I don't see why they cannot run the fighter specific armour through the "buffing/tweaking" program they have and add extra STA and a MIT increase, they have done it once why not again but be more specific towards classes than just a general across the board boost.
Forgot to say and while they are at it Lower STA on cloth armour as from my understanding that will lower the pets STA/hit points, it's not like they need it
Nice summary, Onra, thanx. Veta, I think I'm leaning towards agreeing with you, even if I don't want to.
Huh. I thought rangers and assassins were way above normal for damage. Thanks for the list, though. That helps
Healers: mostly balanced, small tweaks would be nice for Druids Scouts: Assassins (need ST) & Rangers (need AE) need some love; other Scouts OK; Bards still "give too much utility." Mages: Summoner pets overpowered, game-breaking issue in need of immediate fix; Wizzie (need ST) & Warlock (need AE) need some love, others mostly balanced. Chanters still "give too much utility." Fighters: All need more HP, but not as game-breaking an issue as badly OP Summoner pets. ST = single-target DPS AE = area-target DPS
I disagree with your assessment of bards as bringing "too much utility". All utility is mostly incremental at the group or encounter level. How you can make that claim and not concede Pally heals are too OP, I do not know. Add in that bards are some of the weakest soloing classes and the trade-off is obvious. Additionally, I believe we should be looking at synergistic group HP buffs rather than fighter only ones - i.e. healer HP buffs affect fighters more and resonate with each incremental non class healer added. This maintains balance for solo vs group.