Proper Sniper Etiquette: PS2 Edition Rules for every Sniper 1. If you see a friendly sniper on the battlefield, it is considered obligatory to stand right next to him firing repeated and badly aimed shots. If the other sniper is shot and killed shortly thereafter immediately run away until you find another sniper to be your new friend. 2. Whenever possible, drop your proximity mines where they're most needed...on top of friendly soldiers, especially if they're being shot at. 3. If you manage to sneak up on a particularly oblivious or AFK enemy it is your duty to kill him with the most humiliating thing you currently have at your disposal, such as a knife or a Beamer. Alternatively, if your accuracy could use a little work...a point blank headshot. 4. Gloat, heckle and trash talk enemies whenever possible, alive or dead. If you have been killed by the same enemy multiple times but manage to kill him once you must crouch over their dead body repeatedly then send them a particularly ribbing tell such as, "Zoom, Zoom, Zoom!" 5. If it looks like the last thing your squad/platoon needs right now is an(other) Infiltrator...then they probably REALLY need an Infiltrator. 6. Sniping is all about getting the perfect position. Find the highest vantage point possible and stand up at the very top of it. You're going to want everyone to see how heroic you look up there with the wind in your hair. 7. When spawning at a Sunderer, particularly one that is hidden behind some rocks or something in enemy territory, all nearby Infiltrators should cluster together and take up sniping positions as close as possible to the Sunderer to protect it from enemies. 8. If the situation is hopeless and your death seems guaranteed, either find the most expedient means of suicide or just logout. You were gonna call it a night anyway. 9. If you have trouble identifying friendly soldiers utilizing different armor camos, shoot first and ask questions later...but never apologize...Snipers DON'T apologize. 10. Play on the worst graphic settings possible so enemies can't hide in shadows and foliage and so you can also take advantage of the cloaking texture bug which the dev team said they were "working on" three months ago.