[Suggestion] Work limited range to PS2 benefit

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Thesweet, Sep 12, 2014.

  1. Thesweet

    My idea comes from wargame, with its recon system and fog of war.

    Rather than trying to render as many units as possible to as far as the devs can. Why not work it to the games favour whitest possibly saving processing power.

    Have a systems like wargame where recon units have weapons that are much weaker then main fighting units, but they can spot thongs further away.

    A infil with a snipe scope could maybe spot targets 600m away, this then renders that unit to nearby units that cannot spot that far. Give infantry a spot range of like 300m, tanks 150m, air 50 for ground and 700 if the specialise in AA. 60m if the special in ground and 450 for air units. 450 for lighter vehicles.

    These are all example figures but it would mean the more powerful the weapon the more you rely on lighter units with weaker weapons to spot targets. I think it may be one of many ways to stop vehicle camping spawns etc. maybe people can stop calling for nerfs with the reduced camping.

    Lastly remove the Dorito spotting.