[Suggestion] Radical Game Changes

Discussion in 'PlanetSide 2 Gameplay Discussion' started by cassan0va, Jan 8, 2013.

  1. cassan0va

    • Id love to see you up the resouce cost of vehicles in general giving them more value (why no increase the respawn timer at the same time?)
    • Id love you to give TKing a negative effect = -100xp each TK? Wouldnt be a problem unless you're doing it on intention.
    • Remove Q Spotting - Currently it renders Flash and smoke pointless since you can just Q through it.
    • Other than that camo identification would make people more carefull while playing instead of just zerging.
    • Let us draw on the map!! Atleast for squad.

    • Id love you to close up some of the bases and make them less vehicle friendly: Current state of the game is to bash in a sundy into the base or next to it; spawn tons of infantry and overrun the generators.
    • Doors on bases give you great tactical oppertunitys

    • I hate to say it but i think i prefered the old techplant since it was easier to defend than to attack.
    • Give the Infiltrator MORE purpose, Vehicle hacking, portable shield difuser. Hack doors (Right there are no doors)