Actually we don't have to look at them in a vacuum. We can look at them based on how they are used in game, by everyone, regardless of skill level. And hey that's what these numbers Campagne gave represent! Now it does offer two possibilities: 1: There are more gunners on average ("a lot of players total for their MBTs"). The reason we can find is that their topguns are more powerful. This makes the Magrider perform better than the other two tanks. In other words: The Magrider is a superior tank. 2: The driver more often switches to the gunseat and inflates the amount of gunners the Magrider has. The Magrider still outperforms the other two tanks. In other words: The Magrider is a superior tank. Is that condensed enough for you? The details as to why or how do not matter much since it is purely a natural player reaction to the tank, rather than skill and/or coordination. This natural reaction causes the tank to perform better, and makes it superior. At the very least the topguns of the other two tanks should be made more attractive until the Magrider becomes the equal of the other two in terms of performance (Note: That does not have to mean equally attractive). That's a fair way of balancing it right? I said I think you misinterpreted my words. I don't have the numbers right now, but when I checked them this wasn't the case. Due to the lower population and lower vehicles pulled by the VS because of the lower population (they pull the same amount of tanks per player remember?) they will encounter more 2/2 tanks than the % of gunners per tank implies. You also have to go 2/2 with the Vanguard and Prowler to maximise their potential. That's kind of the point. So now we have to look at why the Magrider has more Gunners than the other two. The simple reason that you've also given: Their topguns are better. But it goes further than that. The Halberd on the Harasser for example or any other NS gun on an NS vehicle scores virtually identical on all factions... Except that one Halberd on the VS Magrider. Hey could the Magrider be a better platform to mount a topgun on? Remember that a Vanguard with a Halberd will fight almost as many vehicles as the Magrider, and only a tiny fraction of those vehicles that the Magrider fights will be 1/2 MBT's rather than 2/2 MBT's, Lightnings, Sunderers, Harassers, Flashes. So in actuality the difference in performance should be tiny for the Halberd Magrider compared to the Halberd Vanguard and Halberd Prowler... Yet the difference is pretty pronounced: https://voidwell.com/ps2/oracle?sta...,4015&startDate=2018-05-13&endDate=2020-02-02 https://voidwell.com/ps2/oracle?sta...,4015&startDate=2018-05-13&endDate=2020-02-02 And keep in mind that they do this with less uniques total: https://voidwell.com/ps2/oracle?sta...,4015&startDate=2018-05-13&endDate=2020-02-02 You could also recognize that the Magrider is a superior platform for topgunners than the Vanguard and Prowler. Which tells you that the carbon-copy weapons you place on it will be superior because of that. We could remedy this by increasing faction diversity. The Magrider has it's overall mobility and strafing as it's primary ability which suits it just fine. Could the Vanguard and Prowler get similar treatment? Like the Vanguard getting the best reverse capabilities of all 3 tanks? It's an ability that hasn't been given out yet. Balance does not mean we have to make everything carbon-copies. It also means that we have to increase the faction diversity and improve the abilities of the tanks themselves in order to get the same performance. Which would be balanced.