The Heavy Assault is supposed to be the premier 1v1 infantry on infantry class fine, fair enough I can deal with its I win shield, but giving him the rocket launcher as well just makes the HA way to versatile and the overall best class. Asymmetrical class design is good but all classes must be equally useful. Interior Fights - HA due to its 1v1 anti infantry power Exterior Fight - HA due to the need to have rocket to kill vehicles The Medic is useful to revive the HA, the Engineer is useful to feed to the HA ammo. Infiltrator isnt really useful as it dosnt benefit the HA in anyway. LA isnt really useful as it dosnt benefit the HA in anyway. The HA is so good due to its power + versatility that I judge every other class' usefulness based on how much having them around will benefit the HA players. If I want a bit of a fun mess around but am not bothered about seriously playing the game I will use the LA and Infiltrator, otherwise ill use the HA or classes (Med/Eng) that support the HA in some way. So who do you give it too? Well giving the rocket to the Infiltrator or LA wouldn't make sense from a logic point of view and it would force people to play mostly useless classes which is a bad idea while the Medic fills a large enough role already. Giving it to the Engineer makes sense from a logic point of view and it would help flesh out the Engineers role as walking ammo crates. A group of 100 people with a 6/2/2 ratio of HA/Med/Eng would be hard to beat as you have your op class backed up by two classes that make the op class even better.