Test Server 05/09

Discussion in 'Test Server: Announcements' started by RadarX, May 9, 2013.

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  1. RadarX

    Here's another quick update on the big ticket stuff we've recently pushed to Test Server:

    Interactive Tutorial:
    • When creating a new character, players will now have the option to participate in a brief tutorial covering the most basic mechanics of PlanetSide 2.
    • This can be skipped via a checkbox on the character customization screen
    • Existing characters can also run the tutorial at any time by going to the Support page and selecting the Go to Tutorial option.
    Covers:
    • Accessing main menu
    • Movement
    • Gravity Pads
    • Control Points
    • IFF Shields
    • Equipment Terminals
    • Recognizing Friend from Foe
    • Spotting
    • Basic Combat
    • Teleporters
    • Spawning
    • Redeployment
    • Warpgate Terminals
    • Instant Action
    You guys have already seen various permutations of these as they've been developed, but just to make it official...

    MAX ability updates:

    • New VS MAX Ability: Zealot Overdrive
    • Increases movement speed while active
    • Speed buff does not increase with cert level
    • Decreases armor effectiveness while active
    • Increases weapon damage while active
    • Damage increases with cert level
    • New NC MAX Ability: Aegis Shield
    • Shield absorbs all incoming frontal damage while active
    • Max is still vulnerable from the side and rear.
    • Shield has large health pool and fast regen rate
    • Health pool increases with cert level
    • New TR MAX Ability: Lockdown
    • Increases fire rate, projectile speed, and reload speed when deployed
    • All these stats increase with cert level
    • Locks down the max into position and limits their turning radius until undeploying
    These still need tuning and balancing, so keep the feedback coming

    • SCU changes and Cap Time Adjustments
    • SCU overload time changed to 60 seconds
    • SCU shields now come down at the 2 minute 30 second mark
    • SCUs now shut down all terminals, turrets, spawns, spawn doors and the spawn room pain field when it explodes

    Capture Time Adjustments

    • Small Outposts = 2 minutes
    • Large Outposts = 3 minutes
    • Facilities = 5 minutes

    Battle Flow Improvements

    We are messing with Esamir's map pretty hard, so steer clear or expect some significant broken-ness for the near future. Test will be catching the continent at various states of undress, so be advised.


    Thank you all for the continued support on Public Test server - we appreciate everyone that takes the time to help us improve the game!
    • Up x 28
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