Power Set Feedback: Mental If you haven't, please read this thread about overall survey results. In this thread, I will address the top 3 pieces of feedback for Mental. In some cases, I will describe what changes we are making based on your feedback. In other cases, I will describe why we are not (at this time) making changes. Thanks to everyone who gave feedback and remains passionate about the Mental power set. We appreciate it and want to make sure that we can continue working together to make Mental amazing. The top three pieces of feedback are: Crowd Control: You were concerned about how overall crowd control issues impact Mental Debuffs: You were concerned about changes to debuffs Power Healing: You were concerned about changes to Power Healing Crowd Control This topic is discussed at length in the overall 1.3 thread, and we feel the changes there will significantly and positively impact Mental. We have lowered the cooldowns to 3 seconds on 5 crowd control abilities for Mental: Pain Blast, Mass Terror, Levitation, Sleep, and Horrific Visions. Debuff Changes At the beginning of the stat revamp updates we determined that we wanted to make sure individual abilities had specific identities. This resulted in splitting debuffs across multiple abilities in order to make the debuff itself the focus of the ability. We also increased the effectiveness of each debuff in order to reinforce this idea. With this next update, we have adjusted some of the places where your debuffs are so that you will be more comfortable with their locations. Let us know how this goes once we're on test. Power Heals We increased the effectiveness of power heals across the board. Bam! Basically we are looking to help out PftT people (who get more power) and controllers (who feel more impactful healing power). We increased the output of power heals by roughly 50%.