Resource Use

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Uben Qui, Jan 11, 2013.

  1. Uben Qui

    Lots has been batted around about this. People trying to limit resources. People trying to limit vehicles with resources. More resource consumption by doubling prices...

    Lets go another way with these:

    Vehicle timers dependent on resources.
    -Remove the re-spawn timer from the vehicle cert trees.
    -Refund the Certs spent.
    -Cap all vehicles at 25 minutes.
    -Allow people to shorten the timer by spending more resources. To the equivalent of what they get now, or 10 minutes at the most.

    A Sunderer option to increase resource gain.
    -Platoon wide, squad inclusive.
    -Place it in the AMS slot.
    -Make it a deployed option.
    -Give all territories an area where Resource Gathering Sunderers can be placed.
    -Lower inherent gain for current territories to accomodate a new system of Resource Gathering option.

    Remove all base turrets and give us turret slots instead.
    -Make all bases open blank turret slots for Player bought turrets that cost resources.
    -Let players choose which turrets they want to place in the blank slots.
    -Flak turrets for Aero resources. AP and AI turrets for Mechanical.
    -New cert tree for turrets that coincide with resource costs. So you cert for the turret shield, Cert for the cooldown to be faster, cert for the 2.5x scope option or infra red. To place it, costs resources.
    -When a base is taken all turrets are removed from the other side. The new owner must place their own turrets.
    -Turrets can still be hacked.
    -Everyone starts with the ability to place stock versions of every turret. Or you can have the stock turrets and make new turrets for the store like side grades for weapons currently exist.


    It will make more options and have people using their resources for more than vehicles.
  2. Uben Qui

    Hmmm.. was hoping for a little feedback.