PS4 US & EU Hotfix - 10/25

Discussion in 'PlanetSide 2 on PS4 Update Notes' started by ps_nicto, Oct 25, 2018.

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  1. ps_nicto Developer

    All PS4 servers will be taken offline for an update at 11:30PM PT on Thursday, October 25th, 2018.
    Downtime is expected to last up to 2 hours.

    Disconnect Issue Resolved
    We rolled back significant infrastructure changes brought in by the recent Halloween update in order to fix the disconnect issue some players were having. This change should not impact gameplay or any progression earned during that time.

    Misc. Changes and Fixes
    The Hallow Hunter directive can no longer be triggered by killing npcs and teammates.
    Fixed some clipping issues with vehicle ability timers and weapon bar timers.
    Fixed an issue where vehicle horn and vehicle performance slots could show the wrong information until the window is refreshed.

    Vehicle Adjustments
    Enforcer (NC Vanguard/Harasser)
    Blast inner radius from 0.5m to 1m
    Blast damage from 150 to 175
    Dev Note: We've knocked the three shot infantry kill down to a two shot kill by way of a blast damage buff so that the choice between Enforcer and Halberd is a bit more preference based than it was.

    Vulcan (TR Prowler/Harasser)
    Max damage range from 25m to 10m (Harasser)
    Min damage range from 100m to 50m (Harasser)
    Max damage range from 40m to 15m (Prowler)
    Min damage range from 100m to 60m (Prowler)
    Dev Note: The June 12th gave the Vulcan some much needed power, but ended up going a bit too far. The Vulcan overshadowed the power and role of mid and long range weapons, while surpassing other factional CQC weapons as well. We're pulling some of the range buff back, while leaving in the rate of fire increase, so that playing to the weapon's effective range is more important.

    Saron (VS Magrider/Harasser)
    Cone of fire bloom from 0.5 to 0.35 (Magrider)
    Cone of fire bloom from 0.75 to 0.5 (Harasser)
    Dev Note: This changes the number of shots until hitting maximum cone of fire from 2 to 3 for while firing at the maximum rate of fire. Tighter groupings here are intended to increase the effectiveness of the weapon over range.
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