Fixed KCTe (Save The Universe) Doomsday - Spike Wave bug?

Discussion in 'Resolved' started by TheLQ-DCUO, Jul 8, 2022.

  1. TheLQ-DCUO Loyal Player

    Hello,

    So started running the Save The Universe content today.

    Doomsday's Spike Wave (LB) in the elite version at least seems to hit more widely than expected. If it points NW on the map and Spike Waves in that direction and you are in the NE of the room, you can still get knocked back and KO'd from that ability.



    In this clip it hits and KOs most of the group, despite most of the group besides the tank not being in front of Doomsday for this ability:



    Of course since we are used to the Devastator's Spike wave in SWE being a cone attack in the direction Devastator is facing, it could be that Spike Wave here is intended to be more of a wide effect - but that said there isn't a clear animation for it if that is the case and even if you block (and have a shield) you can still be KO'd.

    Please look into this, it is very annoying. Some of his other abilities also have a significantly higher range than expected as well, even if you are at quite a max range from him.

    (Also in the second clip he has no tell for it so happens at a fairly random time and with a large range)
    • Like x 3
  2. SpideyTest New Player

    there is a way to play around it. If your tank uses the group cc breakout right before he slams the ground the players will not die. I have had a 1 or 2 players knocked out but its because of low health before the spike wave. Also having a superman ally is helpful however not necessary. Try it and see how it goes. the move is very similar to merciless's focused ground slam where it pushes you back after a sec. The after shock is what hurts you instead of the actual slam. So the cc breakout will prevent the group from beiong pushed back and hence reducing the damage.