[Suggestion] About Vehicle Weapons change and New Features

Discussion in 'Test Server: Discussion' started by XhYde, Jan 18, 2015.

  1. XhYde

    [Suggestion]:

    1. If centralized HUD is ON, add HUD bars showing ammo status for vehicle weapons, like those for infantry weapons.
    Left bar shows mag rounds or OVERHEAT status, and doesn't show for single round weapon;
    Right bar shows spare ammo, only shows up when changes.

    2. Give up the idea of infinite ammo for PPA & Saron, abandon the Thermal Capacators (Capacitors) Certs, add back ammo capacity Certs. Show total ammo number beside the heat bar.
    Thermal Capacitors is more like a mag size Certs, shouldn't be in the AMMO slot, it's like another UTILITY Certs that affects DPS.
    Besides, infinite ammo harasser will never need to resupply, the battle efficiency is too high. And VS ammo sundies will suffer.

    3. The overheat extra lock time (3s) for PPA & Saron is too long. The punishment is too hard and makes these weapons too hard to use.
    When the weapon is overheated, the gunner can't fire until it's fully cooled down, I think that's already a big downside.
    Maybe set the overheat extra lock time to 1s or 1.5s would be fine.

    4. The crosshairs of Saron don't show the proper CoF of the weapon. Saron actually spreads more than the new crosshairs indicate. PLS fix the display.

    5. The recoil and reload time of Enforcer are incredible...
    The recoil is totally unacceptable...
    The RPM buff and the reload time nerf are both too much, TTK against harasser is too short. PLS make them in line.

    6. Old problem for single reload weapons like the new Enforcer and tube fed shotguns. Pressing fire key while reloading will stop reload action and then fire 1 round. But the delay after fire command is too long and that shot is always wasted.
    I personally suggest that 1 click to stop reload only, and another click to open fire.

    7. Make a super detailed Help Page w/ illustration pics introducing all the units like terminals, vehicles, classes, etc. Currently the Intros are only showed for the FIRST time, if you missed them and you'll never be able to read them again.

    8. Buff Dual-75 Duster, tighten the CoF. 100m/s as the downside is enough, this weapon can't be used against vehicles w/ this low velocity.

    9. The sound effect of NC & VS One-Hit-Kill Knifes need to be adjusted, their tone are not as noticeable to the human ears as TR Chainblade`s. It's unfair.

    10. VS overheat weapons` ammo stats are showing former mag size, pls fix the desc to match current max overheat mag size. (eg. change Betelgeuse mag size desc to 40 instead of 65) (eg. change new saron-H mag size desc to 5 instead of 6)

    11. New OHK Knife's medal are not in any directive. PLS add it to Force Recon directive.

    12. AV grenade is no longer "magnetized" after rebounds. And it doesn't have any magnetic range, it works more like a sticky. It's really hard to use it now, PLS add a magnetic range.


    [Bug]:

    1. To players below BR10 on test server like me, all the "Help" buttons on the right top ARE REPLACED BY the "Tutorial" button. PLS move "Help" button to the left top and always show it.

    2. Aircraft turning speed is almost doubled on test server.

    3. Directive update info animations shuts down immediately when the player uses any terminal or opens any UI like Map or Classes.

    4. C4 and AV grenade don't work properly on moving targets. It seems the explosion place is judged by the server, but it's often affected by the latency. There have been many times that my C4 or AVG didn't cause full DMG to moving vehicles.(eg. 1 confirmed stuck AVG didn't kill a Flash)
    • Up x 1
  2. DashRendar


    Flash may have had composite armor equipped?