i5-3450 16GB 1600 SSD Sli 550ti Running at 1920x1080 with everything on high except for shadows which are on medium. Previously I'd get around 60fps all around the warpgate and I still do except now when I look in the direction of the spawn tubes my fps drop which I think is due to the force field effect texture on the tubes. The tubes can be behind a wall and my fps will drop to around 35 if I look towards their direction. This also seems to be happening with mana turrets which have the same or similar texture.
I may have found a possible solution. While playing around with the graphics settings trying to compensate for the decrease in FPS I noticed my FPS went back up when I switched the graphics quality setting from high to medium or low then back to high. Even though it says you need to restart for changes to take effect the texture quality will change without a restart. Flipping the setting from high to medium then back to high seemed to put my FPS back to around 50-60 around the warpgate without losing graphics quality. Not sure why this works but it is working for me, although I'll need to do it every time I log in.
Changing sound quality to 192 (i think) in game also gave me a small boost in fps ... gameplay became alot smoother, as in mouse response increased even during 40-45 fps (this is usually when it becomes real sluggish for any real fps player)
Don't worry, there's more than me - I'm just the one crazy enough to post on the forums. [ edit : I didn't want to sound like I avoided the question - it's a shared engine, so people on our team and other teams are working on it, I don't know the exact numbers because of that ]
Cool ... now that i have you "trapped" (?) in this thread ... add looking at the HUD being an fps hog in heavy combat to that to-look-at-list .. i kid you not, it took off 10 fps in a bio lab just now .. thats 10 fps from 40 to 50 .. probably equivalent to OC:ing the cpu another Ghz.
It probably means that to protect EQ Next from failure to render Enchanted Green Sasquatch that Forgelight optimizations may trickle from EQ to PSide. Exciting.
Crazy would certainly be an apt description. It's somewhat akin to walking into a crowd with a sandwich board strapped to you saying "I am directly or indirectly responsible for everything you hate" with a very fine print part below it that reads "And everything you love". I appreciate your feedback, and hope that problems aren't causing too much consternation behind the scenes.
Have you guys checked into the models themselves, I've heard that there are double polygons on certain models.
It appears that Disk (or other I/O) is getting behind on your machine - I would imagine it gets worse when you're recording video or if you're running other applications in addition to Planetside 2?
It started happening after the latest patch, I've tried everything from defragmenting to using Razer's Gamebooster to no avail.
In beta i was using PerfectDisk defragmenter with real time defrag protection turned on with the drive with PS2 installed and it was acting similar. Turned off real time protection and ps2 worked fine.
I've seen a performance drop as well, ever since the patch that was supposed to fix the memory leak. The good news is that my FPS doesn't seem to go down over time (memory leak), but the bad news is that I start off about 40 fps lower than I used to... Was getting 60 to 100 fps at the warpgate, 40 to 60 in battle. Now I'm getting 45 to 60 at warpgate, 25 to 45 in battle. Still opptimistic about the optimizations later this month, but that will be the "make our break" point for me...
With regards to the HUD being a FPS hog. Its possibly the mini map that is the main hog as its constantly updating players positions. So what in effect are seeing are the players postions being updated twice. Once infront of you,in your FOV and the second time on your mini map or slightly larger map. If you could add the option to remove the mini map it may give some of us a fps boost.
I noticed an FPS drop after the last patch. It turns out my overclock settings on Afterburner had reset so re-OC'd my GPU (unrelated to PS2). I also deleted UserOption.ini. After those fixes I got my pre-patch performance back.
I had that problem while looking in certain directions, I discovered it was a setting enabled in nvidia control panel, something to do with anti aliasing. I don't remember which one though.