After all these years, now traveling in many zones if deadly, when invis fades unexpectedly. Isn't it about time that Warriors, clerics, paladins all had an Invis AA. Perm would be cool, but even a fixed duration would work. The game has evolved a good bit past invis fading. Lets add an AA for classes that need to invis of fixed duration.. really it is past time... Thanks
Does invisibility on NPCs ever wear off? If not, why not? I've never seen the Royal Guards in Crushbone or the Guano Harvester ever lose invis. They seem to have innate invis. If NPCs can have perma invisibility, why can't players? Bonus Question: How is it that an NPC who has a player on his hate list, can magically chase down and find the player if they subsequently cast invisibility on themselves? How does that work exactly? If the NPC has see invis on, this behavior would be plausible. If not, it doesn't make sense. How does the NPCs buddies (who now hate you as well) also see through your invis?
Because it's a game. If NPCs had to follow the same rules as the players, the game would be tremendously easier.
Are there fix duration invis and IVU potions? I've only seen Cloudy and Unlife Awareness potions which drop invis randomly, usually when I'm running through a group of mobs.
How about just make this https://items.eqresource.com/items.php?id=148828 usable for Clerics and we can all be good. Why DPG, why do you hate Clerics...
Spoken like a Mage that randomly got permanent IvU because the dev(s) at the time loved Mages Honestly, at this point in the game's life, there's no reason for every class to not have some form of innate invisibility. Give it a cast time, make it out of combat only, whatever, but they should have it.
I'll be in the minority here, bit I liked that invis could sometimes drop early with a warning. Always kept me on edge. Perm invisible is zzzzzz. We need more invis breaking traps!
It's a problem with the game as it is today. Over time almost every unique or class specific ability has been given in one way or another to everyone. It kind of takes the magic out of the game as it was, although I still enjoy the game as it is. FD: there's a potion for that Ports: Nexus-PoK-GH-Clickies Gate: Ditto SoW: Potions, Mounts, Clickies Rez: GL, Tokens, Merc Invis: Easily obtainable clickies unless you are a Cleric because reasons Corpse Retrieval: Mage only potion because Mage? Edit: I googled this one and realized it is Zek only. CotH: Probably the only one that is still a real class specific ability unless there is something I am missing (Fellowship Fire/Guild Banner is as close as you get) TLR Give everyone a CotH to level the playing field. Also I should have rolled a Mage apparently.
At this stage of the game all classes should have double invis. Especially with the changes they made to VT (ToL).
1. Remove bard's double invis 2. Make ivu / invis mutually exclusive 3. Make all T2/T3 group areas have lots of see invis mobs. 4. Create a rotating daily hotzone for all content that highly motivates players to funnel into these zones. 5. Remove the Spear line from mages and give it to wizards now that CotH just got a significant buff.
While it isn't ideal, all classes have the ability to stay perma invis via cloudy potions. Make an audio trigger for the following: You feel yourself starting to appear Hotkey your cloudy potions, they are instant cast. (I keep a 44 slot bag full of them.) Any time your trigger goes off, hit your cloudy potion hotkey. As long as you aren't AFK and hit the key within 5-6 seconds you do not become visible.
There should definitely be an improved cloudy potion. An argument can be made that warriors and clerics shouldn't have permanent invis, but there's no argument for the lore the supports not having a permanent version of the potion. There's really not even a good argument that clerics don't have a basic regular invis and dru doesn't have a basic ivu. Giving them the spell doesn't mean they have to get the AA.
There are some little known fixed duration invis potions, but they're not instant cast and require an uncommon dropped reagent (Exceptional Shissar Blood) to craft. Philter of Concealment: https://everquest.allakhazam.com/db/item.html?item=55409 Still doesn't really cover the "innate invis" piece that I feel all classes should have.
This is an opportunity just made for player-crafted items that require long and satisfying quest arcs. One clicky with a 5 minute refresh that does both types of perma invis and cheetah or selos speed! I'd spend at least month questing for something that does that!
I will never understand the complaint about cloudy potions breaking invis early. Make an audio trigger that makes a noise when your invis is wearing off (you should have one anyways,) and just click another one when you hear the trigger. They are instacast and they cost almost nothing.
Right. And best, most popular, fixed duration IVU click is (Fabled) Bone Earring of Evasion Also see fixed duration IVU potion: Potion of Deadishness Funny you should mention that combo: Ethernere Machine - Time Blink Potion of Windspeed
We used to, as part of the Fade ability. It would put a perm invis on you that would stay until you left the zone, and then in the next zone you just re-fade, assuming the ability was ready to be reused.