[Suggestion] Three things to create balance the battlefield

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Mordzyloeil, Dec 14, 2012.

  1. Mordzyloeil

    -Exp rewards

    Right now, playing AA is really too much rewarding and ungratefull ( yet, so usefull ... ). It's hard to deal the finishing blow and most of time you get assist exp which close to nothing.

    AA rewards should be based on over time damage done and, the destruction of the target should only be see as a kind of "bonus" for a job well done. If AA get too powerfull, aircraft would become meaningless.

    -Skyguard upgrade

    Skyguard really suck and is unfit to give even an average AA cover. It is too unaccurate ( too much spreading ) and bullets goes too slow to give a good aim. More over, the bullets spread so much you can't even seriously engage high altitude liberator. Dual AA MAX are doing a much accurate and better job ...
    Even though, skyguard can deal so much damage in close combat ... which mean almost never ...

    HE and AP guns

    Having played both, there is no significant difference between AP and HE in combat. Most of times, it's the crew and the secondary weapons that will give the edge on one side or the other.
    But HE pack much more punch again infantry and can prevent ennemy engineer to repair vehicules underfire which give HE a huge advantage. AP rounds are said to be more powerfull against vehicules but completly lack of anti infantry capacity ( which is normal ) and yet, don't get significant bonus to counterbalance this fact.

    I think that AP guns should get a much quicker round with a more straigth trajectory. That way, AP would get a real edge in anti tank figth since they could engage tanks from a much longer distance and accuratly. Right now, both HE and AP guns give me the feeling to play with artillery ordnance.

    Those three things greatly impact the game since it is directly affecting vehicules and weapons common choice and availability.

    Why someone whould take skyguard instead of rocketpod for the same price ? Rocketpod will give much more exp and rewards when skyguard will barely provide AA cover and almost no exp ...

    Why would someone buy AP guns instead of HE guns ? Because he certainly believe he would be able to push ennemies tanks back. But once he used HE guns, he will discover that it has almost the same firepower with MUCH more anti infantry/repair capacity.

    Both those choice lead to farming situation instead of gameplay/tactical consideration.

    I think so three things should on the top of the list of things to really improve.