https://docs.google.com/spreadsheet...LMG&sortcolid=-1&sortasc=true&rowsperpage=250 TTK formula for non-nanoweave/HA-shield is: (1000 / damage / ROF) * 60 So, for example, the NC6 Gauss Saw. Damage is 200, ROF is 500. (1000 / 200 / 500) * 60 = 0.6s
Gotta factor dps as it relates to rof and cof bloom. Even then, it's just theorycraft. Weapons are gonna handle different per player. I spent some time building a spreadsheet around it (not public) and figured the crossroads of damage, rof and cof in ADS for autofire weapons. Burst ones scored universally higher but the handling and performance put them in a different category. LMG NC: GD-22S NS: NS-15M VS: Ursa TR: T32 Bull AR VS: Corvus NS: NS-11 NC: Gauss S TR: T1S Carbine: NS: NS-11C VS: Solstice SF NC: AC-X11 TR: T5 AMC Hipfire numbers were run and were universally dominated by SMGs. Notably the Cyclone. There's better ones for different situations but, by the numbers and from in game play, these end up being the easiest to control while still putting out strong numbers. The NS placement makes sense, too. Buy one, use it for everybody. You'll get better performance by learning specialist weapons but if you want something to just pick up, they're a super easy purchase.
Technically off as that counts the ROF for the first shot which should be free. ((1000 / damage) round up) = STK (60/ROF)(STK-1) = TTK Gauss SAW 1000 / 200 = 5 Round up = 5 60/500 = 0.12 0.12 * 4 = 0.48 CARV 1000 / 143 = 6.993 Round up = STK = 7 60/750 = 0.08 0.08 * 6 = 0.48 --- But that's all <10m with perfect accuracy.
Exactly, which is why when people ask what the best gun everyone has a different opinion, how it handles for you and fits your play style is very important. And the same reason why a lot of people choose the gun that does less damage for greater accuracy.
http://ps2model-axiom.rhcloud.com/#sttk/sh31-10-10/la/1 Technically it's a graph, but all the TTK info is there, including different ranges and ammo types, and different Nanoweave levels worn by the target in question.