sad/moo

Discussion in 'PlanetSide 2 Gameplay Discussion' started by lemurwrangler, Jun 8, 2023.

  1. lemurwrangler

    1. Turret towers must have AI
    2. Repair modules must be able to withstand tank attacks
    3.Router range needs to be doubled or tripled
    4
    When I harvest cotrium in the wild, they no longer give me precious xp/certs like they used to. I am a bit angry over this and hope it's a bug and not intended. Devs please look into this ASAP.


    If these issues
    can't be fixed, I will be cancelling my membership. /moo


    • Up x 2
  2. ToxicToast

    Don't forget to undo solid wall too :)

    I am onboard with this guy!
  3. OSruinedPS1

    Keep poo-poo'ing constructions, but constructions is just the next logical extension of player created spawn points generating emergent gameplay.

    If we go in your direction the next Planetside, if there will ever be a next Planetside, will have no player created spawns. No deployed sundies, no squad beacons, no routers. There will just be a bunch of capturable points around the map for a totally controlled on the rails experience.

    Emergent sandbox gameplay vs themepark; choose....Right SOE?



    Example: sundy garages are a movement towards the themepark, on the rails direction. A bad addition to the game.