If swapping is done relatively quickly, I can see things like "on this encounter there is a huge mana drain & silence - all dps swap to melee classes" or permutations there of.
Does this mean, i'll get to finally get to use all the cool 1h ornaments on my "main" toon? Rather than leveling a toon from scratch and then putting said ornaments in shared bank- I Can just click a personna to go from tsiawd to mommyrankkel?
Persona / person does mean: 1. Disguise of the actor by talking through a mask 2. Playing a figure https://www.etymonline.com/word/person
If it's what it looks like, it's going to be a tough choice between staying with the Shadowknight I rolled last year or my warrior I've had for decades that would use a Shadowknight persona. They're on different accounts which I'm guessing doesn't matter. This will make me much more likely to invest in my boxes, since I'm not one balance patch away from abandoning them if I can easily change them up. I'm guessing we're due for another tradeskill item like the Rallos Zek earring.
I doubt it was intentionally an alternative, but if it works like a class-change it does change the way that class balancing impacts the game. Players can mitigate a languishing class, but the game's class distribution will change more aggressively. Getting more ideal class composition on raids will become easier, while loot contention will change due to people wanting to gear up their personas in addition to or instead of any alts.
Should be a revamped shroud system then. I don't think that it is there to replace alts because that would be creepy.
I don't see how they would let people switch while in combat or in cooldown. At the minimum they would make it require being in OOC if not in non combat zones.
of course assuming each persona will need to have their own gear, this does open a can of worms on raid stuff and the current itemisation. player attends raid as main and loots gear/spells bought for dkp which is now sitting in inventory player persona switches and then uses loot on 'alt' instead of main. kind of destroys the main before alts thing, but i guess if you have the dkp.... Also will raids on a persona apply lockouts on your main.
It is on the guild to track what players are looting and enforcing rules that enforce the idea of mains before alts or in this case personas.
That's my guess, too. Especially given the expansion being Laurion's Song, it could be like a story-mode like those Coldain monster missions were
You wasn't one of those in https://forums.daybreakgames.com/eq...-it-up-a-bit-for-new-expansions.292864/page-5 Were you? You have 12+ zones, plenty of stuff to do. They say. Really easy they say. A non issue they say. Difference between FFXIV and EQ is FFXIV getting to max level is 5% of the game. EQ getting to max level 70% of the game. Some people still not even max level, and been playing years. If anything this benefits, are the end game players. They don't do anything for the returners, newcomers. These personas are just timesinks for end game players, it doesn't benefit squat for newplayer/returner that have no mains at or near max and catching up. Personas is just another set of achievements for end game players that did pretty much everything. Now they can change every class have huge timesink of stuff to do. End game player only benefit. It's not like FFXIV where you can level to max easy, enjoy the game at end game easy. EQ takes years months to get to the end game FFXIV takes a week. Personas is nice feature, but again the visionaries of EQ missed their mark. You don't think newplayer/returner has made an alt, already has that class as an alt higher level. Now it may cause people to start at 1 and be in the lower levels leveling but this temprorary. Once everyone does it, the next years to follow, crickets in the lower levels. They done, everyone done. End game players obviously gonna box PL their way to max, its not going to benefit the level issue on Live, 85 to end game. Band aid. Nothing benefiting for returners nothing for newplayers. However, Monster Missions approach, this lets everyone play with everyone hence OMM was a success. So if its shroud system, MM heavy expansion, that does benefit newplayers/returners. 3 boxers actually room now, 3 extra spots.
If the new persona features involve that you need to relevel your character. Then it is giving a reason to seasoned players to revisit old content. New players may have more folks to group with, because seasoned players have an incentive to level their persona. There are a lot of if , but it might indeed help new players to find folks to start with. That reminds me a bit DDO reincarnation feature. I am really looking forward to this persona feature, whatever it is.
In FFXIV it doesn't take months to years to get to max level In FFXIV it does not have half the Live servers boxing This is just like telling people put effort into finding groups. Those people are not gonna take their time with personas, theres no argument the other way around too. So you go over probability. Box heavy, self PL heavy Live servers, those end game players are not gonna be around at those low levels for long for those returners and newplayers that trickle in at random times. a year from now, now how is it for newplayers retuners? Band aid fix if that is there thinking. Shroud system, shroud MMs, good rewards, good xp gains. This is something beneficial for everyone. Not an end game player bored and needs more timesinks thing.