Trade new FPS with better rendering distance of players?

Discussion in 'Test Server: Discussion' started by PlayerOneSVK, Nov 5, 2013.

  1. PlayerOneSVK

    Ok you are boosting FPS what about make some trade and max out rendering distance especialy INFs ?

    Something like 2x more as it is on the moment?
  2. Sirisian

    That taxes the server and bandwidth more for them and hurts the performance of everyone. Ideally they want the performance to increase not keep it the same by offsetting it with a higher render distance. It was suggested before that we should be able to drag a slider and set the maximum vehicle and infantry render distances ourselves, but that would favor people with good hardware. It's annoying having enemies pop in and out next to vehicles they're repairing, but it's something we'll have to deal with.
  3. Pyrian

    Infantry already renders out to 300m. MAXes are somewhere 500-600m. Lock-on range is 500m on live, don't know if they're changing lock-on range (not really an issue as you can see the projectiles now as opposed to when they were invisible if the shooter wasn't rendering).

    Furthermore, vehicles render out to 800m, ESF render out to 800m and libs and gals render out to 1000m.
    Phalanx turrets render out to 600m.

    Should add that an entity only starts rendering at the given distance and can take time to load if you are coming in faster than they can load and start rendering.

    Render distances balance how powerful different vehicles and aircraft can be in at what ranges they can engage at (or how cheesy you can be, according to some people).
    If you want to engage infantry as a lib you have to first come down 200m from the lock-on range to get within 300m of the infantry to start shooting at them, putting you at greater risk than if you could engage the infantry outside of the lock-on range.

    Also, engaging Aspis Phalanx Turrets (AA) as a lib while staying out of lock-on range is a challenge in itself :p