What exactly is the thought process of removing CC from a role designed to physically control enemies by default AND give power through limited mechanics WHILE debuffing enemies? Seems like a complete dumb down of the role. If anything tanks don't actually need to physically control enemies. They primarily are damage sponges and taunt enemies. Taunting NPCs doesn't require physically controlling them since most just lunge or move towards the tanks (this is evident in boss fights or NPCs who are CC immune/resist). If anything controller control effects should have been significantly buffed in range and effect. With 2 controllers and buffed control effects, the role would become more engaging as the 2 trolls group the NPCs with pulls and pushes in a herd toward the tank. The NPCs would be taunted already by the tank so there would be a low threat for the controllers. My download of test is currently in progress but I would like some detail from the developer as to why this shift is occurring. The controller role in it's current testing state seems lame.