PTS Patch Notes 6/15

Discussion in 'Test Server: Announcements' started by BBurness, Jun 15, 2016.

Thread Status:
Not open for further replies.
  1. BBurness Developer

    New Additions
    • Added the Blast Wall construction item
    • Added additional loading screens
    • The infiltrator's Decoy Grenade has made a return. It will simulate gunfire sounds, project false radar signatures, and distract automated anti-infantry turrets (which includes the Spitfire and Deployable Xiphos turret.)
    • In order to help clarify and direct fire to the appropriate targets when attacking a player made base, hardened structures like walls and bunkers will now take no damage while under the influence of an active repair mod.
      • This will remove the health bars and hit indicators from these objects when fired upon, and hopefully help call out that other targets should be focused on before trying to bring the walls down.
      • So in order to kill that wall, you need to kill it's repair mod, and to kill that repair mod, you'll likely need to kill the turrets and defenders protecting it.
    • Added quick-recharge and slow-burn fuel tank variants for ESFs
    • Initial iteration on a number of player studio items
    • Updated map/deployment screen layout and added revive timer
    • Added vehicle gunner mouse sensitivity setting
    • Optics attachments have been added to all empire specific pistols
    • Add “[H]” indicator on ESF overlays when thrusters are in hover mode


    Bug Fixes
    • Fixed a bug causing the vehicle weapon attachment tabs to not update properly
    • Fixed a bug with the VS black/gold Bursters not being held properly
    • Fixed an issue where underbarrel smoke and shotguns had incorrect audio and tracers
    • Made adjustments to Basilisk firing audio volume
    • Fixed a bug causing players that lose ownership of an ANT to be unable to use the mining laser
    • Added correct icons for the Rocklet Rifle
    • Clarified some messaging tied to the inactive core count system
    • Fixed a bug preventing VS from accessing the Rocklet Rifle
    • Fixed a bug causing minimap icons to disappear when walking into a certain area in Galaxy Solar Plant
    • Corrected spawn indicator placement for Briggs Laboratories
    • NS-20 Gorgon should now show up in the MAX filter on the Depot
    • Made adjustments to the night time sky files
    • Rust Mesa Lookout should no longer be neutral on PTS
    • Fixed an issue causing the placement model on construction items jump slightly when clicking to place, making it hard to place precisely
    • Adjustments were made to loading screen tips
    • Up x 8
  2. Diggsano

    When are the ES Pistol Optics planned to be realesed live?^^
  3. ArchangelSky9

    The Walls are already hard enough to take down, It takes a lot of seiging or bum rushing to take a base down. Can it become more like a shield generator placed outside the base which has to be overloaded?
  4. Armcross

    No! That is how idiot build bases, building important part of the base outside or wrong side of the fence. How about they can be affected by EMP.
  5. Liquifier

    These are some welcomed additions and considering that building has almost hit a standstill its nice to see new items implemented and hopefully drive up base builders such as myself. I would still love to see the option to tilt objects to sit correctly on hilltops. All in all this is very impressive thank you!
Thread Status:
Not open for further replies.