys when something such as a raid boss can one round you). Beeing certen you will live thru the next round due to beeing able to take more dmg then the guy can dish out is more valueble in that case. haveing a spell book full of spells that u cant use when u get one rounded (and im counting on the fact that both players are goign balls to the walls with buffs, outside/self healing and discs) isent gonna save you.

    again warriros needs down scaleing abilitys to make up for the advantages the others tanks have in places where they arent in danger of getting one rounded.
  18. arsenil Lorekeeper

    so when im healing with my shaman and the war hp drops from dmg spikes more than the kights hp .. must be the same thing then .. sorry I have to be wrong because you say your rite ... my mistake
  19. david negron Lorekeeper

    I am very disappointing with this game specially to see how caster classes like magician and necromancer are doing a better job tanking hard named with their pet. I have a magician that is not raid geared vs A shadow knight that is not raid geared , but has all the best items and agumentations u can get from regular game and a big problem this game has is how pet classes are tanking hard nameds and classes like my shadow knight is not able to tank. I have been looking for the answer why magician pets and necro pet are stronger at tanking than shadow knight classes. For example: last named in the group mission The legacy of bayle. Last named Captain kanteer. I invite any Game Master to see and explain me why my necro pet can tank that particular named and why my shadow knight can not tank that named. This problem is making crazy. Same with magician pet . Why magician and necromancer pet are stronger that classes that are supposed to be tanks .
  20. Dre. Altoholic

    More hitpoints.