Not that anyone will actually DO anything about it, but I decided to ramble on about it anyway in the middle of the night. This was honestly a terrible time of day to do this so I may give it a bump tomorrow if it just passes everyone by. Anyway I think changing the base design to an infiltrate-hack-breach-clear formula would solve a whole whack of problems including spawn camping, zerg tactics, bases being indefensible, and delegate proper class roles; infiltrators and light assaults would be an absolute NECESSITY for taking a base, since the Heavies would be stuck outside until someone opens the gate for them. Defensive positions would also be enclosed, turret-heavy fortresses such that they are proper places to defend from and not simply cert pinatas for HE tanks. I am of course on hand for clarify, expand, debate and absorb mockery as required.