We have two grenades when really we need one functional healing grenade. This is how I would design a healing grenade. My influences include ww1 nerdery, gaming enthusiasm, stellar intellect and the general desire for things to reach their optimal functionality. Nanogen Bomb: Fuse type: Water-Balloon : You throw it and it bursts on impact delivering its contents. Immediate Effect: Revives all allies in the blast radius with 35% health. (Arbitrary % is arbitrary) Secondary Effects: Creates a low lying "mist" (non screening) in the blast radius that dissipates after a few seconds. Allies within the mist receive a small amount of healing for each second they remain in it. Additionally making contact with the mist grants a temporary passive health regeneration buff for a short duration (say 30 seconds). Would certainly make it easier to revive the firing line that just got wiped out by rocket spam. You've all been there right?