We've removed timers and adjusted costs, and the game is better then ever. Why? Because playstyles are valid. You're a tanker that shoots tanks? You got it, buddy. Plenty out there. Wanna A2A some? Not gonna run out of enemy air any time soon. Just like to ram stuff in a harasser? Go for it. Support sundy, dick around flash, anything. You can support any playstyle, now, with a reasonable head and careful avoidance of absolutely squandering your reserves. No longer is my faction being terrible going to kill a session, forcing me to suck the tank barrels of my enemies because I can't spawn any. No longer is poor population or stacked factions going to screw me out of enjoyment of the game. Things out my control don't impact me as hard. I can actually fight back. Spawn sunderers to make desperate holds or reckless rushdowns to foothold. A tank that will die to kill their main spawn so my forces can push the line. It's all there. Yes. It's meaningless, right now, to take most main facilities. Hampering resource gain will just throw us right back into the hell pit of out of control population swings, cycles of losing that are even worse then they can be now, and boredly waiting for minutes to tick so you can either play what you find fun or even just to even the odds just a little. Base meaning can be placed elsewhere then resources. Small bonuses. Facilities can be tweaked. Small bases are merely spawn areas. Outposts can be given small perks, on top of the fact that nearly all of them are defensive bastions. Facilities bonuses can be altered. But never should they hamper resource gain. We've had our taste of freedom, and taking it away will be crushing. Yes. Farming is prevalent. We can fix this. Change mechanics. Alter XP gains to punish farming and reward more vehicles fighting the other. But restricting the flow? Not gonna work. And let's be honest. How exhilarating will it be, to load up an ANT and make a run for the facility? How awe inspiring would it be to link up with armor to protect the ANT as it comes in? How awesome would it be to fly in to crush the enemy before they break your siege? Base timers already have an impact on a faction being able to just keep trying again. We don't need to kick people while they're down.