The Must-Nerfs...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by cabbage1256, Nov 22, 2017.

  1. cabbage1256



    THIS!. but see the LA has always been like that and i never minded it. if you were a good heavy and moved you still had a 25% chance of winning that fight. now its over you lose to everyone.
  2. cabbage1256


    rose colored glasses? i havenet heard that one... Yes the old infis werent able to CQC OHK people like they can now. no they could not run around with crossbow grenades and do more vehicle damage then all AT. No they could not run past you without you noticing. yes they had heavy hitting snipers that required them to pick their targets, not easy mode sniper whoever.

    these are all points in our, the people agreeing with the unnecessary nerfs, favor. because you shouldnt be able to do ANY OF IT. you are a stealth class. thats the end of it. you take out medics, engies, and occasionally deny resources. you hack turrets. thats it. you shouldnt not be able to walk up to a fully overshielded HA and OHK it. that is ridiculous in every aspect. you should not be able to out DPS an LMG without even ADS with an smg. its a goddamned pox on the game.

    thats the reason theyve been getting blasted for the past year on reddit on all those points and the reason that these nerfs need a reverse. its laughable to that the people arguing this had 50-100+days as infi and a max of somthing like 30days as HA. Obviously if you main the opposed class youll disagree as your main source of cert income is the HA until it died as a played class.

    EG: "let me abuse the OP item to kill the playstyle so that they move on to somthing else i can farm"

    This is why planetside is dying...
  3. LordKrelas

    Anti-Tank weapons have had a grand deal more damage than the crossbow - which also a shorter range.

    In truth, the old infil cloak had the side-effect of being identical to allies & enemies: So you'd kill friendly cloakers since there was no Crosshair identifier, nor any team-glow - You'd kill, or risk it being an enemy infil.

    If you believe landing a head-shot now is easy-mode, go try it.

    I assume you mean the ability to kill with a skilled shot, or what you yourself said?
    In which case, it's a "stealth" capable class, it is not the strict "spy", it is disable, disrupt, cripple, and kill behind enemy lines as much as ranged support from a distance.
    No heavy Assault, is rendered immune to death from such operatives; As who'd not use it, if you could eliminate every class, and not be at risk at any range you can fire back?

    SMG at close-range vs an LMG: Accurate fire from the LMG, without being in close-range, is a win:
    SMG has a smaller mag usually, and depends on closer-ranges; if you can't kill the lighter infil, with your shield up...
    You have some ****** aim, or they actually attacked from a position of strength, and you failed to counter it.

    If you had to ADS at closer-ranges with a Close-range weapon... You'd lose a lot of mobility, just to hit the target.
    And be basically an easier target in addition - If you want more accurate fire, you ADS.
    It's not "ADS or Miss at all ranges" like the Gauss saw often is.

    Given unless you actually scanned every single person's account there for their PS account(s), and found every character..
    Your claim is... insane.

    As well, the Heavy Assault isn't designed around the basis of being more than front-line infantry.
    Front-line infantry doesn't mean, anything past a group of non-heavies is fodder by class-differences solely.
    If you can't aim, You won't kill **** with any class.
    If you can aim, you can kill.
    If you can properly engage targets at their weakest, with your strength; You will win, if you do it proper.
    Class isn't what determines this victory; Use of the class is.

    If your class determines if you win or lose against all other classes, without your skill at all being a factor:
    There's a problem.
    Given each class, has strengths & weaknesses.
    No class is designed as King: Nor as Fodder.

    When you can stack a passive, and it renders skillful shots pointless, without any cost to yourself..
    It's a problem; Can you guess what that references?

    Heavy Assault is fine: AV however, is odd.
    AA is also odd.

    But they aren't meant to be literal Tanks against every non-heavy class in every fight.
    Its not designed as "heavy or squad"
    Learn how to use your tools, and you won't lose fights in your favor.
    Learn how to read your environment & opponents, and you'll learn how to make fights be in your favor.
    If you need the class to determine if you win, you need to learn a lot.
  4. That_One_Kane_Guy

    Oh dear maybe rose colored is a little too transparent, perhaps your glasses are a little more opaque?
    The old infils did not have "heavy hitting snipers" and CQB was the only range they could guarantee an OHK. With old nw5 the T3 snipers had an OHK distance of less than 70m.

    The only way an infil can run by someone without them noticing is if they're not freaking paying attention. Seriously I kill infils that think they're invisible all the damn time. Seriously the only way infils used to be so easy to see was because, on certain graphic settings they were bugged. It. Was. An. Exploit.

    The infil with active camo and a sniper is no more broken than the flying shotgun c4 class or the mini-master chief class with the overshield.

    And seriously I wish people would stop whining about SMGs, as if every class in the game can't use it.

    This game has been dying for years, the fact you think this is the reason is highly amusing...
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