Hello, I as long time player and member, I would like to take a minute to appreciate your work towards making the game a better game. While we agree and disagree on a lot of subjects very often you do take your time to communicate and try to improve in things you can. With that said I would like to point a few things that have come across after reading the devs comments and player comments over the last few months. First and foremost I want to point out that I believe there has been misconceptions to what we as players wanted and what you developers though we wanted. There will always be people who will disagree on things for one side or for the other but here is what I would believe most people would agree. So breaking it down What we wanted: People wanted for Skill points and Skill to matter, not only power sets, having a high cr nature dps with 200 sp being outdpsed by a lower cr and less skill points Ice dps was just not right. They keyword that we were looking in damage potential was Balance, across all power sets. However besides that there would be other complaints about people not knowing how to use their AM and being bad at it. And on the other spectrum there was people saying AM 1 2 3 4 5 was too easy. People also wanted other ways to do damage, multiple ways for a powerset to be used and different powers to be used. Or create a viable dps load out with iconic powers. What happened then was that you ,the development team, are trying to solve everything at once with stats revamp: What we got: Skill points mattering because of the stats revamp with exponential curve and all. Efforts on balance to all powers at the same time while making it easier for people to do damage while also letting people do more complicated things Taking out completely damage bonuses of WM and AM Revamp of powers and increase of cool downs. Removing PI's left and right and change of the core mechanics of powers/ roles What's the Problem: I think most people would agree that removing the exaggerated bonuses of WM and AM wasn't bad. Nevertheless the idea that people with no intension of caring how to do rotations, and the intention of just hitting things mindlessly is closer to them in dps it's not something a lot of people like. Furthermore there is also problem that you're changing a lot of what people are already used to. And honestly if there is anyone to blame for people not knowing how to use AM's 1 2 3 4 5 is yourselves for not properly teaching people roles and how to use their powers and of course the player for not wanting to learn more. There will always be people that will play just to hit things without caring what's going on. And players who want to do best damage and best everything. But you can't solve everything at once. If people who also doesn't know how to play never fall into the bottom of the scorecard they will never learn either how to do things they will never ask themselves the question what i'm doing wrong. And as for what the players wanted I have never even read make the game easier for people to do damage. People really wanted just powersets balanced. Personally, if I can beat a top tier raid with a bunch of dps only using HB it would be the saddest day of my life. I rather quit that see that happening. Honestly removing PI's and Simplifying the game it's not only sad but disheartening as well. I remember the firsts days I started playing the game, I didn't know how to dps at all, but I did read the tool tips for each power and I remember using PI's was the first things that made sense, I mean it was the most basic dpsing of all, then I started understanding the damage modifiers, and I was fire back then using fire burst with the mod to have 20 seconds 60% damage modifier was a huge deal back then. With that said, I want to get a point to where one of the biggest mistakes you've done, without trying to offend anyone is letting people go from level 4 to CR 100, that way they don't get to experience a lot of the game and learn by themselves. In other things I wanted to say: Proof that you don't always get what players want is that you just recently passed from the 2x4 setting you always had planned, to going 5-1-1-1. And let me say that you guys as the developing team are failing in this. We shouldn't be choosing as players what to run raids with. For instance Throne of the death that has been one of the bests raids in design, you have multiple things that happen while you also force 2 tanks at the first boss ( Talking at level) If you design a raid for 3 tanks and you want it to be that way that should be fine, and if people try to 1 tank it that's also fine but they should get the consequences of it. To sum things up (TL;DR) - Whatever the case is I appreciate the job the devs are putting into this. - Players never asked to trivialise the game even further and to let people without knowledge have things easier. If they don't do bad they'll never progress in the game. - Players want BALANCE across powersets. Not changes in the core mechanics they've been using for a long time now. It's safe to say that all of the powers have had already their fair change of mechanics. - Be better at teaching the players their roles. That's it have a good night.