I don't know why this hasn't been reversed already. Overwhelmingly, base builders HATE this feature. I logged back in after a long break from the game only to be disappointed by this feature. I love base building, and it is literally the reason I play Planetside now. Here are the issues: Currently, I am unable to prevent a factional "ally" from spawning useless items and placing them in inconvenient spots in/around my base. If I have a certain design/defense idea in mind, random players who don't care to work WITH you ruin your idea for YOUR BASE. Random faction allies drain cortium faster than you are able to keep up, since they have zero care or regard for the effort to get a base going. They simply run up, spawn item after item and the base is constantly in need of cortium… Not allowing squad/platoon lock opens up your base to "same faction trolling" by enemy players. Basically, a player from an enemy faction logs onto a character of your faction, to purposely drain cortium from your base. This reduces or even negates the strategic advantage of building a base to stop/direct enemy attacks. Bottom line, we need the ability to lock the base to squad/platoon. I was in a group and we all pooled in to build a base. A random faction "ally" showed up to place his orbital strike from our hard work. I had just spawned my orbital strike and didn't notice he placed his just before mine. I had zero way to prevent this, short of despawning his orbital strike and wasting 3000 cortium. Other than the silo inability to lock, the base building is a lot of fun. Please re-enable this feature!!!!!